// Monster database file
// The line above **must** be the first line of the monsters file!!!
//
// Total validation is performed when reading this data.
// Nothing you do can cause the program to crash.  It may spit 
// error messages and quit for lack of something decent to do but
// it will not crash or do unexpected things.
// Ha. Ha.  Well, it shouldn't anyway.  Let me know if it does.
//
// The first item has the name "template" and will be ignored.  You can
// use it as a 'template'.  Copy it to the bottom of the file and
// edit the copy to add your item to the database.
//
// Each line is of the form    name = value
//     value may be omitted.
//     eg:   
//       Special Ability = 
//     This line will be interpreted as setting 'Special Ability'
//     to the empty string.  This is commonly the default so in
//     many cases it is the same as omitting the line entirely.
//     
// White space is a bit important.  Because names and values can
// contain blanks.  So the rule is....leading and trailing whitespace
// are ignored.  So, for example:
//      attack bonus         =     3         <cr>
//         attack bonus=3<cr>
// are equivalent.  But
//      attack    bonus = 3
//      attack bonus = 3
// are different.
//
// Lines starting with two slashes are comment lines.  Like me.
//
// Attribute names are case-insensitive.  
//   Name = Wimpy Axe
//   namE = Wimpy Axe
//   NAME = Wimpy Axe
// are equivalent.
// Text values retain their case.  Values with enumerated possibilities
// are case-insensitive.  Example  cLaSs = PaLaDiN     + FiGhTeR+ThIeF
//
// File names can use the UNIX syntax with slashes because the backslash
// is used to escape special characters and it gets ugly to put
// double backslashes everywhere.  If you like to use backslashes you
// may.  We will accept either.  Even mixed in a single filename.
// Example:    C:/UAF\\src\\guild of ravens/release1/beta\\art/barkeep.bmp
//
// Item definitions are delimited by \(BEGIN) ........ \(END) which
// must start in column 1.  This ain't free format.  You get what you
// pay for.  
//
//  ************ Now for the interesting part  ***********
// Each monster is defined by the following fields:
//
// Name (text, required - monster record ignored if missing or blank).
// Each monster must have a uniue name.  You may add a qualifier to a 
// name to make it unique.  For example:
//    Kobald
//    Kobald/Mean
//    Kobald/Kind
// The qualifier is only used when editing a design.  The qualifier 
// is discarded when the binary files for the design are created.  But
// the unique name is necessary during the design stage to allow unambiguous
// references to the monsters.  During gameplay they are identified by a
// binary integer 'key' so there is no confusion between the three Kobalds.
// default - none.  Missing name will cause entire monster to be skipped.
// eg:     name = Blue legged pussycat
//
// Icon  (icon image file used during combat, or "default",  or "none")
// A typical combat icon is 1x1 with 2 48x48 pixel frames. Both frames
// should face to the right and be on the same row. The left frame will
// be the 'ready' pose, and the right will be the 'attack' pose.
//
// comma-separated text format: 
//    filename,delay,num frames, frame width, frame height, style
//
//    filename can be blank to use DEFAULT or "none"
//    delay in millisecs where 1 sec=1000 ms (should be 0 for monsters)
//    num frames is total frames in image
//    width is pixel width of single frame in image, should be 48 for monsters
//    height is pixel height, should be 48 for monsters
//    style is animation style, should be 0 for monsters
//
// the only values that actually change should be filename and num frames.
//
// default is "DEFAULT"
// eg: icon = c:\sprites\kobold.bmp,0,2,48,48,0
//
// Hit Sound File (text, WAV file played when monster hits opponent, or Deault, or None)
// default = default hit sound
// eg:     hit sound = c:/sounds/blpDEFAULT
//
// Miss Sound File (text, WAV file played when monster misses opponent, or default, or None)
// default = default miss sound
// eg:     miss sound = default
//
// Move Sound File (text, WAV file played when monster moves, or default, or None)
// default = default move sound
// eg:     move sound = default
//
// Death Sound File (text, WAV file played when monster dies, or default, or None)
// default = default death sound
// eg:     death sound = default
//
// Intelligence (integer)
// default = 0
// eg:     intelligence = 10
//
// Armor class (integer)
// default = 0
// eg:     armor class = -1
//
// Movement rate (int, max character move rate is 12)
// default = 1
// eg:     movement rate = 3
//
// Hit dice (real number of dice)
// default = 2.71828
// eg:     hit dice = 2
//
// Hit dice bonus (integer)
// default = 0
// eg:     hit dice bonus=2
//
// Treat HD as hit points
// default = false
// eg: treat HD as hit points = true
// if true, the 'Hit Dice' value is treated as actual hitpoints value
// instead of how many dice to roll to determine hitpoints.
//
// THACO (integer)
// default = 10
// eg:     THAC0 = 14
//
// Magic Resistance (integer)
// default = 0
// eg:     magic resistance=3
//
// Size (small, medium, large)
// default = small
// eg:     size = medium
//
// Morale (integer)
// default = 0
// eg:     morale = 3
//
// Experience point value (integer)
// default=0
// eg:     experience point value = 20
//
// Special Ability - names of Special Abilities (consult the special ability database in specialAbilties.txt)
//  Note that these are cumulative and should be listed one to a line.
// default = none
// eg:     Special Ability = SA_Bless
//         Special Ability = monsterPoisonousBite
// 
// Classes (compared to classes permitted for each item to determine if an item can be readied by this monster, 
//         (combinable - MU, Cleric, Thief, Fighter, Paladin, Ranger, Druid, none, any
// default = none
// eg:     classes = fighter + MU + thief
//
// Form (combinable - none, mammal, animal, snake, giant, large (even if icon is 1x1)
// default = mammal
// eg:     form = animal + giant + snake
//
// Penalty (combinable - none, DwarfAC, GnomeAC, DwarfTHACO, GnomeTHACO, RangerDmg
// default = none
// eg:     penalty = dwarfac + rangerdmg
//
// Immunity (combinable - none, poison, death magic, confusion, vorpal wpn)
// default = none
// eg:     immunity = confusion + poison
//
// Misc Options (combinable - none, can be held/charmed, affected by dispel evil)
// default = none
// eg:     misc options = affected by dispel evil
//
// Item (text, name of item that is added to monster's inventory
// default = none
// Add multiple items by using multiple 'item = <name>' lines
// eg: item = Long Sword
//
// Attack (text, attack dice)
// attack dice formatted as: dice sides,nbr dice,bonus per roll, message
// the attack message is limited to 20 characters
// default = none
// Add multiple attacks by using multiple 'attack = <data>' lines
// eg: Attack = 4,1,0,attacks
//
// Undead (text, the undead type)
// default = none
// Choose one of: none, Skeleton, Zombie, Ghoul, Shadow, Wight, Ghast, Wraith,
//            Mummy, Spectre,Vampire,Ghost,Lich,Special
// eg: Undead = Skeleton
//

\(BEGIN)
name = template
Key = -1
icon file = DEFAULT
miss sound = DEFAULT
hit sound = DEFAULT
move sound = DEFAULT
death sound = DEFAULT
intelligence = 0
armor class = 0
movement rate = 0
hit dice = 0.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 0
experience point value = 0
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = none
Undead = none
\(END)

\(BEGIN)
name = Air Elemental
Key = 1
icon file = icon_AirElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 36
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
classes = fighter
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 10,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Ancient Fighter
Key = 2
icon file = icon_AncientFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 9
movement rate = 12
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 14
magic resistance = 0
size = medium
morale = 37
experience point value = 1111
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 2,1,0,hits,
Undead = none
\(END)

