IsCombatReady



If any script returns a value that contains an 'N' then the combatant is doomed to sit out the rest of the round.

This script is called at the start of each round when the initiatives are being calculated for each combatant. If you disable the combatant at this time then he will not be included in that round of combat and the hook will not be called again for that combatant during that round. It will be called again at the start of the next round.

It is called again when each combatant is about to take some action within the round. The parameter can be examined to determine which of these two calls is active.

Context

Parameters