0bc70cc7 197594311 00000000000000Editor folder = E:\UAF\TestDesign_09984018\Editor
Opened Error Log on Fri Apr 19 18:30:38 2013
0bc717d4   2829 0000000000000000 Loading Config File = 'E:\UAF\TestDesign_09984018\Data\config.txt'
0bc717d5      1 0000000000000000 Editor Art Dir = E:\UAF\TestDesign_09984018\Editor\EditorResources\
0bc717d5      0 0000000000000000 Editor Art Dir = E:\UAF\TestDesign_09984018\Editor\EditorResources\
0bc717db      6 0000000000000000 Force_SysMem = 1
0bc717db      0 0000000000000000 Error Log ON
0bc717e0      5 0000000000000000 Total optional wall formats: 6
0bc717e0      0 0000000000000000 Editor 640x480, Game 640x480
0bc717e1      1 0000000000000000 Editor Version: 0.9984018
0bc717e1      0 0000000000000000 Init WallSlot image cache with size 48
0bc717e1      0 0000000000000000 Init BgSlot image cache with size 32
0bc71806     37 0000000000000000 CreateWindowed(11143050,1280,1024,1)
0bc71812     12 0000000000000000 Loaded sound lib file Bass.dll, ver 1.6
0bc71812      0 0000000000000000 Sound playback rate = 22050
0bc718d0    190 0000000000000000 Sound card 1 desc: Primary Sound Driver
0bc718d0      0 0000000000000000 Sound card 2 desc: Speakers (IDT High Definition Audio CODEC)
0bc718d0      0 0000000000000000 Sound Card Info: hwsize 0, hwfree 0, freesam 0, free3d 0, minrate 100, maxrate 200000, eax 0, a3d 0, dsver 8
0bc718d0      0 0000000000000000 Sound Card Info: Continuous sample rates supported
0bc718d0      0 0000000000000000 Sound Card Info: mono sample rates supported in hw
0bc718d0      0 0000000000000000 Sound Card Info: stereo sample rates supported in hw
0bc718d0      0 0000000000000000 Sound Card Info: 8-bit sample rates supported in hw
0bc718d0      0 0000000000000000 Sound Card Info: 16-bit sample rates supported in hw
0bc718d5      5 0000000000000000 Begin loading design data for E:\UAF\TestDesign_09984018\
0bc718db      6 0000000000000000 First 8 bytes of 'game.dat' = FABCDEFABCDEFABF
0bc718db      0 0000000000000000 (MB) Warning: The editor is designed to accept only versions less than 0.998101 or those created with the current version of the editor

0bc718e1      6 0000000000000000 Editor active: Yes
0bc71ecb   1514 0000000000000000 Loading design E:\UAF\TestDesign_09984018\Data\game.dat, version 0.9984016000...
0bc71ecb      0 0000000000000000 Finished clearing old design
0bc71ecb      0 0000000000000000 Loading special abilities DB
0bc71ed3      8 0000000000000000 Finished loading SpecialAbilitiesDB
0bc71ed3      0 0000000000000000 Loading item DB version: 0.9984016
0bc71ee4     17 0000000000000000 Finished loading ItemDB
0bc71ee4      0 0000000000000000 Loading monster DB version: 0.9984016
0bc71eec      8 0000000000000000 Finished loading MonsterDB
0bc71eec      0 0000000000000000 Loading spell DB version: 0.9984016
0bc71ef2      6 0000000000000000 Error compiling Activation Script for spell RaiseDead_
0bc71ef2      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 1

The last token encountered was ''

The line being parsed was ''

Called from compileBlock
Called from compileFunctionDecl

0bc71ef2      0 0000000000000000 Error compiling Modification Script for spell RaiseDead_
0bc71ef2      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 2

The last token encountered was '{'

The line being parsed was '$PUBLIC $FUNC RaiseDead_$CHAR_HITPOINTS_m_197598968() { $VAR tgt;$VAR type;tgt = $IndexOf($TargetContext());type = $GET_CHAR_UNDEAD(tgt);// Mummy & Spectre get save chance$IF (type ># 7 && $RANDOM(20) +# 1 >=# $GET_CHAR_SAVEVSSP(tgt))  

{

$RETURN $GET_CHAR_HITPOINTS(tgt) +# 11;

};

// Trigger for adding Ancient Fighter$0bc71ef2      0 0000000000000000 Error compiling Activation Script for spell RaiseDead
0bc71ef2      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 1

The last token encountered was ''

The line being parsed was ''

Called from compileBlock
Called from compileFunctionDecl

0bc71ef2      0 0000000000000000 Error compiling Modification Script for spell RaiseDead
0bc71ef2      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 2