\(BEGIN)
name = Azer
Key = 3
icon file = icon_Azer.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 9
armor class = 2
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 17
magic resistance = 0
size = medium
morale = 45
experience point value = 185
Special Ability = monsterLevel,4
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_ElementalVulnerability,cold
Special Ability = Summoned,plane
classes = any
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Azer Mallet
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Badger
Key = 4
icon file = icon_Badger.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 4
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 0
Special Ability = monsterLevel,2
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 3,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Baluchitherium
Key = 5
icon file = icon_Baluchitherium.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 5
movement rate = 12
hit dice = 14.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 0
Special Ability = monsterLevel,14
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,5,0,attacks,
attack = 4,5,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Basilisk
Key = 6
icon file = icon_Basilisk.png,0,2,96,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 4
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 13
magic resistance = 0
size = medium
morale = 35
experience point value = 1200
Special Ability = monsterLevel,6
classes = any
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 10,1,0,bites,
attack = 1,1,0,gazes,monsterPetrifyGaze
Undead = none
\(END)

\(BEGIN)
name = Beholder
Key = 7
icon file = icon_Beholder.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 16
armor class = 0
movement rate = 3
hit dice = 65.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 7
magic resistance = 245
size = large
morale = 50
experience point value = 14200
Special Ability = monsterLevel,15
Special Ability = monster_BeholderAttacks,5
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = none
penalty = none
immunity = confusion + vorpal weapon + none
Misc Options = none
item = monsterBeholderSlow
item = monsterBeholderFear
item = monsterBeholderFleshToStone
item = monsterBeholderSleep
item = monsterBeholderCharm
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Black Dragon
Key = 8
icon file = icon_BlackDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 3
movement rate = 12
hit dice = 35.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 40
experience point value = 8000
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_DragonFear,6
Special Ability = monster_ImmuneDragonFear,monster
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathAcid
item = monsterDragonBreathAcid
item = monsterDragonBreathAcid
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 6,3,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Black Pudding
Key = 9
icon file = icon_BlackPudding.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveSuction.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 6
movement rate = 6
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = medium
morale = 50
experience point value = 1910
Special Ability = monsterLevel,10
Special Ability = monster_ElementalImmunity,electricity
Special Ability = monster_WeaponImmunity,999
classes = fighter
form = none
penalty = none
immunity = vorpal weapon + none
Misc Options = none
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Blue Dragon
Key = 10
icon file = icon_BlueDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 2
movement rate = 9
hit dice = 45.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 8
magic resistance = 0
size = large
morale = 40
experience point value = 10000
Special Ability = monsterLevel,11
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_DragonFear,6
Special Ability = monster_ImmuneDragonFear,monster
classes = fighter
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathLightning
item = monsterDragonBreathLightning
item = monsterDragonBreathLightning
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 8,3,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Boobrie
Key = 11
icon file = icon_Boobrie.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 5
movement rate = 15
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1400
Special Ability = IsImmunePoison
Special Ability = monsterLevel,9
classes = fighter
form = animal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Boring Beetle
Key = 12
icon file = icon_BoringBeetle.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 3
movement rate = 6
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 190
Special Ability = monsterLevel,5
classes = fighter
form = animal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,5,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Brown Bear
Key = 13
icon file = icon_BrownBear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 425
Special Ability = monsterLevel,6
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,monsterBearHug1
attack = 6,1,0,attacks,monsterBearHug2
attack = 8,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Bugbear
Key = 14
icon file = icon_BugBear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 5
movement rate = 9
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 16
magic resistance = 0
size = large
morale = 30
experience point value = 185
Special Ability = monsterLevel,4
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = large + none
penalty = GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Battle Axe
item = Short Sword
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Bulette
Key = 15
icon file = icon_Bulette.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 1
armor class = -2
movement rate = 14
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 27
experience point value = 2732
Special Ability = monsterLevel,8
classes = fighter
form = large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 12,4,0,bites,
attack = 6,3,0,attacks,
attack = 6,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Carrion Crawler
Key = 16
icon file = icon_CarrionCrawler.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 3
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 16
magic resistance = 0
size = large
morale = 35
experience point value = 629
Special Ability = monsterLevel,3
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
Undead = none
\(END)

\(BEGIN)
name = Centaur
Key = 17
icon file = icon_Centaur.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 18
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 135
Special Ability = monsterLevel,4
classes = any
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Cloud Giant
Key = 18
icon file = icon_CloudGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 0
movement rate = 15
hit dice = 12.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 9
magic resistance = 0
size = large
morale = 45
experience point value = 5274
Special Ability = monsterLevel,14
classes = any
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 10,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Cockatrice
Key = 19
icon file = icon_Cockatrice.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 6
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = small
morale = 35
experience point value = 435
Special Ability = monsterLevel,6
classes = any
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,bites,Flesh to Stone
Undead = none
\(END)

