Adjust Initiative


At the start of each round of combat, just after the engine assigns initiatives to each combatant (determining what in order the combatants will have their chance to take some action), we call this hook for each combatant in the contest. We search the Special Abilities belonging the the 'Combatant', the 'Character', and the 'MonsterType', in that order. Initiatives take the form of an integer in the range for one through ten. Combatants with lower numbers get to go first. Combatants with an initiative of 23 will be excluded from any combat action.

Return Value

The script should return a number which will be added to the initiative. The default initiative can be found in Hook Parameter [5].

Parameters


Context