// Spell Group database file
// The above line **Must** be the first line
//   "// Spell Group database file"
//
//
// This file is used to prepare named lists of spells.
// Such a list might be used, for example, in a character's
// skill list to say that he is immune to certain spells.
//
\(BEGIN)
name = Cleric_Level1
spell = Bless
spell = Cause Light Wounds
spell = Cure Light Wounds
spell = Curse
spell = Detect Magic|Cleric
spell = Protection From Evil|Cleric
spell = Protection From Good|Cleric
spell = Resist Cold
\(END)

\(BEGIN)
name = Cleric_Level2
spell = Find Traps
spell = Hold Person
spell = Resist Fire
spell = Silence 15' Radius
spell = Slow Poison
spell = Snake Charm
spell = Spiritual Hammer
\(END)

\(BEGIN)
name = Cleric_Level3
spell = Bestow Curse
spell = Cause Blindness
spell = Cause Disease
spell = Cure Blindness
spell = Cure Disease
spell = Dispel Magic|Cleric
spell = Prayer
spell = Remove Curse
\(END)

\(BEGIN)
name = Cleric_Level4
spell = Cause Serious Wounds
spell = Cure Serious Wounds
spell = Neutralize Poison
spell = Poison
spell = Protection From Evil 10' Radius|Cleric
spell = Protection From Good 10' Radius|Cleric
spell = Sticks to Snakes
\(END)

\(BEGIN)
name = Cleric_Level5
spell = Cause Critical Wounds
spell = Cure Critical Wounds
spell = Dispel Evil
spell = Flame Strike
spell = Raise Dead
spell = Slay Living
\(END)

\(BEGIN)
name = Cleric_Level6
spell = Blade Barrier
spell = Harm
spell = Heal
\(END)

\(BEGIN)
name = Cleric_Level7
spell = Destruction
spell = Energy Drain
spell = Restoration
spell = Resurrection
\(END)

\(BEGIN)
name = Druid_Level1
spell = Entangle|Druid
spell = Faerie Fire|Druid
spell = Invisibility to Animals|Druid
\(END)

\(BEGIN)
name = Druid_Level2
spell = Barkskin|Druid
spell = Cause Light Wounds|Druid
spell = Charm Person or Mammal|Druid
spell = Cure Light Wounds|Druid
spell = Hold Animal|Druid
\(END)

\(BEGIN)
name = Druid_Level3
spell = Cause Disease|Druid
spell = Cure Disease|Druid
spell = Neutralize Poison|Druid
spell = Poison|Druid
spell = Protection from Fire|Druid
\(END)

\(BEGIN)
name = Druid_Level4
spell = Animal Summoning I|Druid
spell = Cause Serious Wounds|Druid
spell = Cure Serious Wounds|Druid
spell = Dispel Magic|Druid
\(END)

\(BEGIN)
name = Druid_Level5
spell = Animal Summoning II|Druid
spell = Insect Plague|Druid
spell = Sticks to Snakes|Druid
\(END)

\(BEGIN)
name = Druid_Level6
spell = Animal Summoning III|Druid
spell = Cause Critical Wounds|Druid
spell = Conjure Fire Elemental|Druid
spell = Cure Critical Wounds|Druid
spell = Feeblemind|Druid
\(END)

\(BEGIN)
name = Druid_Level7
spell = Confusion|Druid
spell = Conjure Earth Elemental|Druid
\(END)

\(BEGIN)
name = MagicUser_Level1
spell = Burning Hands
spell = Charm Person
spell = Detect Magic|MagicUser
spell = Enlarge
spell = Friends
spell = Magic Missile
spell = Protection From Evil|MagicUser
spell = Protection From Good|MagicUser
spell = Read Magic
spell = Reduce
spell = Shield
spell = Shocking Grasp
spell = Sleep
\(END)

\(BEGIN)
name = MagicUser_Level2
spell = Detect Invisibility
spell =  Invisibility
spell = Knock
spell = Mirror Image
spell = Ray of Enfeeblement
spell = Stinking Cloud
spell = Strength
\(END)

\(BEGIN)
name = MagicUser_Level3
spell = Blink
spell = Dispel Magic|Magic User
spell = Fireball
spell = Haste
spell = Hold Person|Magic User
spell = Invisibility 10' Radius
spell = Lightning Bolt
spell = Monster Summoning I
spell = Protection From Evil 10' Radius| Magic User
spell = Protection From Good 10' Radius| Magic User
spell = Protection from Normal Missiles
spell = Slow
\(END)