The last token encountered was '{'

The line being parsed was '$PUBLIC $FUNC RaiseDead$CHAR_HITPOINTS_m_197598968() { $VAR tgt;$VAR type;tgt = $IndexOf($TargetContext());type = $GET_CHAR_UNDEAD(tgt);// Mummy & Spectre get save chance$IF (type ># 7 && $RANDOM(20) +# 1 >=# $GET_CHAR_SAVEVSSP(tgt))  

{

$RETURN $GET_CHAR_HITPOINTS(tgt) +# 11;

};

// Trigger for adding Ancient Fighter$I0bc71ef2      0 0000000000000000 Error compiling Activation Script for spell RaiseDead_
0bc71ef2      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 1

The last token encountered was ''

The line being parsed was ''

Called from compileBlock
Called from compileFunctionDecl

0bc71ef2      0 0000000000000000 Error compiling Modification Script for spell RaiseDead_
0bc71ef2      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 2

The last token encountered was '{'

The line being parsed was '$PUBLIC $FUNC RaiseDead_$CHAR_HITPOINTS_m_197598968() { $VAR tgt;$VAR type;tgt = $IndexOf($TargetContext());type = $GET_CHAR_UNDEAD(tgt);// Mummy & Spectre get save chance$IF (type ># 7 && $RANDOM(20) +# 1 >=# $GET_CHAR_SAVEVSSP(tgt))  

{

$RETURN $GET_CHAR_HITPOINTS(tgt) +# 11;

};

// Trigger for adding Ancient Fighter$0bc71efa      8 0000000000000000 Error compiling Activation Script for spell Strength_
0bc71efa      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_$CHAR_STR_a_197598968() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETURN 1;}$EL0bc71efa      0 0000000000000000 Error compiling Modification Script for spell Strength_
0bc71efa      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_$CHAR_STR_m_197598968() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8)0bc71efb      1 0000000000000000 Error compiling Activation Script for spell Strength
0bc71efb      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength$CHAR_STR_a_197598968() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETURN 1;}$ELS0bc71efb      0 0000000000000000 Error compiling Modification Script for spell Strength
0bc71efb      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength$CHAR_STR_m_197598968() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);0bc71efb      0 0000000000000000 Error compiling Activation Script for spell Strength_
0bc71efb      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_$CHAR_STR_a_197598968() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETURN 1;}$EL0bc71efb      0 0000000000000000 Error compiling Modification Script for spell Strength_
0bc71efb      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_$CHAR_STR_m_197598968() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8)0bc71f08     13 0000000000000000 Error compiling Modification Script for spell BurningHandsRanger_
0bc71f08      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_RANGERLVL'

The line being parsed was '$PUBLIC $FUNC BurningHandsRanger_$CHAR_HITPOINTS_m_197598984() { $RETURN -# ($GET_CHAR_RANGERLVL($IndexOf($AttackerContext())) -# 8); } BurningHandsRanger_$CHAR_HITPOINTS_m_197598984;'

Called from compileExpression
Called from compileExpression
Called from compileExpression
Called from compileRe0bc71f09      1 0000000000000000 Error compiling Modification Script for spell BurningHands_Ranger
0bc71f09      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_RANGERLVL'

The line being parsed was '$PUBLIC $FUNC BurningHands_Ranger$CHAR_HITPOINTS_m_197598984() { $RETURN -# ($GET_CHAR_RANGERLVL($IndexOf($AttackerContext())) -# 8); } BurningHands_Ranger$CHAR_HITPOINTS_m_197598984;'

Called from compileExpression
Called from compileExpression
Called from compileExpression
Called from compileRe0bc71f09      0 0000000000000000 Error compiling Modification Script for spell BurningHands|Ranger_
0bc71f09      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_RANGERLVL'

The line being parsed was '$PUBLIC $FUNC BurningHands_Ranger_$CHAR_HITPOINTS_m_197598984() { $RETURN -# ($GET_CHAR_RANGERLVL($IndexOf($AttackerContext())) -# 8); } BurningHands_Ranger_$CHAR_HITPOINTS_m_197598984;'

