// Item database file
// The line above **must** be the first line of the items file!!!
// Total validation is performed when reading this data.
// Nothing you do can cause the program to crash.  It may spit 
// error messages and quit for lack of something decent to do but
// it will not crash or do unexpected things.
// Ha. Ha.  Well, it shouldn't anyway.  Let me know if it does.
//
// The first item has a name of "template" and will be ignored.  You can
// use it as a 'template'.  Copy it to the bottom of the file and
// edit the copy to add your item to the database.
//
// Each line is of the form    name = value
//     value may be omitted.
//     eg:   
//       special abilities = 
//     This line will be interpreted as setting special abilities
//     to the empty string.  This is commonly the default so in
//     many cases it is the same as omitting the line entirely.
//     
// White space is a bit important.  Because names and values can
// contain blanks.  So the rule is....leading and trailing whitespace
// are ignored.  So, for example:
//      attack bonus         =     3         <cr>
//         attack bonus=3<cr>
// are equivalent.  But
//      attack    bonus = 3
//      attack bonus = 3
// are different.
//
// Lines starting with two slashes are comment lines.  Like me.
//
// Attribute names are case-insensitive.  
//   Name = Wimpy Axe
//   namE = Wimpy Axe
//   NAME = Wimpy Axe
// are equivalent.
// Text values retain their case.  Values with enumerated possibilities
// are case-insensitive.  Example:  readied location = SHIELD HANd
//
// File names can use the UNIX syntax with slashes because the backslash
// is used to escape special characters and it gets ugly to put
// double backslashes everywhere.  If you like to use backslashes you
// may.  We will accept either.  Even mixed in a single filename.
// Example:    C:/UAF\\src\\guild of ravens/release1/beta\\art/barkeep.bmp
//
// Item definitions are delimited by \(BEGIN) ........ \(END) which
// must start in column 1.  This ain't free, Format.  You get what you
// pay for.  
//
// ******************** Now for the interesting part ****************
//
// Each item is defined by the following fields:
//
// Name (text, required - item record ignored if missing or blank).
//
// Each item must have a uniue name.  You may add a qualifier to a 
// name (separated with a vertical bar) to make it unique.  For example:
//    Axe
//    Axe|Sharp
//    Axe|Dull
// The qualifier is only used when editing a design.  The qualifier 
// is discarded when the binary files for the design are created.  But
// the unique name is necessary during the design stage to allow unambiguous
// references to the items.  During gameplay they are identified by a
// binary integer 'key' so there is no confusion between the three Axes
// even though they all print as 'Axe'.
// default:  no default value...required
// eg:     name = Axe of Partial Beheading
//
// Id Name (text, Name used for identified magical items - text, or NA)
// default is NA which means Not Applicable
// eg:     Id Name = qwerty
//
// Hit Sound File (text, WAV file played when item hits opponent, or None)
// default is to use the default hit sound
// eg:     hit sound = C:/uaf/UAF/ouch.wav
//         hit sound = None
//         hit sound = 
//
// Miss Sound File (text, WAV file played when item misses opponent, None)
// default is to use the default miss sound
// eg:     miss sound = C:/uaf/UAF/swish.wav
//         miss sound = None
//         miss sound = 
//  
// Launch Sound File (text, WAV file played when item attack is initiated on opponent, None)
// default is to use the default launch sound
// eg:     launch sound = C:/uaf/UAF/ShootArrow.wav
//         launch sound = None
//         launch sound = 
//
// Ammo Type (text - specifies ammo category)
//   Before a weapon can use ammo, the Ammo Type text for both must match exactly.
//   The Ammo Type can be any text string
//   eg:  ammo type = bow
//
// Experience (int - given to player when item received)
// default is zero
// eg:     experience = 23
//
// Cost (int - in gold pieces)
// default is zero
// eg:     cost = 12
//
// Encumbrance (int - weight in gold pieces, the gp per pound is configured in UAFConfig.txt)
// default is zero
// eg:     encumbrance = 20
//
// Attack Bonus (int)
// default is zero
// eg:     attack bonus = 3
//
// Cursed (yes or no - if yes, item cannot be un-readied without magical intervention)
