Default Special Abilities


Name


Description

CombatantAlignment


1 = evil, 2 = neutral, 3 = good

DamageType


0 = acid, 1 = cold, 2 = electrical, 3 = fire, 4 = poison, 5 = water

DragonFear


effect for SA_DragonFear

DragonFlee


effect for SA_DragonFear

DrowEquipment


equipment is drow

FighterAttacksPerRound


number of attacks per round for fighters

IsAfraid


effect for SA_Fear

IsBlinking


effect for SA_Blink

IsCharmed


effect for SA_Charm

IsConfused


effect for SA_Confusion

IsDiseased


effect for SA_MummyDisease

IsHeld


effect for various “Hold” Sas

IsImmuneDB


effect for SA_ImmuneDragonBreath

IsImmuneSpells


effect for SA_ImmuneSpells

IsImmuneSpellsMinor


effect for SA_ImmuneSpellsMinor

IsInvisible


effect for SA_Invisible

IsParalyzed


effect for SA_Paralyze

IsPetrified


effect for SA_Pretrify

IsPlant


denotes target is a plant

IsPoisoned


effect for SA_LethalPoison

IsProtectedEvil


effect for SA_ProtectionFromEvil

IsProtectedGood


effect for SA_ProtectionFromGood

IsSleeping


effect for SA_Sleep

IsStunned


effect for SA_MindBlast

item_BootsOfSpeed


effect for Boots of Speed (see Items)

item_GauntletsOgrePower


effect for Gauntlets of Ogre Power (see Items)

item_GirdleCloudGiant


effect for Girdle of Cloud Giant Strength (see Items)

item_GirdleFireGiant


effect for Girdle of Fire Giant Strength (see Items)

item_GirdleFrostGiant


effect for Girdle of Frost Giant Strength (see Items)

item_GirdleHillGiant


effect for Girdle of Hill Giant Strength (see Items)

item_GirdleStoneGiant


effect for Girdle of Stone Giant Strength (see Items)

item_GirdleStormGiant


effect for Girdle of Storm Giant Strength (see Items)

item_HolyWater


effect for Vial of Holy Water (see Items)

item_LongSwordVsGiants


effect for Long Sword Vs Giants (see Items)

item_StoneOfGoodLuck


effect for Stone of Good Luck (see Items)

item_VorpalLongSword


effect for Vorpal Long Sword (see Items)

MagicalWeapon


0 = no, 1 = +1, 2 = +2, 3 = +3, 4 = +4, 5 = +5, 6 = other

MissileWeapon


1 = arrow, 2 = bolt, 3 = dart, 4 = javelin/spear, 5 = other

MummyFear


mummy fear effect

MummyFlee


mummy fear effect

NoSpells


can not cast spells

PaladinAttacksPerRound


number of attacks per round for paladins

RangerAttacksPerRound


number of attacks per round for rangers

SA_Bless


effect for Bless (see Spells)

SA_Blink


effect for Blink (see Spells)

SA_CarrionStench


effect for Ghast (see Monsters)

SA_Charm


effect for Charm (see Spells)

SA_CharmResistant


effect for Elves (see Races)

SA_CharmResistantMinor


effect for Half-Elves (see Races)

SA_ColdResistant


target takes half damage from cold-based attacks

SA_ColdSlows


target is slowed by cold-based attacks

SA_Confusion


effect for Umber Hulk (see Monsters)

SA_Curse


effect for Curse (see Spells)

SA_Displacement


effect for Displacer Beast (see Spells) and Cloak of Displacement (see Items)

SA_DragonFear


dragon fear effect

SA_ElectricGrowth


target gains HP from electrical-based attacks

SA_ElectricitySlows


target is slowed by electrical-based attacks

SA_Engulf


effect for Shambling Mound (see Monsters)

SA_Enlarge


effect for Enlarge (see Spells)

SA_Entangle


effect for Entangle (see Spells)

SA_Fear


effect for Fear (see Spells)