\(BEGIN)
name = Dire Wolf
Key = 20
icon file = icon_DireWolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 18
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 17
magic resistance = 0
size = medium
morale = 35
experience point value = 135
Special Ability = monsterLevel,4
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Displacer Beast
Key = 21
icon file = icon_DisplacerBeast.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 4
movement rate = 15
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 50
experience point value = 975
Special Ability = monsterLevel,12
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Displacement,monster
classes = fighter
form = animal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Drow Champion
Key = 22
icon file = icon_DrowChampion.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 68
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,drow
Special Ability = monsterLevel,9
Special Ability = monster_Class,0
Special Ability = monster_Race,drow
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Drow Buckler|2
item = Drow Chain|2
item = Drow Long Sword|2
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Drow Cleric
Key = 23
icon file = icon_DrowCleric.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 15
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 58
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,drow
Special Ability = monsterLevel,5
Special Ability = monster_Class,1
Special Ability = monster_Race,drow
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
classes = Cleric
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Drow Buckler|1
item = Drow Chain|1
item = Drow Mace|1
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericProtectionFromGood
item = monsterClericHoldPerson
item = monsterClericSilence
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Drow Fighter
Key = 24
icon file = icon_DrowFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 52
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,drow
Special Ability = monsterLevel,2
Special Ability = monster_Class,0
Special Ability = monster_Race,drow
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Drow Buckler
item = Drow Chain
item = Drow Long Sword
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Drow Priestess
Key = 25
icon file = icon_DrowPriestess.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 15
hit dice = 11.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 72
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,drow
Special Ability = monsterLevel,5
Special Ability = monster_Class,1
Special Ability = monster_Race,drow
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
classes = Cleric
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Drow Buckler|2
item = Drow Chain|2
item = Drow Whip|2
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericProtectionFromGood
item = monsterClericProtectionFromGood
item = monsterClericHoldPerson
item = monsterClericHoldPerson
item = monsterClericSilence
item = monsterClericSilence
item = monsterClericCauseBlindness
item = monsterClericCauseBlindness
item = monsterClericCauseDisease
item = monsterClericCauseDisease
item = monsterClericCauseSeriousWounds
item = monsterClericCauseSeriousWounds
item = monsterClericSticksToSnakes
item = monsterClericFlameStrike
item = monsterClericSlayLiving
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Drow Warrior
Key = 26
icon file = icon_DrowWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 15
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 60
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,drow
Special Ability = monsterLevel,5
Special Ability = monster_Class,0
Special Ability = monster_Race,drow
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Drow Buckler|1
item = Drow Chain|1
item = Drow Long Sword|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Duergar Fighter
Key = 27
icon file = icon_DuergarFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 19
magic resistance = 0
size = small
morale = 35
experience point value = 300
Special Ability = IsImmunePoison,duergar
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_Class,0
Special Ability = monster_Race,dwarf
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_SpellImmunity
Special Ability = race_ShortSaveBonus,duergar
classes = fighter
form = mammal + none
penalty = none
immunity = poison + none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield
item = Military Pick
item = Hammer
item = Spear
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Duergar Veteran
Key = 28
icon file = icon_DuergarVeteran.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 17
magic resistance = 0
size = small
morale = 35
experience point value = 400
Special Ability = IsImmunePoison,duergar
Special Ability = IsPerson,monster
Special Ability = monsterLevel,4
Special Ability = monster_Class,0
Special Ability = monster_Race,dwarf
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_SpellImmunity
Special Ability = race_ShortSaveBonus,duergar
classes = fighter
form = mammal + none
penalty = none
immunity = poison + none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield|1
item = Short Sword
item = Light Crossbow
item = Bolt
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Duergar Warrior
Key = 29
icon file = icon_DuergarWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 18
magic resistance = 0
size = small
morale = 35
experience point value = 350
Special Ability = IsImmunePoison,duergar
Special Ability = IsPerson,monster
Special Ability = monsterLevel,3
Special Ability = monster_Class,0
Special Ability = monster_Race,dwarf
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_SpellImmunity
Special Ability = race_ShortSaveBonus,duergar
classes = fighter
form = mammal + none
penalty = none
immunity = poison + none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield
item = Military Pick
item = Light Crossbow
item = Bolt
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Dwarf Fighter
Key = 30
icon file = icon_DwarfFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = small
morale = 40
experience point value = 300
Special Ability = IsPerson,dwarf
Special Ability = monsterLevel,2
Special Ability = monster_Class,0
Special Ability = monster_Race,dwarf
Special Ability = race_ShortSaveBonus,dwarf
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield
item = Hand Axe
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Dwarf Warrior
Key = 31
icon file = icon_DwarfWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = small
morale = 40
experience point value = 450
Special Ability = IsPerson,dwarf
Special Ability = monsterLevel,5
Special Ability = monster_Class,0
Special Ability = monster_Race,dwarf
Special Ability = race_ShortSaveBonus,dwarf
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield|1
item = Hammer|1
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Earth Elemental
Key = 32
icon file = icon_EarthElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
classes = fighter
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 8,4,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Elephant
Key = 33
icon file = icon_Elephant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 35
experience point value = 2060
Special Ability = monsterLevel,10
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
attack = 6,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Elf Fighter
Key = 34
icon file = icon_ElfFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 300
Special Ability = IsPerson,elf
Special Ability = monsterLevel,2
Special Ability = monster_Class,0
Special Ability = monster_Race,elf
Special Ability = race_CharmResistant,elf
Special Ability = race_ElvenAttackBonus,elf
Special Ability = race_SleepResistant,elf
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield
item = Elfin Chain
item = Long Sword
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Elf Magic-user
Key = 35
icon file = icon_ElfMagicUser.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 17
magic resistance = 0
size = medium
morale = 40
experience point value = 600
Special Ability = IsPerson,elf
Special Ability = monsterLevel,9
Special Ability = monster_Class,4
Special Ability = monster_Race,elf
Special Ability = race_CharmResistant,elf
Special Ability = race_ElvenAttackBonus,elf
Special Ability = race_SleepResistant,elf
classes = MU
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Ring|3
item = monsterMageMagicMissile
item = monsterMageMagicMissile
item = monsterMageSleep
item = monsterMageSleep
item = monsterMageMirrorImage
item = monsterMageStinkingCloud
item = monsterMageStinkingCloud
item = monsterMageFireball
item = monsterMageFireball
item = monsterMageHoldPerson
item = monsterMageCharmMonster
item = monsterMageIceStorm
item = monsterMageHoldMonster
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Elf Ranger
Key = 36
icon file = icon_ElfRanger.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 450
Special Ability = IsPerson,elf
Special Ability = monsterLevel,5
Special Ability = monster_Class,2
Special Ability = monster_Race,elf
Special Ability = monster_Ranger,5
Special Ability = race_CharmResistant,elf
Special Ability = race_ElvenAttackBonus,elf
Special Ability = race_SleepResistant,elf
classes = ranger
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Studded Leather Armor|1
item = Long Sword|1
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Elf Warrior
Key = 37
icon file = icon_ElfWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 450
Special Ability = IsPerson,elf
Special Ability = monsterLevel,5
Special Ability = monster_Class,0
Special Ability = monster_Race,elf
Special Ability = race_CharmResistant,elf
Special Ability = race_ElvenAttackBonus,elf
Special Ability = race_SleepResistant,elf
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Elfin Chain|1
item = Long Sword|1
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Ettin
Key = 38
icon file = icon_Ettin.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 3
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = medium
morale = 35
experience point value = 2510
Special Ability = monsterLevel,10
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = giant + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = vorpal weapon + none
Misc Options = can be held/charmed + none
item = none
attack = 10,1,0,attacks,
attack = 10,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Fire Bat
Key = 39
icon file = icon_FireBat.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 8
movement rate = 30
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 35
experience point value = 45
Special Ability = monsterLevel,2
Special Ability = monster_ElementalImmunity,fire
Special Ability = Summoned,plane
classes = any
form = animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,bites,monsterFireBatAttack
Undead = none
\(END)

\(BEGIN)
name = Fire Elemental
Key = 40
icon file = icon_FireElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 12
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
classes = fighter
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Fire Giant
Key = 41
icon file = icon_FireGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 3
movement rate = 12
hit dice = 11.500000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 9
magic resistance = 0
size = large
morale = 40
experience point value = 3468
Special Ability = monsterLevel,13
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,fire
classes = fighter
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Flesh Golem
Key = 42
icon file = icon_FleshGolem.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 9
movement rate = 8
hit dice = 40.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 50
experience point value = 2380
Special Ability = monsterLevel,9
Special Ability = monster_ElementalGrowth,electricity
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_ElementalSlowing,fire
Special Ability = monster_WeaponImmunity,normal
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 8,2,0,attacks,
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Frost Giant
Key = 43
icon file = icon_FrostGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 4
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 10
magic resistance = 0
size = large
morale = 35
experience point value = 2908
Special Ability = monsterLevel,11
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
classes = fighter
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Galeb Duhr
Key = 44
icon file = icon_GalebDuhr.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 13
armor class = -2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 20
size = large
morale = 45
experience point value = 2450
Special Ability = monsterLevel,8
Special Ability = monster_ElementalImmunity,electricity
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,2,0,attacks,
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gargoyle
Key = 45
icon file = icon_Gargoyle.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 250
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,attacks,
attack = 4,1,0,attacks,
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gelatinous Cube
Key = 46
icon file = icon_GelatinousCube.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveSuction.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 25
experience point value = 214
Special Ability = monsterLevel,4
Special Ability = monster_ElementalImmunity,electricity
Special Ability = monster_ElementalSlowing,cold
Special Ability = monster_ImmuneFear,monster
classes = any
form = large + none
penalty = none
immunity = vorpal weapon + none
Misc Options = none
item = none
attack = 4,2,0,attacks,monsterParalysis
Undead = none
\(END)

\(BEGIN)
name = Ghast
Key = 47
icon file = icon_Ghoul.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 4
movement rate = 15
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 50
experience point value = 262
Special Ability = monsterLevel,4
Special Ability = monster_CombatantAlignment,evil
Special Ability = range,1
classes = any
form = none
penalty = none
immunity = poison + death magic + confusion + none
Misc Options = none
item = none
attack = 4,1,0,attacks,monsterParalysis
attack = 4,1,0,attacks,monsterParalysis
attack = 8,1,0,bites,
Undead = Ghast
\(END)