// default is no
// eg:     cursed = yes
//
// Non Lethal (yes or no - if yes, item cannot reduce target below 0 hit points)
// default is yes
// eg:     non lethal = yes
//
// Bundle Qty (int - if higher than 1, item can be joined/halved and is purchased in this qty)
// default is 1
// eg:     bundle quantity = 10
//
// Location Carried (weapon hand, shield hand, armor, on hands, head,
//                   waist, body, back, feet, fingers, quiver
// default is weapon hand
// eg:     readied location = QUIVER
//
// Hands to carry (0,1,2)
// default is 1
// eg:     hands to carry = 2
//
// Small/Medium damage dice (NumDice 'D' NumSides + Bonus - damage to small/medium creatures)
// default is 0D0+0
// eg:     small/medium damage dice = 1D8+3
//
// large damage dice (NumDice 'D' NumSides + Bonus - damage to large creatures)
// default is 0D0+0
// eg:     large damage dice = 1D6+2
//
// ROF per round (float, 3 attacks every 2 rounds = 3/2 = 1.5)
// default is 1.0
// eg:     ROF per round = 2.0
//
// AC base (int)
// default is 0
// eg:     AC base = 1
//
// AC Bonus (int)
// default is zero
// eg:     AC bonus = 1
//
// Weapon Type (not weapon, hand held blunt, hand held cutting, hand held or thrown, sling,
//              bow, crossbow, thrown only, ammo (bolts,etc)
// default is not weapon
// eg:     weapon type = sling
//
// class   (which classes can ready this item)
//         (MU, Cleric, Thief, Fighter, Paladin, Ranger, Druid, any)
//         (Can combine these with '+'
// default is any
// eg:       ranger + DRUID
//
// Combat Range (int, in squares)
// default is 1
// eg:     combat range = 3
//
// Special Abilities 
// eg:     Special Ability = SA_Bless,1
//
// Spell effect (name of spell in spell database that this item can cast)
// default is none
// eg:     spell effect = Cause Tonsillitus
//
// Spell level (1-9)
// default is 1
// eg:     spell level = 3
//
// Spell class (1=MU, 2=Cleric)
// default is MU
// eg:     spell class = clERIC
//
// Usable? (yes or no)
// default is no
// eg:     usable = yes
//
// Number of Charges (int)
// default is zero
// eg:     number of charges = 8
//
// Recharge Rate (how often item charges are restored to maximum)
// can be 'never' or 'daily'
// default is never, and only has effect if 'usable = yes'
// eg: recharge rate = daily
//
// Missile Sprite
// comma-separated text: 
//    filename,delay,num frames, frame width, frame height, style, MaxLoops, flags
//    filename can be blank to use DEFAULT or "none"
//    delay in millisecs where 1 sec=1000 ms (should be 0 for items)
//    num frames is total frames in image
//    width is pixel width of single frame in image
//    height is pixel height
//    style is animation style where:
//        0=sequenced (sequences thru frames on way to target)
//        1=directional (like arrows, requires 8 frames for directions N,NE,E,SE,S,SW,W,NW)
//    MaxLoops is the max nbr times the animation will loop, if looping enabled by flags
//    flags is animation properties where: (flags are additive)
//        0=none
//        1=not used for items
//        2=loop only nbr times in Max Loops
//        4=loop this animation
//        flags can be combined, as in 4+2=6 gives looping (4) and uses MaxLoops (2)
//
// default is "DEFAULT"
// eg: missle sprite = c:\sprites\arrow.bmp,0,1,16,16,1,0,0
//
// Hit Sprite
// comma-separated text: 
//    filename,delay,num frames, frame width, frame height, style, MaxLoops, flags
//    filename can be blank to use DEFAULT or "none"
//    delay in millisecs where 1 sec=1000 ms (should be 0 for items)
//    num frames is total frames in image
//    width is pixel width of single frame in image
//    height is pixel height
//    style is animation style, should be 0 for hit sprite
//    MaxLoops is the max nbr times the animation will loop, if looping enabled by flags
//    flags is animation properties where: (flags are additive)
//        0=none
//        1=not used for items
//        2=loop only nbr times in Max Loops
//        4=loop this animation
//        flags can be combined, as in 4+2=6 gives looping (4) and uses MaxLoops (2)
//
// default is "none"
// eg: hit sprite = c:\sprites\wham.bmp,0,1,16,16,0,0,0
//
// An item will be considered magical if any of the following are true:
// Cursed = yes
// Attack Bonus > 0
// AC Bonus > 0
// Usable = yes and Spell effect is non-blank
// Has a special ability
//