\(BEGIN)
name = MagicUser_Level4
spell = Bestow Curse|Magic User
spell = Charm Monster
spell = Confusion
spell = Dimension Door
spell = Fear
spell = Fire Shield
spell = Fumble
spell = Ice Storm
spell = Minor Globe of Invulnerability
spell = Monster Summoning II
spell = Remove Curse|Magic User
\(END)

\(BEGIN)
name = MagicUser_Level5
spell = Cloudkill
spell = Cone of Cold
spell = Feeblemind
spell = Fire Touch
spell = Hold Monster
spell = Monster Summoning III
\(END)

\(BEGIN)
name = MagicUser_Level6
spell = Death Spell
spell = Disintegrate
spell = Flesh to Stone
spell = Globe of Invulnerability
spell = Monster Summoning IV
spell = Stone to Flesh
\(END)

\(BEGIN)
name = MagicUser_Level7
spell = Delayed Blast Fireball
spell = Mass Invisibility
spell = Monster Summoning V
spell = Power Word, Stun
\(END)

\(BEGIN)
name = MagicUser_Level8
spell = Mass Charm
spell = Mind Blank
spell = Monster Summoning VI
spell = Otto's Irresistible Dance
spell = Power Word, Blind
\(END)

\(BEGIN)
name = MagicUser_Level9
spell = Meteor Swarm
spell = Monster Summoning VII
spell = Power Word, Kill
\(END)

\(BEGIN)
name = Cleric Spells
spellgroup = Cleric_Level1
spellgroup = Cleric_Level2
spellgroup = Cleric_Level3
spellgroup = Cleric_Level4
spellgroup = Cleric_Level5
spellgroup = Cleric_Level6
spellgroup = Cleric_Level7
\(END)

\(BEGIN)
name = Druid Spells
spellgroup = Druid_Level1
spellgroup = Druid_Level2
spellgroup = Druid_Level3
spellgroup = Druid_Level4
spellgroup = Druid_Level5
spellgroup = Druid_Level6
spellgroup = Druid_Level7
\(END)

\(BEGIN)
name = MagicUser Spells
spellgroup = MagicUser_Level1
spellgroup = MagicUser_Level2
spellgroup = MagicUser_Level3
spellgroup = MagicUser_Level4
spellgroup = MagicUser_Level5
spellgroup = MagicUser_Level6
spellgroup = MagicUser_Level7
spellgroup = MagicUser_Level8
spellgroup = MagicUser_Level9
\(END)

\(BEGIN)
name = SpellGroup1
spellgroup = Cleric_Level1
spellgroup = Druid_Level1
spellgroup = MagicUser_Level1
\(END)

\(BEGIN)
name = SpellGroup2
spellgroup = Cleric_Level2
spellgroup = Druid_Level2
spellgroup = MagicUser_Level2
\(END)

\(BEGIN)
name = SpellGroup3
spellgroup = Cleric_Level3
spellgroup = Druid_Level3
spellgroup = MagicUser_Level3
\(END)

\(BEGIN)
name = SpellGroup4
spellgroup = Cleric_Level4
spellgroup = Druid_Level4
spellgroup = MagicUser_Level4
\(END)

\(BEGIN)
name = SpellGroup5
spellgroup = Cleric_Level5
spellgroup = Druid_Level5
spellgroup = MagicUser_Level5
\(END)

\(BEGIN)
name = SpellGroup6
spellgroup = Cleric_Level6
spellgroup = Druid_Level6
spellgroup = MagicUser_Level6
\(END)

\(BEGIN)
name = SpellGroup7
spellgroup = Cleric_Level7
spellgroup = Druid_Level7
spellgroup = MagicUser_Level7
\(END)

\(BEGIN)
name = SpellGroup8
spellgroup = MagicUser_Level8
\(END)

\(BEGIN)
name = SpellGroup9
spellgroup = MagicUser_Level9
\(END)

\(BEGIN)
name = SpellGroup1_2_3_4
spellgroup = SpellGroup1
spellgroup = SpellGroup2
spellgroup = SpellGroup3
spellgroup = SpellGroup4
\(END)


\(BEGIN)
name = SpellGroup5_6_7
spellgroup = SpellGroup5
spellgroup = SpellGroup6
spellgroup = SpellGroup7
\(END)

\(BEGIN)
name = SpellGroup8_9
spellgroup = SpellGroup8
spellgroup = SpellGroup9
\(END)

\(BEGIN)
name = AllSpells
spellgroup = SpellGroup1_2_3_4
spellgroup = SpellGroup5_6_7
spellgroup = SpellGroup8_9
\(End)