Called from compileExpression
Called from compileExpression
Called from compileExpression
Called from compile0bc71f0c      3 0000000000000000 Error compiling Activation Script for spell StrengthRanger_
0bc71f0c      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC StrengthRanger_$CHAR_STR_a_197598984() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETURN 0bc71f0c      0 0000000000000000 Error compiling Modification Script for spell StrengthRanger_
0bc71f0c      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC StrengthRanger_$CHAR_STR_m_197598984() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RAN0bc71f0c      0 0000000000000000 Error compiling Activation Script for spell Strength_Ranger
0bc71f0c      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_Ranger$CHAR_STR_a_197598984() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETURN 0bc71f0c      0 0000000000000000 Error compiling Modification Script for spell Strength_Ranger
0bc71f0c      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_Ranger$CHAR_STR_m_197598984() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RAN0bc71f0d      1 0000000000000000 Error compiling Activation Script for spell Strength|Ranger_
0bc71f0d      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_Ranger_$CHAR_STR_a_197599000() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETURN0bc71f0d      0 0000000000000000 Error compiling Modification Script for spell Strength|Ranger_
0bc71f0d      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_Ranger_$CHAR_STR_m_197599000() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RA0bc71f1a     13 0000000000000000 Error compiling SavingThrowSucceeded Script for spell monsterPoisonSnake_
0bc71f1a      0 0000000000000000 Error message = %Unexpected actual parameter separator
 Error in 
main program

   at line number 1

The last token encountered was ';'

The line being parsed was '$PUBLIC $FUNC monsterPoisonSnake_$CHAR_CHA_ss_197599000() { $SET_CHAR_HITPOINTS($IndexOf($TargetContext()), $GET_CHAR_HITPOINTS($IndexOf($TargetContext())) -# ($RANDOM(6) +# $RANDOM(6) +# $RANDOM(6) +# 3); } monsterPoisonSnake_$CHAR_CHA_ss_197599000;'

Called from compileFunctionCall
Called from compileStatement0bc71f1a      0 0000000000000000 Error compiling SavingThrowSucceeded Script for spell monsterPoisonSnake
0bc71f1a      0 0000000000000000 Error message = %Unexpected actual parameter separator
 Error in 
main program

   at line number 1

The last token encountered was ';'

The line being parsed was '$PUBLIC $FUNC monsterPoisonSnake$CHAR_CHA_ss_197599000() { $SET_CHAR_HITPOINTS($IndexOf($TargetContext()), $GET_CHAR_HITPOINTS($IndexOf($TargetContext())) -# ($RANDOM(6) +# $RANDOM(6) +# $RANDOM(6) +# 3); } monsterPoisonSnake$CHAR_CHA_ss_197599000;'

Called from compileFunctionCall
Called from compileStatement
C0bc71f1a      0 0000000000000000 Error compiling SavingThrowSucceeded Script for spell monsterPoisonSnake_
0bc71f1b      1 0000000000000000 Error message = %Unexpected actual parameter separator
 Error in 
main program

   at line number 1

The last token encountered was ';'

The line being parsed was '$PUBLIC $FUNC monsterPoisonSnake_$CHAR_CHA_ss_197599000() { $SET_CHAR_HITPOINTS($IndexOf($TargetContext()), $GET_CHAR_HITPOINTS($IndexOf($TargetContext())) -# ($RANDOM(6) +# $RANDOM(6) +# $RANDOM(6) +# 3); } monsterPoisonSnake_$CHAR_CHA_ss_197599000;'

Called from compileFunctionCall
Called from compileStatement0bc71f29     14 0000000000000000 Finished loading SpellDB
0bc71f2a      1 0000000000000000 Loaded 8 entries from E:\UAF\TestDesign_09984018\Data\races.dat
0bc71f2a      0 0000000000000000 Loaded 19 entries from E:\UAF\TestDesign_09984018\Data\classes.dat
0bc71f2b      1 0000000000000000 Loaded 8 entries from E:\UAF\TestDesign_09984018\Data\baseclass.dat
0bc71f2c      1 0000000000000000 Loaded 6 entries from E:\UAF\TestDesign_09984018\Data\ability.dat
0bc71f2c      0 0000000000000000 Finished loading globalData
0bc71f2d      1 0000000000000000 Design Demo loaded, version 0.9984016
0bc71f47     26 0000000000000000 Finished loading design data
0bc71f47      0 0000000000000000 About to call LoadLevel for LEVEL000.LVL.
0bc71f49      2 0000000000000000 Start loading WallSetSurfaces
0bc71fb8    111 0000000000000000 Level 0 loaded, 10x10, ver 0.9984016
0bc74299   8929 0000000000000000 Editor active: No
0bc7597e   5861 0000000000000000 Editor active: Yes
0bc76187   2057 0000000000000000 Testing Design, command line = '"E:\UAF\TestDesign_09984018" "-warp 0,0,0,1"'
0bc761e1     90 0000000000000000 Editor active: No
0bc79f46  15717 0000000000000000 Editor active: Yes
0bc7d6fd  14263 0000000000000000 Editor active: No
0bc81713  16406 0000000000000000 Editor active: Yes
0bc83cfe   9707 0000000000000000 Editor active: No