\(BEGIN)
name = template
Key = -1
id name = 
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 0
cost = 0
hands to carry = 1
class = fighter
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

// melee weapons: key 1 - 500

\(BEGIN)
name = Awl Pike
Key = 
id name = Awl Pike
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Awl Pike|1
Key = 
id name = Awl Pike +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 200
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Awl Pike|2
Key = 
id name = Awl Pike +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 600
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Awl Pike|3
Key = 
id name = Awl Pike +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Awl Pike|4
Key = 
id name = Awl Pike +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Awl Pike|5
Key = 
id name = Awl Pike +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bardiche
Key = 
id name = Bardiche
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bardiche|1
Key = 
id name = Bardiche +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bardiche|2
Key = 
id name = Bardiche +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bardiche|3
Key = 
id name = Bardiche +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bardiche|4
Key = 
id name = Bardiche +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bardiche|5
Key = 
id name = Bardiche +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bastard Sword
Key = 
id name = Bastard Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 5
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bastard Sword|1
Key = 
id name = Bastard Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bastard Sword|2
Key = 
id name = Bastard Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bastard Sword|3
Key = 
id name = Bastard Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bastard Sword|4
Key = 
id name = Bastard Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bastard Sword|5
Key = 
id name = Bastard Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Battle Axe
Key = 
id name = Battle Axe
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Battle Axe|1
Key = 
id name = Battle Axe +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 500
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Battle Axe|2
Key = 
id name = Battle Axe +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Battle Axe|3
Key = 
id name = Battle Axe +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1800
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Battle Axe|4
Key = 
id name = Battle Axe +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 2500
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Battle Axe|5
Key = 
id name = Battle Axe +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 4000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Broad Sword
Key = 
id name = Broad Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Broad Sword|1
Key = 
id name = Broad Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Broad Sword|2
Key = 
id name = Broad Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Broad Sword|3
Key = 
id name = Broad Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Broad Sword|4
Key = 
id name = Broad Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Broad Sword|5
Key = 
id name = Broad Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Claymore
Key = 
id name = Claymore
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 5
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Claymore|1
Key = 
id name = Claymore +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Claymore|2
Key = 
id name = Claymore +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Claymore|3
Key = 
id name = Claymore +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Claymore|4
Key = 
id name = Claymore +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Claymore|5
Key = 
id name = Claymore +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Club
Key = 
id name = Club
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Club.png,150,4,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1
hands to carry = 1
class = Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
Special Ability = item_HurledWeapon,club
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dagger
Key = 
id name = Dagger
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 4
cost = 1
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,dagger
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dagger|1
Key = 
id name = Dagger +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 4
cost = 100
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,dagger
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dagger|2
Key = 
id name = Dagger +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 4
cost = 300
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,dagger
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dagger|3
Key = 
id name = Dagger +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 4
cost = 500
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,dagger
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dagger|4
Key = 
id name = Dagger +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 4
cost = 2000
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,dagger
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dagger|5
Key = 
id name = Dagger +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 4
cost = 4000
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,dagger
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Long Sword
Key = 
id name = Drow Long Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Long Sword +1
Special Ability = item_ElfBonus,Drow Long Sword +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Long Sword|1
Key = 
id name = Drow Long Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = MagicWeapon,2
Special Ability = item_DrowEquipment,Drow Long Sword +2
Special Ability = item_ElfBonus,Drow Long Sword +2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Long Sword|2
Key = 
id name = Drow Long Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Long Sword +3
Special Ability = item_ElfBonus,Drow Long Sword +3
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Long Sword|3
Key = 
id name = Drow Long Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Long Sword +4
Special Ability = item_ElfBonus,Drow Long Sword +4
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Long Sword|4
Key = 
id name = Drow Long Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Long Sword +5
Special Ability = item_ElfBonus,Drow Long Sword +5
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Mace
Key = 
id name = Drow Mace +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 600
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Mace +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Mace|1
Key = 
id name = Drow Mace +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 900
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Mace +2
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Mace|2
Key = 
id name = Drow Mace +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Mace +3
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Mace|3
Key = 
id name = Drow Mace +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Mace +4
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Mace|4
Key = 
id name = Drow Mace +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Mace +5
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Whip
Key = 
id name = Drow Whip +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
class = Cleric + Druid
small/medium damage dice = 4D2 + 0
large damage dice = 4D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Whip +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
Special Ability = item_Whip,1
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Whip|1
Key = 
id name = Drow Whip +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
class = Cleric + Druid
small/medium damage dice = 4D2 + 0
large damage dice = 4D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Whip +2
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
Special Ability = item_Whip,1
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Whip|2
Key = 
id name = Drow Whip +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
class = Cleric + Druid
small/medium damage dice = 4D2 + 0
large damage dice = 4D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Whip +3
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
Special Ability = item_Whip,1
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Whip|3
Key = 
id name = Drow Whip +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
class = Cleric + Druid
small/medium damage dice = 4D2 + 0
large damage dice = 4D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Whip +4
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
Special Ability = item_Whip,1
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Whip|4
Key = 
id name = Drow Whip +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
class = Cleric + Druid
small/medium damage dice = 4D2 + 0
large damage dice = 4D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Whip +5
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
Special Ability = item_Whip,1
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Flail
Key = 
id name = Flail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Flail|1
Key = 
id name = Flail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Flail|2
Key = 
id name = Flail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1800
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Flail|3
Key = 
id name = Flail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1600
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Flail|4
Key = 
id name = Flail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1600
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Flail|5
Key = 
id name = Flail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 5500
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Halberd
Key = 
id name = Halberd
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Halberd|1
Key = 
id name = Halberd +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Halberd|2
Key = 
id name = Halberd +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Halberd|3
Key = 
id name = Halberd +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Halberd|4
Key = 
id name = Halberd +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Halberd|5
Key = 
id name = Halberd +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Hammer
Key = 
id name = Hammer
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 5
cost = 1
hands to carry = 1
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
Special Ability = item_HurledWeapon,hammer
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Hammer|1
Key = 
id name = Hammer +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 5
cost = 500
hands to carry = 1
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
Special Ability = item_HurledWeapon,hammer
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Hammer|2
Key = 
id name = Hammer +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 5
cost = 1200
hands to carry = 1
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
Special Ability = item_HurledWeapon,hammer
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Hammer|3
Key = 
id name = Hammer +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 5
cost = 1600
hands to carry = 1
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
Special Ability = item_HurledWeapon,hammer
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Hammer|4
Key = 
id name = Hammer +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 5
cost = 2000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
Special Ability = item_HurledWeapon,hammer
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Hammer|5
Key = 
id name = Hammer +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 5
cost = 6000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
Special Ability = item_HurledWeapon,hammer
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Hand Axe
Key = 
id name = Hand Axe
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_HandAve.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
Special Ability = item_HurledWeapon,axe
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Katana
Key = 
id name = Katana
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 15