\(BEGIN)
name = Ghoul
Key = 48
icon file = icon_Ghoul.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 6
movement rate = 9
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 100
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,bites,
attack = 3,1,0,attacks,monsterParalysis
attack = 3,1,0,attacks,monsterParalysis
Undead = Ghoul
\(END)

\(BEGIN)
name = Giant Badger
Key = 49
icon file = icon_GiantBadger.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 4
movement rate = 6
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 71
Special Ability = monsterLevel,3
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
attack = 6,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Giant Black Squirrel
Key = 50
icon file = icon_GiantBlackSquirrel.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 20
magic resistance = 0
size = small
morale = 0
experience point value = 0
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 3,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Giant Centipede
Key = 51
icon file = icon_GiantCentipede.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 9
movement rate = 15
hit dice = 0.250000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 45
experience point value = 32
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
classes = any
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 1,1,0,bites,monsterPoisonCentipede
Undead = none
\(END)

\(BEGIN)
name = Giant Crocodile
Key = 52
icon file = icon_GiantCrocodile.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 1
armor class = 4
movement rate = 6
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 594
Special Ability = monsterLevel,7
classes = any
form = animal + large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,3,0,attacks,
attack = 10,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Giant Lynx
Key = 53
icon file = icon_GiantLynx.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 11
armor class = 6
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = monsterLevel,3
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 2,1,0,claws,monsterRearClawRake1
attack = 2,1,0,claws,monsterRearClawRake2
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Giant Rat
Key = 54
icon file = icon_GiantRat.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 12
hit dice = 0.500000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 15
experience point value = 15
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
classes = fighter
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 3,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Giant Scorpion
Key = 55
icon file = icon_GiantScorpion.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 3
movement rate = 15
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 13
magic resistance = 0
size = medium
morale = 40
experience point value = 800
Special Ability = monsterLevel,7
classes = any
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 10,1,0,attacks,
attack = 10,1,0,attacks,
attack = 4,1,0,stings,monsterPoison
Undead = none
\(END)

\(BEGIN)
name = Giant Slug
Key = 56
icon file = icon_GiantSlug.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 12.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 1
magic resistance = 0
size = large
morale = 40
experience point value = 0
Special Ability = monsterLevel,12
Special Ability = monster_WeaponImmunityType,blunt
classes = any
form = animal + large + none
penalty = none
immunity = none
Misc Options = none
item = monsterGiantSlugSpit
attack = 1,1,0,spits,
Undead = none
\(END)

\(BEGIN)
name = Giant Snake
Key = 57
icon file = icon_GiantSnake.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 5
movement rate = 9
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 425
Special Ability = IsSnake,1
Special Ability = monsterLevel,7
classes = any
form = animal + snake + large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,0,attacks,
attack = 4,2,0,bites,monsterPoisonSnake
Undead = none
\(END)

\(BEGIN)
name = Giant Spider
Key = 58
icon file = icon_GiantSpider.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 4
movement rate = 3
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = large
morale = 32
experience point value = 415
Special Ability = monsterLevel,5
classes = fighter
form = animal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,0,bites,monsterPoison
Undead = none
\(END)

\(BEGIN)
name = Giant Weasel
Key = 59
icon file = icon_GiantWeasel.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 1
armor class = 6
movement rate = 15
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 17
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = monsterLevel,4
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,2,0,bites,monsterGiantWeaselAttack
Undead = none
\(END)

\(BEGIN)
name = Gnoll
Key = 60
icon file = icon_Gnoll.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 9
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = large
morale = 27
experience point value = 50
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = mammal + large + none
penalty = GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Halberd
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gnoll Leader
Key = 61
icon file = icon_GnollLeader.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 9
hit dice = 16.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = large
morale = 27
experience point value = 75
Special Ability = IsPerson,monster
Special Ability = monsterLevel,3
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = mammal + large + none
penalty = GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Battle Axe
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gnome Fighter
Key = 62
icon file = icon_GnomeFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 250
Special Ability = IsPerson,gnome
Special Ability = monster_Class,0
Special Ability = monster_Race,gnome
Special Ability = monsterLevel,1
Special Ability = race_ShortSaveBonus,gnome
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield
item = Short Sword
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gnome Warrior
Key = 63
icon file = icon_GnomeWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = small
morale = 40
experience point value = 400
Special Ability = IsPerson,gnome
Special Ability = monsterLevel,4
Special Ability = monster_Class,0
Special Ability = monster_Race,gnome
Special Ability = race_ShortSaveBonus,gnome
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield|1
item = Short Sword|1
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Goblin
Key = 64
icon file = icon_Goblin.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 7
armor class = 10
movement rate = 6
hit dice = 0.900000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 25
experience point value = 15
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Swept,1
classes = fighter
form = none
penalty = DwarfTHAC0 + GnomeTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Mace
item = Buckler
item = Leather Armor
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Goblin Leader
Key = 65
icon file = icon_GoblinLeader.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 7
armor class = 10
movement rate = 6
hit dice = 7.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 25
experience point value = 25
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = none
penalty = DwarfTHAC0 + GnomeTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Spear
item = Buckler
item = Leather Armor
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gold Dragon
Key = 66
icon file = icon_GoldDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 16
armor class = -2
movement rate = 12
hit dice = 55.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 9
magic resistance = 0
size = large
morale = 35
experience point value = 12000
Special Ability = monsterLevel,14
Special Ability = monster_CombatantAlignment,good
Special Ability = monster_DragonFear,6
Special Ability = monster_ImmuneDragonFear,monster
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathFire
item = monsterDragonBreathFire
item = monsterDragonBreathPoison
item = monsterDragonBreathPoison
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
attack = 6,6,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gorbel
Key = 67
icon file = icon_Gorbel.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 0
armor class = 3
movement rate = 18
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 40
Special Ability = monsterLevel,2
classes = any
form = animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Green Dragon
Key = 68
icon file = icon_GreenDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 11
armor class = 2
movement rate = 9
hit dice = 40.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 9000
Special Ability = monsterLevel,10
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_DragonFear,6
Special Ability = monster_ImmuneDragonFear,monster
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathPoison
item = monsterDragonBreathPoison
item = monsterDragonBreathPoison
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 10,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Green Slime
Key = 69
icon file = icon_GreenSlime.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveSuction.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 9
movement rate = 0
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 630
Special Ability = monsterLevel,2
Special Ability = monster_ImmuneSpellsGreenSlime,monster
Special Ability = monster_SlimeWeakness,monster
Special Ability = monster_WeaponImmunity,999
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,*NoAttack*,
Undead = none
\(END)

