438eac0d 1133423629 0000000000000Editor folder = E:\UAF\9984base.mini-mod\Editor
Opened Error Log on Sat Mar 30 15:47:40 2013
438ebe39   4652 0000000000000000 Loading Config File = 'E:\UAF\9984base.mini-mod\Editor\TemplateDesign.dsn\Data\config.txt'
438ebe3b      2 0000000000000000 Editor Art Dir = E:\UAF\9984base.mini-mod\Editor\EditorResources\
438ebe3b      0 0000000000000000 Editor Art Dir = E:\UAF\9984base.mini-mod\Editor\EditorResources\
438ec01b    480 0000000000000000 Force_SysMem = 1
438ec01b      0 0000000000000000 Error Log ON
438ec020      5 0000000000000000 Total optional wall formats: 6
438ec020      0 0000000000000000 Editor 640x480, Game 640x480
438ec020      0 0000000000000000 Editor Version: 0.998400
438ec021      1 0000000000000000 Init WallSlot image cache with size 48
438ec021      0 0000000000000000 Init BgSlot image cache with size 32
438ec095    116 0000000000000000 CreateWindowed(16451554,1280,1024,1)
438ec0dc     71 0000000000000000 Loaded sound lib file Bass.dll, ver 1.6
438ec0dc      0 0000000000000000 Sound playback rate = 22050
438ec1c9    237 0000000000000000 Sound card 1 desc: Primary Sound Driver
438ec1c9      0 0000000000000000 Sound card 2 desc: Speakers (IDT High Definition Audio CODEC)
438ec1c9      0 0000000000000000 Sound Card Info: hwsize 0, hwfree 0, freesam 0, free3d 0, minrate 100, maxrate 200000, eax 0, a3d 0, dsver 8
438ec1c9      0 0000000000000000 Sound Card Info: Continuous sample rates supported
438ec1c9      0 0000000000000000 Sound Card Info: mono sample rates supported in hw
438ec1c9      0 0000000000000000 Sound Card Info: stereo sample rates supported in hw
438ec1c9      0 0000000000000000 Sound Card Info: 8-bit sample rates supported in hw
438ec1c9      0 0000000000000000 Sound Card Info: 16-bit sample rates supported in hw
438ec1e5     28 0000000000000000 Begin loading design data for E:\UAF\9984base.mini-mod\Editor\TemplateDesign.dsn\
438ec22e     73 0000000000000000 Loading design E:\UAF\9984base.mini-mod\Editor\TemplateDesign.dsn\Data\game.dat, version 0.995100...
438ec22e      0 0000000000000000 Finished clearing old design
438ec242     20 0000000000000000 Loading special abilities DB
438ec24a      8 0000000000000000 Finished loading SpecialAbilitiesDB
438ec24e      4 0000000000000000 Loading item DB version: 0.995100
438ec26d     31 0000000000000000 Finished loading ItemDB
438ec27b     14 0000000000000000 Loading monster DB version: 0.995100
438ec283      8 0000000000000000 Forcing monster $$Help to have at least one attack
438ec283      0 0000000000000000 Finished loading MonsterDB
438ec287      4 0000000000000000 Loading spell DB version: 0.995100
438ec28c      5 0000000000000000 Error compiling Activation Script for spell RaiseDead_
438ec28c      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 1

The last token encountered was ''

The line being parsed was ''

Called from compileBlock
Called from compileFunctionDecl

438ec28c      0 0000000000000000 Error compiling Modification Script for spell RaiseDead_
438ec28c      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 2

The last token encountered was '{'

The line being parsed was '$PUBLIC $FUNC RaiseDead_$CHAR_HITPOINTS_m_1133429390() { $VAR tgt;$VAR type;tgt = $IndexOf($TargetContext());type = $GET_CHAR_UNDEAD(tgt);// Mummy & Spectre get save chance$IF (type ># 7 && $RANDOM(20) +# 1 >=# $GET_CHAR_SAVEVSSP(tgt))  

{

$RETURN $GET_CHAR_HITPOINTS(tgt) +# 11;

};

// Trigger for adding Ancient Fighter438ec28d      1 0000000000000000 Error compiling Activation Script for spell RaiseDead
438ec28d      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 1

The last token encountered was ''

The line being parsed was ''

Called from compileBlock
Called from compileFunctionDecl

438ec28d      0 0000000000000000 Error compiling Modification Script for spell RaiseDead
438ec28d      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 2

The last token encountered was '{'

The line being parsed was '$PUBLIC $FUNC RaiseDead$CHAR_HITPOINTS_m_1133429390() { $VAR tgt;$VAR type;tgt = $IndexOf($TargetContext());type = $GET_CHAR_UNDEAD(tgt);// Mummy & Spectre get save chance$IF (type ># 7 && $RANDOM(20) +# 1 >=# $GET_CHAR_SAVEVSSP(tgt))  