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Katana|1
Key = 
id name = Katana +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Katana|2
Key = 
id name = Katana +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Katana|3
Key = 
id name = Katana +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Katana|4
Key = 
id name = Katana +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 5000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Katana|5
Key = 
id name = Katana +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 8000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Khopesh Sword
Key = 
id name = Khopesh Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 5
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Khopesh Sword|1
Key = 
id name = Khopesh Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Khopesh Sword|2
Key = 
id name = Khopesh Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Khopesh Sword|3
Key = 
id name = Khopesh Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Khopesh Sword|4
Key = 
id name = Khopesh Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Khopesh Sword|5
Key = 
id name = Khopesh Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Knife
Key = 
id name = Knife
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger
small/medium damage dice = 1D3 + 0
large damage dice = 1D1 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,knife
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Long Sword
Key = 
id name = Long Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Long Sword|1
Key = 
id name = Long Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 500
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Long Sword|2
Key = 
id name = Long Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword +2
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Long Sword|3
Key = 
id name = Long Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1800
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword +3
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Long Sword|4
Key = 
id name = Long Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2500
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword +4
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Long Sword|5
Key = 
id name = Long Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword +5
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Long Sword|6
Key = 
id name = Long Sword vs Giants
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1100
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword vs Giants
Special Ability = item_LongSwordVsGiants
Special Ability = item_MagicalWeapon,6
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Long Sword|7
Key = 
id name = Vorpal Long Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 10000
hands to carry = 1
class = fighter + Paladin + ranger + thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Vorpal Long Sword
Special Ability = item_MagicalWeapon,6
Special Ability = item_VorpalLongSword,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Mace
Key = 
id name = Mace
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Mace|1
Key = 
id name = Mace +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 600
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Mace|2
Key = 
id name = Mace +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 900
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Mace|3
Key = 
id name = Mace +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Mace|4
Key = 
id name = Mace +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Mace|5
Key = 
id name = Mace +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Military Pick
Key = 
id name = Military Pick
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 5
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Military Pick|1
Key = 
id name = Military Pick +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Military Pick|2
Key = 
id name = Military Pick +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Military Pick|3
Key = 
id name = Military Pick +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Military Pick|4
Key = 
id name = Military Pick +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Military Pick|5
Key = 
id name = Military Pick +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Morning Star
Key = 
id name = Morning Star
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Morning Star|1
Key = 
id name = Morning Star +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 200
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Morning Star|2
Key = 
id name = Morning Star +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 500
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Morning Star|3
Key = 
id name = Morning Star +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Morning Star|4
Key = 
id name = Morning Star +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Morning Star|5
Key = 
id name = Morning Star +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3500
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Quarter Staff
Key = 
id name = Quarter Staff
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 2
class = MU + Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Quarter Staff|1
Key = 
id name = Quarter Staff +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 2
class = MU + Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Quarter Staff|2
Key = 
id name = Quarter Staff +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 2
class = MU + Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Quarter Staff|3
Key = 
id name = Quarter Staff +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1400
hands to carry = 2
class = MU + Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Quarter Staff|4
Key = 
id name = Quarter Staff +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
class = MU + Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Quarter Staff|5
Key = 
id name = Quarter Staff +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 2
class = MU + Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scimitar
Key = 
id name = Scimitar
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3
hands to carry = 1
class = thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scimitar|1
Key = 
id name = Scimitar +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
class = thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scimitar|2
Key = 
id name = Scimitar +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 1
class = thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scimitar|3
Key = 
id name = Scimitar +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
class = thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scimitar|4
Key = 
id name = Scimitar +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
class = thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scimitar|5
Key = 
id name = Scimitar +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6000
hands to carry = 1
class = thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Shillelagh
Key = 
id name = Shillelagh
launch sound = none
hit sound = none
miss sound = none
missile sprite = item_Club.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
class = Druid
small/medium damage dice = 2D4 + 0
large damage dice = 1D4 + 1
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
Special Ability = item_HurledWeapon,shillelagh
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Short Sword
Key = 
id name = Short Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Short Sword|1
Key = 
id name = Short Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Short Sword|2
Key = 
id name = Short Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword +2
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Short Sword|3
Key = 
id name = Short Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1400
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword +3
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Short Sword|4
Key = 
id name = Short Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword +4
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Short Sword|5
Key = 
id name = Short Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword +5
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Silver Dagger
Key = 
id name = Silver Dagger
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 4
cost = 3
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_SilverWeapon,1
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,dagger
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Spear
Key = 
id name = Spear
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 1
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,spear
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Spear|1
Key = 
id name = Spear +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 140
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,spear
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Spear|2
Key = 
id name = Spear +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 300
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,spear
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Spear|3
Key = 
id name = Spear +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 500
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,spear
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Spear|4
Key = 
id name = Spear +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 700
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,spear
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Spear|5
Key = 
id name = Spear +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 900
hands to carry = 1
class = fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
Special Ability = item_HurledWeapon,spear
weapon type = hand held or thrown
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Spiritual Hammer
Key = 
id name = Spiritual Hammer
launch sound = none
hit sound = none
miss sound = none
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
class = Cleric + Paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
Special Ability = item_SpiritualHammer,cleric
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Trident
Key = 
id name = Trident
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Trident|1
Key = 
id name = Trident +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Trident|2
Key = 
id name = Trident +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Trident|3
Key = 
id name = Trident +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1400
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Trident|4
Key = 
id name = Trident +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Trident|5
Key = 
id name = Trident +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Two-Handed Sword
Key = 
id name = Two-Handed Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Two-Handed Sword|1
Key = 
id name = Two-Handed Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 500
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Two-Handed Sword|2
Key = 
id name = Two-Handed Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Two-Handed Sword|3
Key = 
id name = Two-Handed Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1800
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Two-Handed Sword|4
Key =
id name = Two-Handed Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2500
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Two-Handed Sword|5
Key = 
id name = Two-Handed Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Wakizashi
Key = 
id name = Wakizashi
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 10
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Wakizashi|1
Key = 
id name = Wakizashi +1
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 750
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Wakizashi|2
Key = 
id name = Wakizashi +2
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1500
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Wakizashi|3
Key = 
id name = Wakizashi +3
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 2250
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Wakizashi|4
Key = 
id name = Wakizashi +4
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 3750
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Wakizashi|5
Key = 
id name = Wakizashi +5
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 6750
hands to carry = 1
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