\(BEGIN)
name = Griffon
Key = 70
icon file = icon_Griffon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 3
movement rate = 21
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 655
Special Ability = monsterLevel,7
classes = any
form = animal + large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 8,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Grippli
Key = 71
icon file = icon_Grippli.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 14
armor class = 9
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 19
magic resistance = 0
size = medium
morale = 40
experience point value = 50
Special Ability = monsterLevel,2
classes = any
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Grizzly Bear
Key = 72
icon file = icon_GrizzlyBear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 14
magic resistance = 0
size = large
morale = 45
experience point value = 425
Special Ability = monsterLevel,7
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,monsterBearHug1
attack = 6,1,0,attacks,monsterBearHug2
attack = 8,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Halfling Fighter
Key = 73
icon file = icon_HalflingFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 250
Special Ability = IsPerson,halfling
Special Ability = monsterLevel,1
Special Ability = race_ShortSaveBonus,halfling
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Leather Armor
item = Short Sword
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Halfling Thief
Key = 74
icon file = icon_HalflingThief.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = small
morale = 40
experience point value = 400
Special Ability = IsPerson,halfling
Special Ability = monsterLevel,5
Special Ability = race_ShortSaveBonus,halfling
classes = thief
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Leather Armor|1
item = Short Sword|1
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Hell Hound
Key = 75
icon file = icon_HellHound.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 5
armor class = 4
movement rate = 12
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = medium
morale = 40
experience point value = 642
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Special Ability = spell_SeeInvisible,monster
Special Ability = Summoned,plane
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = monsterHellHoundBreath
attack = 10,1,0,bites,
attack = 10,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Hill Giant
Key = 76
icon file = icon_HillGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 4
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 12
magic resistance = 0
size = medium
morale = 50
experience point value = 2202
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = giant + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Hill Giant Shaman
Key = 77
icon file = icon_HillGiantShaman.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 4
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 12
magic resistance = 0
size = large
morale = 30
experience point value = 2216
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
classes = any
form = giant + large + none
penalty = none
immunity = none
Misc Options = none
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericHoldPerson
item = monsterClericHoldPerson
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Hippopotamus
Key = 78
icon file = icon_Hippopotamus.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 1
armor class = 6
movement rate = 9
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 0
Special Ability = monsterLevel,8
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,3,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Hobgoblin
Key = 79
icon file = icon_Hobgoblin.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = medium
morale = 30
experience point value = 30
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = mammal + none
penalty = DwarfTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Helm
item = Short Sword
item = Leather Armor
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Hobgoblin Leader
Key = 80
icon file = icon_HobgoblinChief.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 18
magic resistance = 0
size = medium
morale = 30
experience point value = 60
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = mammal + none
penalty = DwarfTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Arrow
item = Short Bow
item = Broad Sword
item = Chain Mail
item = Shield
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Cleric
Key = 81
icon file = icon_HumanCleric.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,human
Special Ability = monsterLevel,3
classes = Cleric
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield
item = Chain Mail
item = Mace
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericHoldPerson
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Fighter
Key = 82
icon file = icon_HumanFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 9
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,human
Special Ability = monsterLevel,2
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield
item = Chain Mail
item = Long Sword
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Magic-user
Key = 83
icon file = icon_HumanMagicUser.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 16
armor class = 10
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,human
Special Ability = monsterLevel,4
classes = MU
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Dagger|1
item = Ring|2
item = monsterMageMagicMissile
item = monsterMageMagicMissile
item = monsterMageSleep
item = monsterMageMirrorImage
item = monsterMageStinkingCloud
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Paladin
Key = 84
icon file = icon_HumanPaladin.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 14
armor class = 9
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,human
Special Ability = monsterLevel,5
classes = Paladin
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Chain Mail|1
item = Long Sword|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Priest
Key = 85
icon file = icon_HumanPriest.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 12
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,human
Special Ability = monsterLevel,6
classes = Cleric
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Chain Mail|1
item = Mace|1
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericHoldPerson
item = monsterClericHoldPerson
item = monsterClericHoldPerson
item = monsterClericCauseBlindness
item = monsterClericCauseBlindness
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Ranger
Key = 86
icon file = icon_HumanRanger.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 14
armor class = 8
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,human
Special Ability = monsterLevel,7
Special Ability = monster_Ranger,7
classes = ranger
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Chain Mail|2
item = Long Sword|1
item = Composite Long Bow|1
item = Arrow|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Rogue
Key = 87
icon file = icon_HumanRogue.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 6
movement rate = 12
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,human
Special Ability = monsterLevel,5
classes = thief
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Leather Armor|3
item = Short Sword|2
item = Dagger|2
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Thief
Key = 88
icon file = icon_HumanThief.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 6
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,human
Special Ability = monsterLevel,5
classes = thief
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Leather Armor|2
item = Short Sword|1
item = Dagger|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Warrior
Key = 89
icon file = icon_HumanWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 9
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = IsPerson,human
Special Ability = monsterLevel,5
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Chain Mail|1
item = Long Sword|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Wizardess
Key = 90
icon file = icon_HumanWizardess.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 18
armor class = 10
movement rate = 12
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 17
magic resistance = 0
size = medium
morale = 40
experience point value = 600
Special Ability = IsPerson,human
Special Ability = monsterLevel,7
classes = MU
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Ring|3
item = Dagger|2
item = monsterMageMagicMissile
item = monsterMageMagicMissile
item = monsterMageSleep
item = monsterMageSleep
item = monsterMageMirrorImage
item = monsterMageStinkingCloud
item = monsterMageStinkingCloud
item = monsterMageFireball
item = monsterMageHoldPerson
item = monsterMageIceStorm
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Ice Troll
Key = 91
icon file = icon_IceTroll.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 8
movement rate = 9
hit dice = 2.000000
treat HD as hit points = no
hit dice bonus = 6
THAC0 = 19
magic resistance = 0
size = large
morale = 35
experience point value = 60
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ElementalVulnerabity,fire
Special Ability = monster_ImmuneLessPlus2Weapons
Special Ability = monster_TrollGetUp,monster
Special Ability = monster_TrollRegeneration,2
classes = fighter
form = large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Imp
Key = 92
icon file = icon_Imp.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 2
movement rate = 18
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 16
magic resistance = 0
size = small
morale = 35
experience point value = 375
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_Regeneration,1
Special Ability = monster_WeaponImmunity,normal
Special Ability = Summoned,plane
classes = any
form = none
penalty = none
immunity = confusion + none
Misc Options = none
item = none
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Intellect Devourer
Key = 93
icon file = icon_IntellectDevourer.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 4
movement rate = 15
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 6
THAC0 = 13
magic resistance = 0
size = medium
morale = 35
experience point value = 1734
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_WeaponDamageOnlyOne,monster
Special Ability = monster_WeaponImmunity,3
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Invisible Stalker
Key = 
icon file = icon_InvisibleStalker.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 3
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 30
size = large
morale = 35
experience point value = 1500
Special Ability = monsterLevel,8
Special Ability = monster_PlayerControl,yes
Special Ability = IsInvisibleStalker,yes
Special Ability = Summoned,plane
classes = fighter
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 4,4,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Iron Golem
Key = 94
icon file = icon_IronGolem.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 3
movement rate = 6
hit dice = 80.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = medium
morale = 50
experience point value = 14550
Special Ability = monsterLevel,18
Special Ability = monster_ElementalGrowth,fire
Special Ability = monster_ElementalSlowing,electricity
Special Ability = monster_ImmuneSpellsIronGolem,monster
Special Ability = monster_WeaponImmunity,3
classes = fighter
form = none
penalty = none
immunity = poison + death magic + confusion + vorpal weapon + none
Misc Options = none
item = monsterPoisonCloud
attack = 10,4,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Juju Zombie
Key = 95
icon file = icon_JujuZombie.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 6
movement rate = 9
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 12
THAC0 = 15
magic resistance = 0
size = medium
morale = 50
experience point value = 36
Special Ability = monsterLevel,6
Special Ability = monster_ElementalImmunity,electricity
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_SpellImmunity,$Magic Missile$Death Spell$Cone of Cold$Ice Storm$Lightning Bolt
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,1
Special Ability = monster_WeaponResistanceType,blunt
classes = any
form = none
penalty = none
immunity = poison + death magic + confusion + none
Misc Options = none
item = none
attack = 8,1,0,attacks,
Undead = Spectre
\(END)

\(BEGIN)
name = Killer Frog
Key = 96
icon file = icon_KillerFrog.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 19
magic resistance = 0
size = small
morale = 35
experience point value = 0
Special Ability = monsterLevel,2
classes = fighter
form = animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 4,1,1,bites,monsterPoisonFrog
Undead = none
\(END)

