EventText1

EventText2

EventText3



Called when the engine is about to display the text for any event that uses the standard text options shared by all event types.

Hook Parameters

none

Context

No Context


Return Value

The value returned by this Hook is a string that will be displayed.

Example of use

By defining the hook “EventText1” you could have the SHOP event greet the player with a varying text message depending on the time-of-day: “Good Morning”; “Good Afternoon”; “Good evening. We were about to close but I will stay open for you.”