// ranged weapons: key 501 - 600

\(BEGIN)
name = Composite Long Bow
Key = 
id name = Composite Long Bow
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 22
cost = 25
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Long Bow
Special Ability = item_CombatAim,Bow
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Composite Long Bow|1
Key = 
id name = Composite Long Bow +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 22
cost = 800
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Long Bow +1
Special Ability = item_CombatAim,Bow
Special Ability = item_MagicalWeapon,1
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Composite Long Bow|2
Key = 
id name = Composite Long Bow +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 22
cost = 1800
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Long Bow +2
Special Ability = item_CombatAim,Bow
Special Ability = item_MagicalWeapon,2
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Composite Long Bow|3
Key = 
id name = Composite Long Bow +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 22
cost = 3000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Long Bow +3
Special Ability = item_CombatAim,Bow
Special Ability = item_MagicalWeapon,3
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Composite Long Bow|4
Key = 
id name = Composite Long Bow +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 22
cost = 2500
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Long Bow +4
Special Ability = item_CombatAim,Bow
Special Ability = item_MagicalWeapon,4
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Composite Long Bow|5
Key = 
id name = Composite Long Bow +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 22
cost = 5000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Long Bow +5
Special Ability = item_CombatAim,Bow
Special Ability = item_MagicalWeapon,5
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Composite Short Bow
Key = 
id name = Composite Short Bow
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 19
cost = 15
hands to carry = 2
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Short Bow
Special Ability = item_CombatAim,Bow
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Composite Short Bow|1
Key = 
id name = Composite Short Bow +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 19
cost = 700
hands to carry = 2
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Short Bow +1
Special Ability = item_CombatAim,Bow
Special Ability = item_MagicalWeapon,1
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Composite Short Bow|2
Key = 
id name = Composite Short Bow +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 19
cost = 1500
hands to carry = 2
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Short Bow +2
Special Ability = item_CombatAim,Bow
Special Ability = item_MagicalWeapon,2
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Composite Short Bow|3
Key = 
id name = Composite Short Bow +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 19
cost = 2500
hands to carry = 2
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Short Bow +3
Special Ability = item_CombatAim,Bow
Special Ability = item_MagicalWeapon,3
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Composite Short Bow|4
Key = 
id name = Composite Short Bow +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 19
cost = 2000
hands to carry = 2
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Short Bow +4
Special Ability = item_CombatAim,Bow
Special Ability = item_MagicalWeapon,4
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Composite Short Bow|5
Key = 
id name = Composite Short Bow +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 19
cost = 4000
hands to carry = 2
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Composite Short Bow +5
Special Ability = item_CombatAim,Bow
Special Ability = item_MagicalWeapon,5
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dart
Key = 
id name = Dart
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 0
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MissileWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dart|1
Key = 
id name = Dart of Hornet's Nest
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 12.000000
combat range = 4
cost = 1500
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D3 + 1
large damage dice = 1D2 + 1
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 4
Special Ability = item_MagicalWeapon,6
Special Ability = item_MissileWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dart|2
Key = 
id name = Dart +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 10
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dart|3
Key = 
id name = Dart +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 25
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dart|4
Key = 
id name = Dart +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 120
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dart|5
Key = 
id name = Dart +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 100
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dart|6
Key = 
id name = Dart +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 160
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Dart|7
Key = 
id name = Poison Dart
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 0
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 5
Special Ability = item_MissileWeapon,3
Special Ability = item_Poison
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Fine Long Bow
Key = 
id name = Fine Long Bow
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 22
cost = 5000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Fine Long Bow
Special Ability = item_CombatAim,Bow
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Fine Long Bow|1
Key = 
id name = Fine Long Bow +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 22
cost = 8000
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Fine Long Bow +2
Special Ability = item_CombatAim,Bow
Special Ability = item_MagicalWeapon,2
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Javelin
Key = 
id name = Javelin
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 5
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Javelin|1
Key = 
id name = Javelin +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 400
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 2
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Javelin|2
Key = 
id name = Javelin +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 1000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 2
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Javelin|3
Key = 
id name = Javelin +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 1500
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 2
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Javelin|4
Key = 
id name = Javelin +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 2500
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 2
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Javelin|5
Key = 
id name = Javelin +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 5000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 2
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Javelin|6
Key = 
id name = Javelin of Lightning