\(BEGIN)
name = Kobold
Key = 97
icon file = icon_Kobold.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 6
hit dice = 0.500000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 25
experience point value = 7
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Swept,1
classes = fighter
form = none
penalty = GnomeTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Dagger
item = Shield
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Kuo-toa
Key = 98
icon file = icon_KuoToa.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 4
movement rate = 9
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 40
experience point value = 100
Special Ability = IsImmunePoison,monster
Special Ability = monsterLevel,3
Special Ability = monster_ElementalResistance,electricity
classes = fighter
form = large + none
penalty = none
immunity = poison + none
Misc Options = none
item = none
attack = 4,1,1,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lamia
Key = 99
icon file = icon_Lamia.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 13
armor class = 3
movement rate = 24
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 9
THAC0 = 12
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
classes = any
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Dagger
item = Dagger
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lesser Air Elemental
Key = 100
icon file = icon_LesserAirElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 36
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 1500
Special Ability = monsterLevel,8
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
classes = fighter
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 10,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lesser Earth Elemental
Key = 101
icon file = icon_LesserEarthElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 1500
Special Ability = monsterLevel,8
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
classes = fighter
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 8,4,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lesser Fire Elemental
Key = 102
icon file = icon_LesserFireElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 1500
Special Ability = monsterLevel,8
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
classes = fighter
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lesser Water Elemental
Key = 103
icon file = icon_LesserWaterElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 1500
Special Ability = monsterLevel,8
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
classes = fighter
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 6,5,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lion
Key = 104
icon file = icon_Lion.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 5
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = monsterLevel,6
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,0,claws,monsterRearClawRake1
attack = 4,1,0,claws,monsterRearClawRake2
attack = 10,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Lizard Man
Key = 105
icon file = icon_LizardMan.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 6
movement rate = 6
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 65
Special Ability = IsPerson,monster
Special Ability = monsterLevel,3
classes = fighter
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Javelin
item = Shield
item = Trident
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lizard Man King
Key = 106
icon file = icon_LizardManKing.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 6
movement rate = 9
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 40
experience point value = 870
Special Ability = IsPerson,monster
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,3,2,attacks,
Undead = none
\(END)

\(BEGIN)
name = Manes
Key = 107
icon file = icon_Manes.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 3
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 30
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
classes = any
form = none
penalty = none
immunity = death magic + confusion + none
Misc Options = none
item = none
attack = 2,1,0,hits,
attack = 2,1,0,hits,
attack = 4,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Medusa
Key = 108
icon file = icon_Medusa.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 5
movement rate = 9
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = medium
morale = 35
experience point value = 869
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = monsterMedusaFleshToStone
attack = 4,1,0,attacks,monsterPoison
attack = 1,1,0,gazes,
Undead = none
\(END)

\(BEGIN)
name = Mind Flayer
Key = 109
icon file = icon_MindFlayer.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 18
armor class = 5
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 12
magic resistance = 0
size = medium
morale = 45
experience point value = 2232
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = monsterMindBlast
item = monsterMindBlast
attack = 1,2,0,attacks,
attack = 1,2,0,attacks,
attack = 1,2,0,attacks,
attack = 1,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Minotaur
Key = 110
icon file = icon_Minotaur.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 6
movement rate = 12
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 13
magic resistance = 0
size = large
morale = 32
experience point value = 616
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = mammal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Bastard Sword
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Mobat
Key = 111
icon file = icon_Mobat.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 7
movement rate = 15
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 30
experience point value = 270
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
classes = any
form = mammal + animal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Modron Duodrone
Key = 112
icon file = icon_ModronDuodrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 6
movement rate = 9
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 19
magic resistance = 0
size = medium
morale = 50
experience point value = 80
Special Ability = monsterLevel,3
Special Ability = Summoned,plane
classes = any
form = none
penalty = none
immunity = confusion + none
Misc Options = none
item = none
attack = 4,1,1,hits,
attack = 4,1,1,hits,
Undead = none
\(END)

\(BEGIN)
name = Modron Monodrone
Key = 113
icon file = icon_ModronMonodrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 19
magic resistance = 0
size = medium
morale = 40
experience point value = 38
Special Ability = monsterLevel,2
Special Ability = Summoned,plane
classes = any
form = none
penalty = none
immunity = confusion + none
Misc Options = none
item = none
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Modron Quadrone
Key = 114
icon file = icon_ModronQuadrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 11
armor class = 6
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 17
magic resistance = 0
size = medium
morale = 50
experience point value = 275
Special Ability = monsterLevel,4
Special Ability = Summoned,plane
classes = any
form = none
penalty = none
immunity = confusion + none
Misc Options = none
item = none
attack = 4,1,3,hits,
attack = 4,1,3,hits,
attack = 4,1,3,hits,
attack = 4,1,3,hits,
Undead = none
\(END)

\(BEGIN)
name = Modron Tridrone
Key = 115
icon file = icon_ModronTridrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 5
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 18
magic resistance = 0
size = medium
morale = 50
experience point value = 200
Special Ability = monsterLevel,3
Special Ability = Summoned,plane
classes = any
form = none
penalty = none
immunity = confusion + none
Misc Options = none
item = none
attack = 4,1,2,hits,
attack = 4,1,2,hits,
attack = 4,1,2,hits,
Undead = none
\(END)

\(BEGIN)
name = Mummy
Key = 116
icon file = icon_Mummy.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 3
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 13
magic resistance = 0
size = medium
morale = 37
experience point value = 1366
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ElementalVulnerability,fire
Special Ability = monster_ImmunePoison,monster
Special Ability = monster_MummyFear,6
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,normal
Special Ability = monster_WeaponResistance,magical
classes = fighter
form = none
penalty = none
immunity = poison + death magic + none
Misc Options = none
item = none
attack = 12,1,0,attacks,monsterMummyRot
Undead = Mummy
\(END)

\(BEGIN)
name = Myconid
Key = 117
icon file = icon_Myconid.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 9
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 35
experience point value = 86
Special Ability = IsPlant,1
Special Ability = monsterLevel,3
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Neo-Otyugh
Key = 118
icon file = icon_NeoOtyugh.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 0
movement rate = 6
hit dice = 11.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 45
experience point value = 2160
Special Ability = monsterLevel,11
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,bites,Cause Disease
attack = 6,2,0,attacks,
attack = 6,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Norker
Key = 119
icon file = icon_Norker.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 3
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = medium
morale = 30
experience point value = 30
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = mammal + none
penalty = DwarfTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Club
attack = 8,1,0,attacks,
attack = 2,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Northern Bear
Key = 120
icon file = icon_NorthernBear.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 0
armor class = 6
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 8
THAC0 = 1
magic resistance = 0
size = large
morale = 35
experience point value = 1400
Special Ability = monsterLevel,10
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,2,0,bites,
attack = 10,1,0,claws,monsterBearHug1
attack = 10,1,0,claws,monsterBearHug2
Undead = none
\(END)

\(BEGIN)
name = Nupperibo
Key = 121
icon file = icon_Nupperibo.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 9
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 40
experience point value = 22
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Regeneration,1
Special Ability = Summoned,plane
classes = any
form = none
penalty = none
immunity = death magic + confusion + none
Misc Options = none
item = none
attack = 2,1,0,hits,
attack = 2,1,0,hits,
Undead = none
\(END)

\(BEGIN)
name = Ogre
Key = 122
icon file = icon_Ogre.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 8
armor class = 5
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 15
magic resistance = 0
size = large
morale = 50
experience point value = 175
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 10,1,2,attacks,
Undead = none
\(END)