{

$RETURN $GET_CHAR_HITPOINTS(tgt) +# 11;

};

// Trigger for adding Ancient Fighter$438ec28d      0 0000000000000000 Error compiling Activation Script for spell RaiseDead_
438ec28d      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 1

The last token encountered was ''

The line being parsed was ''

Called from compileBlock
Called from compileFunctionDecl

438ec28d      0 0000000000000000 Error compiling Modification Script for spell RaiseDead_
438ec28d      0 0000000000000000 Error message = %Statement starts badly: ''
 Error in 
main program

   at line number 2

The last token encountered was '{'

The line being parsed was '$PUBLIC $FUNC RaiseDead_$CHAR_HITPOINTS_m_1133429390() { $VAR tgt;$VAR type;tgt = $IndexOf($TargetContext());type = $GET_CHAR_UNDEAD(tgt);// Mummy & Spectre get save chance$IF (type ># 7 && $RANDOM(20) +# 1 >=# $GET_CHAR_SAVEVSSP(tgt))  

{

$RETURN $GET_CHAR_HITPOINTS(tgt) +# 11;

};

// Trigger for adding Ancient Fighter438ec295      8 0000000000000000 Error compiling Activation Script for spell Strength_
438ec295      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_$CHAR_STR_a_1133429406() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETURN 1;}$E438ec295      0 0000000000000000 Error compiling Modification Script for spell Strength_
438ec295      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_$CHAR_STR_m_1133429406() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8438ec295      0 0000000000000000 Error compiling Activation Script for spell Strength
438ec295      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength$CHAR_STR_a_1133429406() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETURN 1;}$EL438ec296      1 0000000000000000 Error compiling Modification Script for spell Strength
438ec296      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength$CHAR_STR_m_1133429406() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8)438ec296      0 0000000000000000 Error compiling Activation Script for spell Strength_
438ec296      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_$CHAR_STR_a_1133429406() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETURN 1;}$E438ec296      0 0000000000000000 Error compiling Modification Script for spell Strength_
438ec296      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_$CHAR_STR_m_1133429406() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8438ec2a4     14 0000000000000000 Error compiling Modification Script for spell BurningHandsRanger_
438ec2a4      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_RANGERLVL'

The line being parsed was '$PUBLIC $FUNC BurningHandsRanger_$CHAR_HITPOINTS_m_1133429421() { $RETURN -# ($GET_CHAR_RANGERLVL($IndexOf($AttackerContext())) -# 8); } BurningHandsRanger_$CHAR_HITPOINTS_m_1133429421;'

Called from compileExpression
Called from compileExpression
Called from compileExpression
Called from compile438ec2a4      0 0000000000000000 Error compiling Modification Script for spell BurningHands_Ranger
438ec2a4      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_RANGERLVL'

The line being parsed was '$PUBLIC $FUNC BurningHands_Ranger$CHAR_HITPOINTS_m_1133429421() { $RETURN -# ($GET_CHAR_RANGERLVL($IndexOf($AttackerContext())) -# 8); } BurningHands_Ranger$CHAR_HITPOINTS_m_1133429421;'

Called from compileExpression
Called from compileExpression
Called from compileExpression
Called from compile438ec2a4      0 0000000000000000 Error compiling Modification Script for spell BurningHands|Ranger_
438ec2a4      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_RANGERLVL'

The line being parsed was '$PUBLIC $FUNC BurningHands_Ranger_$CHAR_HITPOINTS_m_1133429421() { $RETURN -# ($GET_CHAR_RANGERLVL($IndexOf($AttackerContext())) -# 8); } BurningHands_Ranger_$CHAR_HITPOINTS_m_1133429421;'

Called from compileExpression
Called from compileExpression
Called from compileExpression
Called from compi438ec2a8      4 0000000000000000 Error compiling Activation Script for spell StrengthRanger_
438ec2a8      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC StrengthRanger_$CHAR_STR_a_1133429421() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETURN438ec2a8      0 0000000000000000 Error compiling Modification Script for spell StrengthRanger_
438ec2a8      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC StrengthRanger_$CHAR_STR_m_1133429421() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RA438ec2a8      0 0000000000000000 Error compiling Activation Script for spell Strength_Ranger
438ec2a8      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_Ranger$CHAR_STR_a_1133429421() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETURN438ec2a8      0 0000000000000000 Error compiling Modification Script for spell Strength_Ranger
438ec2a8      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_Ranger$CHAR_STR_m_1133429421() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RA438ec2a8      0 0000000000000000 Error compiling Activation Script for spell Strength|Ranger_
438ec2a8      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_Ranger_$CHAR_STR_a_1133429421() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0)