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 600
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 20
large damage dice = 1D6 + 20
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DamageType,2
Special Ability = item_MagicalWeapon,6
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Light Crossbow
Key = 
id name = Light Crossbow
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 19
cost = 2
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
weapon type = crossbow
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Light Crossbow|1
Key = 
id name = Light Crossbow +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 19
cost = 700
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,1
weapon type = crossbow
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Light Crossbow|2
Key = 
id name = Light Crossbow +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 19
cost = 1500
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,2
weapon type = crossbow
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Light Crossbow|3
Key = 
id name = Light Crossbow +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 19
cost = 2500
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,3
weapon type = crossbow
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Light Crossbow|4
Key = 
id name = Light Crossbow +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 19
cost = 2000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,4
weapon type = crossbow
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Light Crossbow|5
Key = 
id name = Light Crossbow +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 19
cost = 4000
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,5
weapon type = crossbow
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Light Crossbow|6
Key = 
id name = Light Crossbow Cursed -3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 19
cost = 500
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = -3
experience = 0
encumbrance = 50
cursed = yes
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,6
weapon type = crossbow
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Long Bow
Key = 
id name = Long Bow
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 22
cost = 12
hands to carry = 2
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Bow
Special Ability = item_CombatAim,Bow
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Short Bow
Key = 
id name = Short Bow
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 16
cost = 3
hands to carry = 2
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Bow
Special Ability = item_CombatAim,Bow
weapon type = bow
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Sling
Key = 
id name = Sling
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 17
cost = 1
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MissileWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Sling|1
Key = 
id name = Sling +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 17
cost = 140
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Sling|2
Key = 
id name = Sling +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 17
cost = 300
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Sling|3
Key = 
id name = Sling +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 17
cost = 500
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Sling|4
Key = 
id name = Sling +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 17
cost = 700
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Sling|5
Key = 
id name = Sling +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 17
cost = 900
hands to carry = 1
class = MU + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Staff Sling
Key = 
id name = Staff Sling
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 10
cost = 1
hands to carry = 2
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Staff Sling|1
Key = 
id name = Staff Sling +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 10
cost = 800
hands to carry = 2
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Staff Sling|2
Key = 
id name = Staff Sling +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 10
cost = 1800
hands to carry = 2
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Staff Sling|3
Key = 
id name = Staff Sling +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 10
cost = 3000
hands to carry = 2
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Staff Sling|4
Key = 
id name = Staff Sling +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 10
cost = 2500
hands to carry = 2
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Staff Sling|5
Key = 
id name = Staff Sling +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 10
cost = 5000
hands to carry = 2
class = Cleric + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

// ammo: key 601 - 700

\(BEGIN)
name = Arrow
Key = 
id name = Arrow
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 20
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Arrow|1
Key = 
id name = Arrow +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3
hands to carry = 0
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Arrow|2
Key = 
id name = Arrow +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6
hands to carry = 0
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Arrow|3
Key = 
id name = Arrow +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 9
hands to carry = 0
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Arrow|4
Key = 
id name = Arrow +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 12
hands to carry = 0
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Arrow|5
Key = 
id name = Arrow +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 15
hands to carry = 0
class = thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bolt
Key = 
id name = Bolt
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
class = fighter + Paladin + ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 20
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bolt|1
Key = 
id name = Blessed Bolt
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 500
hands to carry = 0
class = fighter + Paladin + ranger
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 1
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 2
Special Ability = item_MagicalWeapon,6
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bolt|2
Key = 
id name = Bolt +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3
hands to carry = 0
class = fighter + Paladin + ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bolt|3
Key = 
id name = Bolt +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6
hands to carry = 0
class = fighter + Paladin + ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bolt|4
Key = 
id name = Bolt +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 9
hands to carry = 0
class = fighter + Paladin + ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bolt|5
Key = 
id name = Bolt +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 12
hands to carry = 0
class = fighter + Paladin + ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bolt|6
Key = 
id name = Bolt +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 15
hands to carry = 0
class = fighter + Paladin + ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

