Start Combat Round

At the start of each round of combat we search the special abilities of each Combatant for scripts named StartCombatRound. All such scripts are called and the return values are ignored.
Notice that one of the contexts is Combatant. Remember that any special abilities given to a Combatant disappear at the end of combat. Special abilities given to a Character remain after combat.

Hook Parameters


None

Context


Character
Combatant