Inspired by this thread, I started playing CSBwin again. My second time through the dungeon. Here's my story so far...

I decided to reincarnate the party instead of ressurrecting like last time. Found out that you gain low levels extremely fast in CSB - great, since low level party doesn't have much chance there .

I chose the four skeleton/dead champions to be my party for style rather than pure ability (though Plague IS among the best characters, IMHO). Gave them names after the Four Horsemen of Apocalypse: War, Plague, Famine and Death (Pestilence was too long, so she had to settle on her own name as a synonym ).

 Portraits of Champions

Plague and Famine are my magickal mainstays. War and Plague hold the front fighting ranks. Death and Famine are the back row.

Death isn't good in much of anything though... He's geared mostly to a fighting role, but War and Plague do that better. Will need to train him in the future in the magick arts (merely craftsman everything)

*** begin spoily part ***

Since I re-incarnated, I've been mostly doing the easier stuff to train them up. Snatched bottle which I still rememebered was there even from last time playing. Supplies for the quick, the works. Started junction with Neta as per good suggestion here. Sliced the screamers carefully, generated an Oitu on purpose to test it's strength. Decided NOT to do that again ... Paid my respects to the worms in the basement. And I hate that inifinite muncher room... And finally the Poison circle...

Strangely I found out that the poison blobs didn't do anything at all to my characters! Bug?

Dropped down a pit to slay some swamp things. Began really miss the Amiga wall-thump when looking for that switch behind illusionary wall... Up to DDD and decided not to do that yet. Back to junction.

Big bad monsters in Ku, so we'll leave that for awhile. Onto Ros. Throw things, snatch cape and see knights! Panic, pull switch. Whoah, lot's of rock piles. Luckily they're not very dangerous... Only tedious. More knights! Panic again, dance in 2x2 room. All dead, phew.

Trade onxy key for dex-helm and stock up on some food with the other worms in the basement. Yum. Play in the weird illusionary wall maze. Whatever is that thing's purpose anyway? Useless. Feh.

Death Row, make note to drop for a visit later. Scorpions. Luckily these can be dealt with the fireball launcher. Snatch gem, close-door-dodge fireballs and up the stairs and... Oops. Illusionary wall dragon den. Well, Ros was fun while it lasted. Back to Junction via the pit near the mummies.

Unload a heck of alot stuff to the junction. Good to be unburdened again.
Mana's refills itself while sorting the inventorys. Good. Ku is still scary, so let's try Dain, though there's plenty scary stuff here too, but the beginning can't be bad, can it? (oh, how wrong I was... )

Hmm. Dead end corridor with demon face... I wonder if it would like to eat this rock that was nearby... HOLY BEJEEZUS!!!! *click* *click* *click*   ...

Thankfully both my click rate, hp and mana was barely enough to survive that encounter... Everyone had only a dozen hps left and mana was burnt out. 4 cure poisons and that's it. Barely enough for couple Lo Vi's...

Now that I've finished recording our journey this far, it is time to rest and recouperate from the last encounter....

Maybe I'll write this in story format later, like the Conflux stories... Maybe not. But CSB is every bit devious and fun as I remembered.

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