// armor: key 701 - 900

\(BEGIN)
name = Banded Mail
Key = 
id name = Banded Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 18
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Banded Mail|1
Key = 
id name = Banded Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 900
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Banded Mail|2
Key = 
id name = Banded Mail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1800
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Banded Mail|3
Key = 
id name = Banded Mail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2800
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Banded Mail|4
Key = 
id name = Banded Mail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 7000
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Banded Mail|5
Key = 
id name = Banded Mail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 12000
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Chain Mail
Key = 
id name = Chain Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 15
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Chain Mail|1
Key = 
id name = Chain Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 700
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Chain Mail|2
Key = 
id name = Chain Mail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1500
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Chain Mail|3
Key = 
id name = Chain Mail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2500
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Chain Mail|4
Key = 
id name = Chain Mail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 6000
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Chain Mail|5
Key = 
id name = Chain Mail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 10000
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Chain
Key = 
id name = Drow Chain +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Chain +1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Chain|1
Key = 
id name = Drow Chain +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Chain +2
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Chain|2
Key = 
id name = Drow Chain +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Chain +3
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Chain|3
Key = 
id name = Drow Chain +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Chain +4
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Chain|4
Key = 
id name = Drow Chain +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Chain +5
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Elfin Chain
Key = 
id name = Elfin Chain
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 50
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Elfin Chain|1
Key = 
id name = Elfin Chain +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1500
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Elfin Chain|2
Key = 
id name = Elfin Chain +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2500
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Elfin Chain|3
Key = 
id name = Elfin Chain +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 4000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Elfin Chain|4
Key = 
id name = Elfin Chain +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 6000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Elfin Chain|5
Key = 
id name = Elfin Chain +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 10000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Great Helm
Key = 
id name = Great Helm
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 10
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Great Helm|1
Key = 
id name = Great Helm +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Great Helm|2
Key = 
id name = Great Helm +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Great Helm|3
Key = 
id name = Great Helm +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Great Helm|4
Key = 
id name = Great Helm +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6000
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Great Helm|5
Key = 
id name = Great Helm +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 10000
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Helm
Key = 
id name = Helm
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3
hands to carry = 0
class = Cleric+ fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Helm|1
Key = 
id name = Helm +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 500
hands to carry = 0
class = Cleric+ fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Helm|2
Key = 
id name = Helm +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 0
class = Cleric+ fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Helm|3
Key = 
id name = Helm +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1600
hands to carry = 0
class = Cleric+ fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Helm|4
Key = 
id name = Helm +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2400
hands to carry = 0
class = Cleric+ fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Helm|5
Key = 
id name = Helm +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3500
hands to carry = 0
class = Cleric+ fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Leather Armor
Key = 
id name = Leather Armor
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Leather Armor|1
Key = 
id name = Leather Armor +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Leather Armor|2
Key = 
id name = Leather Armor +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1500
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Leather Armor|3
Key = 
id name = Leather Armor +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2500
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Leather Armor|4
Key = 
id name = Leather Armor +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 5000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Leather Armor|5
Key = 
id name = Leather Armor +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 10000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Plate Mail
Key = 
id name = Plate Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 80
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Plate Mail|1
Key = 
id name = Plate Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1000
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Plate Mail|2
Key = 
id name = Plate Mail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2100
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Plate Mail|3
Key = 
id name = Plate Mail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3100
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Plate Mail|4
Key = 
id name = Plate Mail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 4100
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Plate Mail|5
Key = 
id name = Plate Mail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 5500
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring Mail
Key = 
id name = Ring Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 6
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring Mail|1
Key = 
id name = Ring Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 500
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring Mail|2
Key = 
id name = Ring Mail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1200
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring Mail|3
Key = 
id name = Ring Mail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1400
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring Mail|4
Key = 
id name = Ring Mail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2800
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring Mail|5
Key = 
id name = Ring Mail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 5000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scale Mail
Key = 
id name = Scale Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 9
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scale Mail|1
Key = 
id name = Scale Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 600
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scale Mail|2
Key = 
id name = Scale Mail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1350
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scale Mail|3
Key = 
id name = Scale Mail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1600
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scale Mail|4
Key = 
id name = Scale Mail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3200
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scale Mail|5
Key = 
id name = Scale Mail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 4000
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Studded Leather Armor
Key = 
id name = Studded Leather Armor
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Studded Leather Armor|1
Key = 
id name = Studded Leather Armor +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Studded Leather Armor|2
Key = 
id name = Studded Leather Armor +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Studded Leather Armor|3
Key = 
id name = Studded Leather Armor +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Studded Leather Armor|4
Key = 
id name = Studded Leather Armor +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Studded Leather Armor|5
Key = 
id name = Studded Leather Armor +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Svirfneblin Chain Mail
Key = 
id name = Svirfneblin Chain Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 15
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -8
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Svirfneblin Chain Mail|1
Key = 
id name = Svirfneblin Chain Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 415
hands to carry = 0
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -8
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

