Start Combat Round
- At the start of each round of combat we search the special
abilities of each Combatant for scripts named StartCombatRound. All
such scripts are called and the return values are ignored.
-
Notice that one of the contexts is Combatant. Remember that any
special abilities given to a Combatant disappear at the end of
combat. Special abilities given to a Character remain after combat.
Hook Parameters
- None
Context
- Character
-
Combatant