\(BEGIN)
name = Ogre Mage
Key = 123
icon file = icon_OgreMage.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 12
armor class = 4
movement rate = 9
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 15
magic resistance = 0
size = large
morale = 40
experience point value = 0
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Regeneration1,OgreMage
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 12,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Orc
Key = 124
icon file = icon_Orc.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 12
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 30
experience point value = 15
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = mammal + none
penalty = DwarfTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Spear
item = Ring Mail
item = Helm
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Orc Chieftain
Key = 125
icon file = icon_OrcChieftain.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 16.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 30
experience point value = 65
Special Ability = IsPerson,monster
Special Ability = monsterLevel,3
Special Ability = monster_CombatantAlignment,evil
classes = fighter
form = mammal + none
penalty = DwarfTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Scale Mail
item = Broad Sword
item = Short Bow
item = Arrow
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Otyugh
Key = 126
icon file = icon_Otyugh.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 8
armor class = 3
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 45
experience point value = 0
Special Ability = monsterLevel,6
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,1,bites,Cause Disease
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Owl
Key = 127
icon file = icon_Owl.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 5
movement rate = 27
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 35
experience point value = 34
Special Ability = monsterLevel,1
classes = any
form = animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 1,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Owlbear
Key = 128
icon file = icon_Owlbear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 4
armor class = 5
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 0
Special Ability = monsterLevel,6
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,monsterBearHug1
attack = 6,1,0,attacks,monsterBearHug2
attack = 6,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Purple Worm
Key = 129
icon file = icon_PurpleWorm.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 6
movement rate = 9
hit dice = 15.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 5
magic resistance = 0
size = large
morale = 30
experience point value = 5560
Special Ability = monsterLevel,15
classes = fighter
form = large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 12,2,0,bites,monsterPurpleWormBite
attack = 4,2,0,stings,monsterPoison
Undead = none
\(END)

\(BEGIN)
name = Pyrolisk
Key = 130
icon file = icon_Pyrolisk.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 6
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = small
morale = 35
experience point value = 435
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,fire
classes = any
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,bites,Flesh to Stone
Undead = none
\(END)

\(BEGIN)
name = Raven
Key = 131
icon file = icon_Raven.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 1
armor class = 7
movement rate = 36
hit dice = 0.250000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 0
experience point value = 0
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
classes = any
form = animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 1,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Red Dragon
Key = 132
icon file = icon_RedDragon.png,0,2,384,192,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = -1
movement rate = 9
hit dice = 50.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 6
magic resistance = 0
size = large
morale = 35
experience point value = 11000
Special Ability = monsterLevel,13
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_DragonFear,6
Special Ability = monster_ImmuneDragonFear,monster
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathFire
item = monsterDragonBreathFire
item = monsterDragonBreathFire
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
attack = 10,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Red Slaad
Key = 133
icon file = icon_RedSlaad.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 6
movement rate = 6
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 14
magic resistance = 0
size = large
morale = 40
experience point value = 1099
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Regeneration,3
Special Ability = monster_SummonSlaad,1
Special Ability = Summoned,plane
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,0,hits,
attack = 4,1,0,hits,
attack = 8,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Remorhaz
Key = 134
icon file = icon_Remorhaz.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 1
armor class = 0
movement rate = 12
hit dice = 11.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 75
size = large
morale = 35
experience point value = 2340
Special Ability = monsterLevel,11
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,6,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Rhinoceros
Key = 135
icon file = icon_Rhinoceros.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1336
Special Ability = monsterLevel,9
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Satyr
Key = 136
icon file = icon_Satyr.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 5
movement rate = 18
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 50
size = medium
morale = 35
experience point value = 380
Special Ability = monsterLevel,5
classes = any
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Shadow
Key = 137
icon file = icon_Shadow.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 7
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 16
magic resistance = 0
size = medium
morale = 50
experience point value = 0
Special Ability = monsterLevel,4
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
classes = any
form = none
penalty = none
immunity = poison + death magic + confusion + none
Misc Options = none
item = none
attack = 4,1,1,hits,monsterDrainStrength
Undead = Shadow
\(END)

\(BEGIN)
name = Shambling Mound
Key = 138
icon file = icon_ShamblingMound.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 0
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 45
experience point value = 2200
Special Ability = IsPlant,1
Special Ability = monsterLevel,8
Special Ability = monster_ElementalGrowth,electricity
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_Engulf,monster
Special Ability = monster_WeaponResistance,normal
Special Ability = spell_ColdResistant,monster
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,2,0,attacks,monsterEngulf1
attack = 4,2,0,attacks,monsterEngulf2
Undead = none
\(END)

\(BEGIN)
name = Silver Dragon
Key = 139
icon file = icon_SilverDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = -1
movement rate = 9
hit dice = 50.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 6
magic resistance = 0
size = large
morale = 35
experience point value = 11000
Special Ability = monsterLevel,13
Special Ability = monster_CombatantAlignment,good
Special Ability = monster_DragonFear,6
Special Ability = monster_ImmuneDragonFear,monster
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathColdSilver
item = monsterDragonBreathColdSilver
item = monsterDragonBreathColdSilver
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 6,5,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Skeletal Dog
Key = 140
icon file = icon_SkeletalDog.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 0.800000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 50
experience point value = 15
Special Ability = monsterLevel,1
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_Swept,1
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponResistanceType,slashing
classes = fighter
form = none
penalty = none
immunity = poison + death magic + none
Misc Options = none
item = none
attack = 4,1,0,attacks,
Undead = Skeleton
\(END)

\(BEGIN)
name = Skeleton
Key = 141
icon file = icon_Skeleton.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 7
movement rate = 12
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 50
experience point value = 18
Special Ability = monsterLevel,1
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponResistanceType,slashing
classes = fighter
form = none
penalty = none
immunity = poison + death magic + none
Misc Options = none
item = none
attack = 6,1,0,attacks,
Undead = Skeleton
\(END)

\(BEGIN)
name = Stirge
Key = 142
icon file = icon_Stirge.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 8
movement rate = 18
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = small
morale = 35
experience point value = 46
Special Ability = monsterLevel,4
classes = any
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,attacks,monsterStirgeAttack
Undead = none
\(END)

\(BEGIN)
name = Stone Giant
Key = 143
icon file = icon_StoneGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 0
movement rate = 12
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 12
magic resistance = 0
size = large
morale = 40
experience point value = 2332
Special Ability = monsterLevel,10
classes = any
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Stone Golem
Key = 144
icon file = icon_StoneGolem.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 5
movement rate = 6
hit dice = 60.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 9
magic resistance = 0
size = large
morale = 50
experience point value = 8950
Special Ability = monsterLevel,14
Special Ability = monster_WeaponImmunity,2
Special Ability = spell_ImmuneSpells,monster
classes = any
form = large + none
penalty = none
immunity = poison + death magic + confusion + vorpal weapon + none
Misc Options = none
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Svirfneblin Fighter
Key = 145
icon file = icon_SvirfneblinFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 15
armor class = 10
movement rate = 9
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 6
THAC0 = 17
magic resistance = 20
size = small
morale = 35
experience point value = 315
Special Ability = IsPerson,monster
Special Ability = monsterLevel,4
Special Ability = monster_Class,0
Special Ability = monster_Race,gnome
Special Ability = monster_SpellImmunity
Special Ability = race_ShortSaveBonus,svirfneblin
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Svirfneblin Chain Mail
item = Dagger|1
item = Military Pick|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Svirfneblin Warrior
Key = 146
icon file = icon_SvirfneblinWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 15
armor class = 10
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 6
THAC0 = 16
magic resistance = 20
size = small
morale = 35
experience point value = 365
Special Ability = IsPerson,monster
Special Ability = monsterLevel,5
Special Ability = monster_Class,0
Special Ability = monster_Race,gnome
Special Ability = monster_SpellImmunity
Special Ability = race_ShortSaveBonus,svirfneblin
classes = fighter
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Svirfneblin Chain Mail|1
item = Dagger|1
item = Short Sword|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Tiger
Key = 147
icon file = icon_Tiger.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 5
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 0
Special Ability = monsterLevel,6
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,0,claws,monsterRearClawRake1
attack = 4,1,0,claws,monsterRearClawRake2
attack = 10,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Treant
Key = 148
icon file = icon_Treant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 13
armor class = 0
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 40
experience point value = 2510
Special Ability = IsPlant,1
Special Ability = monsterLevel,10
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,3,0,hits,
attack = 6,3,0,hits,
Undead = none
\(END)

