Journey onwards. (Does anyone even want to read these anyway? )
After good night's sleep found my way to the 4-way Oitu intersection.
Fireballs and Zo-spells - no problem. Then comes the teleport maze. Oh,
how I hate these. Downstairs easy. Some nice bit of architecture. For
some reason I like this little L shaped nook with two pits very much.
Anyway... After some perseverance found the stairway up.
Rives. Alot of Rives. A really freaking lot of Rives. Very boring
Vorbal-whacking and Des Ewing ensues. Pass the laughing pit, and come
to an open doorway. Hmmm... Very suspicious especially since there's a
pressure pad behind it. Decided to camp here and whack monsters.
No more Rives and elementals coming in. Good, step in. Door closed
behind me, like I guessed. Unlike I guessed, there was still a whole
lot of elementals and one quartet of Rives up ahead and I was almost
out of magic. Whoops! Against door, whack the Rives. One left, notice
that it's trying to retreat! But it's blocked by several Water
Elementals on the other side... Muahahaa! I decided to turn this into
somewhat unorthodox camping site and unrolled the sleeping bags. Full
mana and the poor Rive is still cowering between the elemental and us.
It's also taking up only one side, so I can bombard the elementals
behind it with long range Des Ews! Thank you my little Rive, you
probably saved 4 undead lives...
Fireball room... Decided to skip it for now, since I know from
recollection that behind it awaits Couatls, which I'm not ready to face
yet. Fireball the door and drop down the three pits into the Cistern.
Open up the ways to make it easy to come back this way later. Drop down
to Junction via the same pit I used back at Ros.
Low on food I want to eat (all that cheese and dragon steaks... So high
in fat!), and low on water.
Decide to tackle the water issue first. Which means back to Neta.
Appear in the door maze, which I haven't visited yet. Annoyed kill the
Vexirk and find a fountain. Fill up with the murky water. Euch! good
thing we're dying of thirst, I don't think anyone could stomach this
muck otherwise...
Down a pit, or several in succession actually... Up teleporter and onto
Junction. Next, time to find some nutritious (or not) wormrolls. Ros,
through illusionary wall and down to basement. Wormhunt! Nothing tastes
quite as good as worm you've killed yourself . Half a dozen worms to
satisfy the immediate hunger and another half a dozen to fill up the
inventory slots. And back to junction through the - by now - very
familiar pit...
Pile extra worm rolls to the Junction and do some general inventory
cleaning as well.
Next, Ku -wards. Drop down a pit accidentally almost immediately. Find
worms, blood red. Though that wasn't an obvious warning sign quite
yet... On the other hand the extremely angry bite from my left side
(140 hp worth) was... Dragon! Regroup, quick heal and thus began the
slow dance.
To make the long story short, I hacked, I slashed, I even casted poison
blobs. And in the end I was several dragon steaks, a key and set of
Mithril mail richer.
scrounged the walls for a tiny switch, found a door behind it.
H4xx0r3d, err, I mean picked the lock and stocked up more bombs I could
carry! Literally! Time to start doping the lead fighters with
Ku-potions. Nice priestly training too on the side. Up to the mummy
infested area, whacked a lot of them and turned the generator off by
standing on it, and went back down. Up through a more usual direction
onto No Fireballs. Kicked some Jawa butt. Vexirk I mean. And opened a
whole freaking room full of them! Aaargh! Retreated to the dragon cave
to rest. Back topside, I found out that the Vexirks are rather amusing
if they venture into the No Fireballs room. Killed most this way, the
few remaining in their own den. The knights met their end here too one
by one. Claimed Executioner for myself.
Up to whack Oitus, easy since you could always retreat downstairs. Up
to Trolins. First full mana, then killed couple with whacking them so I
could step into the teleporter. The rest died quickly to Mon Ful Irs my
party hurled left and right. Likewise the lone scorpion didn't pose
much of a challenge.
Funny. I remembered that Ku was hard and full of difficult battles...
Of course last time I went straight here, totally unprepared, snatched
the Executioner without dealing with the knights individually and
generally did things the hard way. Preparation is apparently
everything.
I should've come for the Executioner earlier. It really is a sweet
weapon on a strength 130+ doped up warrior.
I had accumulated a chest full of iron keys by now (sheesh, you can
lock pick or blow up practically every door you'd need one on!) and
another chest of assorted keys (gold, skeleton, emerald, onyx). One of
them fit into the DDD shop door, so let the wanton spending begin!
The early purchaces are quite dissapointing. More food (dragon steak)
yay... Magic boxes, yay... A slayer, woo, I'm just bursting from joy (I
don't even carry any bows). The shield and helmet, now we're in
business! Too bad I was out of coins by now.
And thus ends the second installment. Stocked up, rested and ready to
tackle the DDD...
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