SA_FireGrowth


target gains HP from fire-based attacks

SA_FireResistant


target takes half damage from fire-based attacks

SA_FireSlows


target is slowed by fire-based attacks

SA_HalfDamageBluntWeapons


target takes half damage from blunt weapons

SA_HalfDamageElectricity


target takes half damage from electrical-based attacks

SA_HalfDamageMagicalWeapons


target takes half damage from magical weapons

SA_HalfDamageNormalWeapons


target takes half damage from normal weapons

SA_HalfDamagePiercingWeapons


target takes half damage from piercing weapons

SA_HalfDamageSlashingWeapons


target takes half damage from slashing weapons

SA_HoldMonster


effect for Hold Monster (see Spells)

SA_ImmuneAcid


target is immunte to acid-based attacks

SA_ImmuneAllWeapons


target takes no damage from weapons

SA_ImmuneCharm


target is immune to Charm (see Spells)

SA_ImmuneCold


target is immune to cold-based attacks

SA_ImmuneDragonBreath


target is immune to dragon breath attacks

SA_ImmuneElectric


target is immune to electric-based attacks

SA_ImmuneFear


target is immune to Fear, Dragon Fear and Mummy Fear

SA_ImmuneFire


target is immune to fire-based attacks

SA_ImmuneHold


target is immune to to Hold spells (see Spells)

SA_ImmuneLessPlus2Weapons


target is immune to weapons with less than +2 magical effect

SA_ImmuneLessPlus3Weapons


target is immune to weapons with less than +3 magical effect

SA_ImmuneLessPlus4Weapons


target is immune to weapons with less than +4 magical effect

SA_ImmuneNormalMissiles


target is immune to non-magical missiles

SA_ImmuneNormalWeapons


target is immune to normal weapons

SA_ImmunePoison


target is immune to Poison (see Spells and Monsters)

SA_ImmuneSleep


target is immune to Sleep (see Spells)

SA_ImmuneSpells


effect for Globe of Invulnerability (see spells)

SA_ImmuneSpellsMinor


effect for Minor Globe of Invulnerability (see spells)

SA_Invisible


effects for Invisible (see Spells)

SA_LethalPoison


effect for Poison (see spells) and monster poison

SA_MindBlast


effect for Mind Flayer (see Monsters)

SA_MummyDisease


effect for Mummy (see Monsters)

SA_MummyFear


effect for Mummy (see Monsters)

SA_Paralysis


target may not move nor act

SA_Petrify


target may not move nor act

SA_ProtectionFromEvil


effect for Protection from Evil (see spells)

SA_ProtectionFromGood


effect for Protection from Good (see spells)

SA_Reduce


effect for Reduce (see Spells)

SA_Revulsion


effect for Troglodyte (see Monsters)

SA_SeeInvisible


target can see invisible characters or monsters

SA_Silence


effect for Silence (see Spells)

SA_Sleep


effect for Sleep (see Spells)

SA_SleepResistant


effect for Elves (see Races)

SA_SleepResistantMinor


effect for Half-Elves (see Races)

SA_VulnerableToFire


target takes extra damage from fire-based attacks

SA_VulnerableToHolyWater


target takes damage from Holy Water (see Items)

SA_WeakPoison


effect for Giant Centipede (see Monsters)

SA_WeaponDamageOnlyOne


for Intellect Devourer

SA_Wizardry


effect for Ring of Wizardry (see Items)

SilverWeapon


weapon is made of silver

Summon1


Goblin, Hobgoblin, Orc, or Giant Rat summoned to aid caster

Summon2


Gnoll, Stirge, Giant Centipede, or Troglodyte summoned to aid caster

Summon3


Bugbear, Gelatinous Cube, Ghoul, or Ogre summoned to aid caster

Summon4


Gargoyle, Hell Hound, Ghast, or Werewolf summoned to aid caster

Summon5


Cockatrice, Displacer Beast, Giant Snake, or Giant Spider is summoned to aid caster

Summon6


Troll, Wight, Wraith, or Wyvern summoned to aid caster

Summon7


Ettin, Umber Hulk, Xorn, or Neo-Otyugh summoned to aid caster

SummonAnimal1


Wild Dog or Owl summoned to aid caster

SummonAnimal2


Brown Bear or Giant Badger summoned to aid caster

SummonAnimal3


Elephant or Rhinoceros summoned to aid caster

SummonElementalEarth


Earth Elemental summoned to aid caster

SummonElementalFire


Fire Elemental summoned to aid caster

WeaponType


0 = blunt, 1 = piercing, 2 = slashing, 3 = piercing/slashing



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