{

$RETURN 1;

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RETUR438ec2a9      1 0000000000000000 Error compiling Modification Script for spell Strength|Ranger_
438ec2a9      0 0000000000000000 Error message = %Undefined symbol in expression term
 Error in 
main program

   at line number 1

The last token encountered was '$GET_CHAR_FIGHTERLVL'

The line being parsed was '$PUBLIC $FUNC Strength_Ranger_$CHAR_STR_m_1133429421() { $IF ($GET_CHAR_FIGHTERLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_PALADINLVL($IndexOf($CharacterContext())) ># 0) 

{

$RANDOM(8);

};

$IF ($GET_CHAR_RANGERLVL($IndexOf($CharacterContext())) ># 0) 

{

$R438ec2b6     13 0000000000000000 Error compiling SavingThrowSucceeded Script for spell monsterPoisonSnake_
438ec2b6      0 0000000000000000 Error message = %Unexpected actual parameter separator
 Error in 
main program

   at line number 1

The last token encountered was ';'

The line being parsed was '$PUBLIC $FUNC monsterPoisonSnake_$CHAR_CHA_ss_1133429437() { $SET_CHAR_HITPOINTS($IndexOf($TargetContext()), $GET_CHAR_HITPOINTS($IndexOf($TargetContext())) -# ($RANDOM(6) +# $RANDOM(6) +# $RANDOM(6) +# 3); } monsterPoisonSnake_$CHAR_CHA_ss_1133429437;'

Called from compileFunctionCall
Called from compileStateme438ec2b6      0 0000000000000000 Error compiling SavingThrowSucceeded Script for spell monsterPoisonSnake
438ec2b6      0 0000000000000000 Error message = %Unexpected actual parameter separator
 Error in 
main program

   at line number 1

The last token encountered was ';'

The line being parsed was '$PUBLIC $FUNC monsterPoisonSnake$CHAR_CHA_ss_1133429437() { $SET_CHAR_HITPOINTS($IndexOf($TargetContext()), $GET_CHAR_HITPOINTS($IndexOf($TargetContext())) -# ($RANDOM(6) +# $RANDOM(6) +# $RANDOM(6) +# 3); } monsterPoisonSnake$CHAR_CHA_ss_1133429437;'

Called from compileFunctionCall
Called from compileStatement438ec2b6      0 0000000000000000 Error compiling SavingThrowSucceeded Script for spell monsterPoisonSnake_
438ec2b6      0 0000000000000000 Error message = %Unexpected actual parameter separator
 Error in 
main program

   at line number 1

The last token encountered was ';'

The line being parsed was '$PUBLIC $FUNC monsterPoisonSnake_$CHAR_CHA_ss_1133429437() { $SET_CHAR_HITPOINTS($IndexOf($TargetContext()), $GET_CHAR_HITPOINTS($IndexOf($TargetContext())) -# ($RANDOM(6) +# $RANDOM(6) +# $RANDOM(6) +# 3); } monsterPoisonSnake_$CHAR_CHA_ss_1133429437;'

Called from compileFunctionCall
Called from compileStateme438ec2c7     17 0000000000000000 Finished loading SpellDB
438ec2d3     12 0000000000000000 Loaded 8 entries from E:\UAF\9984base.mini-mod\Editor\TemplateDesign.dsn\Data\races.dat
438ec2dc      9 0000000000000000 Loaded 19 entries from E:\UAF\9984base.mini-mod\Editor\TemplateDesign.dsn\Data\classes.dat
438ec2df      3 0000000000000000 Unknown Baseclass '$$Help'
438ec2df      0 0000000000000000 Loaded 8 entries from E:\UAF\9984base.mini-mod\Editor\TemplateDesign.dsn\Data\baseclass.dat
438ec2e3      4 0000000000000000 Loaded 6 entries from E:\UAF\9984base.mini-mod\Editor\TemplateDesign.dsn\Data\ability.dat
438ec2e3      0 0000000000000000 Finished loading globalData
438ec2e3      0 0000000000000000 Design TemplateDesign loaded, version 0.995100
438ec2fe     27 0000000000000000 Finished loading design data
438ec2fe      0 0000000000000000 About to call LoadLevel for LEVEL000.LVL.
438ec30d     15 0000000000000000 Start loading WallSetSurfaces
438ec40d    256 0000000000000000 Level 0 loaded, 10x10, ver 0.995100
438ec465     88 0000000000000000 Editor active: Yes
438ec500    155 0000000000000000 GameEventList::operator= calling Clear()
438ecd32   2098 0000000000000000 Editor active: No