\(BEGIN)
name = Troglodyte
Key = 149
icon file = icon_Troglodyte.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 52
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Revulsion,6
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
attack = 4,1,1,bites,
Undead = none
\(END)

\(BEGIN)
name = Troll
Key = 150
icon file = icon_Troll.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 4
movement rate = 12
hit dice = 6.000000
treat HD as hit points = no
hit dice bonus = 6
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 861
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_TrollGetUp,monster
Special Ability = monster_TrollRegeneration,3
classes = fighter
form = large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,4,attacks,
attack = 4,1,4,attacks,
attack = 8,1,4,attacks,
Undead = none
\(END)

\(BEGIN)
name = Umber Hulk
Key = 151
icon file = icon_UmberHulk.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 8
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1780
Special Ability = monsterLevel,10
Special Ability = monster_CombatantAlignment,evil
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,3,0,attacks,
attack = 4,3,0,attacks,
attack = 5,2,0,attacks,
attack = 1,1,0,gazes,monsterConfusionGaze
Undead = none
\(END)

\(BEGIN)
name = Unicorn
Key = 152
icon file = icon_Unicorn.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 9
armor class = 3
movement rate = 24
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 16
magic resistance = 0
size = large
morale = 40
experience point value = 0
Special Ability = monsterLevel,5
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
classes = any
form = mammal + animal + none
penalty = none
immunity = death magic + none
Misc Options = none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 6,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Vampire
Key = 153
icon file = icon_Vampire.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 16
armor class = 1
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 11
magic resistance = 0
size = medium
morale = 40
experience point value = 4132
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalResistance,electricity
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,normal
classes = any
form = none
penalty = none
immunity = poison + death magic + confusion + none
Misc Options = none
item = none
attack = 6,1,4,attacks,monsterDrainLevelVamp
attack = 1,1,0,gazes,monsterCharmGaze
Undead = Vampire
\(END)

\(BEGIN)
name = Water Elemental
Key = 154
icon file = icon_WaterElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
classes = fighter
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 6,5,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Wererat
Key = 155
icon file = icon_Wererat.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 6
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 250
Special Ability = monsterLevel,3
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
classes = any
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Werewolf
Key = 156
icon file = icon_Werewolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 5
movement rate = 15
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 290
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
classes = any
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = White Dragon
Key = 157
icon file = icon_WhiteDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 7
armor class = 3
movement rate = 12
hit dice = 30.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 40
experience point value = 7000
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_DragonFear,6
Special Ability = monster_ImmuneDragonFear,monster
classes = any
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 8,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Wight
Key = 158
icon file = icon_Wight.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 5
movement rate = 12
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 535
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_WeaponImmunity,normal
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,0,attacks,monsterDrainLevel
Undead = Wight
\(END)

\(BEGIN)
name = Wild Boar
Key = 159
icon file = icon_WildBoar.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 7
movement rate = 15
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 17
magic resistance = 0
size = medium
morale = 35
experience point value = 0
Special Ability = monsterLevel,4
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Wild Dog
Key = 160
icon file = icon_WildDog.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 15
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = small
morale = 35
experience point value = 30
Special Ability = monsterLevel,2
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Winter Wolf
Key = 161
icon file = icon_WinterWolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 5
movement rate = 18
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 275
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Wolf
Key = 162
icon file = icon_Wolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 18
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 18
magic resistance = 0
size = medium
morale = 35
experience point value = 95
Special Ability = monsterLevel,3
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,1,bites,
Undead = none
\(END)

\(BEGIN)
name = Woolly Mammoth
Key = 163
icon file = icon_WoollyMammoth.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 0
armor class = 5
movement rate = 12
hit dice = 13.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = large
morale = 35
experience point value = 0
Special Ability = monsterLevel,13
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,3,0,attacks,
attack = 6,3,0,attacks,
attack = 6,2,0,attacks,
attack = 6,2,0,attacks,
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Worg
Key = 164
icon file = icon_Worg.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 7
armor class = 6
movement rate = 18
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 190
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Wraith
Key = 165
icon file = icon_Wraith.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 4
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 15
magic resistance = 0
size = medium
morale = 37
experience point value = 713
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_WeaponImmunity,normal
classes = fighter
form = none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 6,1,0,attacks,monsterDrainLevel
Undead = Wraith
\(END)

\(BEGIN)
name = Wyvern
Key = 166
icon file = icon_Wyvern.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 3
movement rate = 6
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 7
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1275
Special Ability = monsterLevel,9
classes = any
form = animal + large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,stings,monsterPoisonWyvern
attack = 8,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Xorn
Key = 167
icon file = icon_Xorn.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = -2
movement rate = 9
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 7
THAC0 = 12
magic resistance = 0
size = medium
morale = 35
experience point value = 1625
Special Ability = monsterLevel,9
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_ElementalResistance,electricity
Special Ability = Summoned,plane
classes = any
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,4,0,attacks,
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Xvart
Key = 168
icon file = icon_Xvart.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 6
hit dice = 0.900000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 35
experience point value = 10
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
classes = any
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,1,attacks,
Undead = none
\(END)

\(BEGIN)
name = Yeti
Key = 169
icon file = icon_Yeti.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 6
movement rate = 15
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 535
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
classes = any
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,claws,
attack = 6,1,0,claws,
Undead = none
\(END)

\(BEGIN)
name = Yuan Ti
Key = 170
icon file = icon_YuanTi.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 17
armor class = 0
movement rate = 9
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 11
magic resistance = 0
size = medium
morale = 35
experience point value = 150
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
classes = any
form = snake + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Zombie
Key = 171
icon file = icon_Zombie.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 50
experience point value = 36
Special Ability = monsterLevel,2
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
classes = any
form = none
penalty = none
immunity = poison + death magic + confusion + none
Misc Options = none
item = none
attack = 8,1,0,attacks,
Undead = Zombie
\(END)

\(BEGIN)
name = $$Help
Special Ability = Date,"September 8, 2012"
Special Ability = Version, ".9936"
Special Ability = Update9717, "added Summon,plane to all extra-planar monsters"
Special Ability = Update974, "added monster_Race, monster_Class to drow, duergar, dwarf, elf, gnome and svirneblin monsters"
Special Ability = Update9763, "changed monster_Race to drow on all drow monsters"
Special Ability = Updates9851, "fixed beholder and hell hound"
Special Ability = Updates9854, "fixed poison"
Special Ability = Updates9855, "fixed AC for humanoids that use armor"
Special Ability = Updates9932, "updated Mummy"
Special Ability = Updates9936, "added Invisible Stalker"
Special Ability = Updates9939, "updated Shadow"
Special Ability = Updates9951, "updated Ghast"
\(END)