// shields: key 901 - 1000

\(BEGIN)
name = Buckler
Key = 
id name = Buckler
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Buckler|1
Key = 
id name = Buckler +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 450
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Buckler|2
Key = 
id name = Buckler +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 900
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Buckler|3
Key = 
id name = Buckler +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1440
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Buckler|4
Key = 
id name = Buckler +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2160
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Buckler|5
Key = 
id name = Buckler +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Buckler
Key = 
id name = Drow Buckler +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 450
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Buckler + 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Buckler|1
Key = 
id name = Drow Buckler +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 900
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Buckler +2
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Buckler|2
Key = 
id name = Drow Buckler +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1440
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Buckler +3
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Buckler|3
Key = 
id name = Drow Buckler +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2160
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Buckler +4
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Drow Buckler|4
Key = 
id name = Drow Buckler +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Buckler +5
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Shield
Key = 
id name = Shield
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Shield|1
Key = 
id name = Shield +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 500
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Shield|2
Key = 
id name = Shield +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Shield|3
Key = 
id name = Shield +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1600
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Shield|4
Key = 
id name = Shield +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2400
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Shield|5
Key = 
id name = Shield +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3500
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Silver Shield
Key = 
id name = Silver Shield +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3200
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_Reflect,3
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Silver Shield|1
Key = 
id name = Silver Shield +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 7000
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_Reflect,4
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

// potions: key 1001 - 1100

\(BEGIN)
name = Potion
Key = 
id name = Potion of Healing
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 16
hands to carry = 1
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = itemPotionHealing
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Potion|1
Key = 
id name = Potion of Extra Healing
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 32
hands to carry = 1
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 3
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Potion|1a
Key = 
id name = Potion of Extra Healing
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 32
hands to carry = 1
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 3
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Potion|1b
Key = 
id name = Potion of Extra Healing
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 32
hands to carry = 1
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 3
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Potion|2
Key = 
id name = Potion of Invisibility
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 20
hands to carry = 1
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = itemPotionInvisibility
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Potion|3
Key = 
id name = Potion of Speed
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 19
hands to carry = 1
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = itemPotionSpeed
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Potion|4
Key = 
id name = Potion of Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 58
hands to carry = 1
class = fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = itemPotionGiantStrength
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Potion|5
Key = 
id name = Antidote
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 20
hands to carry = 1
class = Cleric + fighter + Paladin + ranger + thief + Druid + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Potion|6
Key = 
id name = Elixir of Youth
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 20
hands to carry = 1
class = Cleric + fighter + Paladin + ranger + thief + Druid + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = 
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

// rings: key 1101 - 1200

\(BEGIN)
name = Ring
Key = 
id name = Ring
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 100
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|1
Key = 
id name = Ring of Vulnerability
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 3
AC bonus = 10
attack bonus = 0
experience = 0
encumbrance = 1
cursed = yes
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|2
Key = 
id name = Ring of Prot +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|3
Key = 
id name = Ring of Prot +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2500
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|4
Key = 
id name = Ring of Prot +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|5
Key = 
id name = Ring of Prot +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3500
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|6
Key = 
id name = Ring of Prot +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 4000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|7
Key = 
id name = Ring of Invisiblity
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1500
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = item_RingOfInvisibility,1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|8
Key = 
id name = Ring of Protection From Evil
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = item_RingOfProtectionFromEvil,1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|9
Key = 
id name = Ring of Wizardry
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 10000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = item_RingOfWizardry,1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|10
Key = 
id name = Ring of Cold Resistance
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 200
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = item_RingOfColdResistance,1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|11
Key = 
id name = Ring of Electric Immunity
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 200
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = item_RingOfElectricalImmunity,1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|12
Key = 
id name = Ring of Fire Resistance
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 200
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = item_RingOfFireResistance,1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Ring|13
Key = 
id name = Ring of Blinking
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 200
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGERS
bundle quantity = 1
Special Ability = item_RingOfBlinking
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

// scrolls: key 1201 - 1300

\(BEGIN)
name = Scroll
Key = 
id name = Scroll of Hold Monster
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 100
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Hold Monster
spell level = 5
spell class = MU
\(END)

\(BEGIN)
name = Scroll|1
Key = 
id name = Scroll of Fire Touch
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 100
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Fire Touch
spell level = 5
spell class = MU
\(END)

\(BEGIN)
name = Scroll|2
Key = 
id name = Scroll of Minor Globe of Invulnerability
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 100
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Minor Globe of Invulnerability
spell level = 4
spell class = MU
\(END)

\(BEGIN)
name = Scroll|3
Key = 
id name = Scroll of Death Spell
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 120
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Death Spell
spell level = 6
spell class = MU
\(END)

\(BEGIN)
name = Scroll|4
Key = 
id name = Scroll of Globe of Invulnerability
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 120
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Globe of Invulnerability
spell level = 6
spell class = MU
\(END)

\(BEGIN)
name = Scroll|5
Key = 
id name = Scroll of Stone to Flesh
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 120
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Stone to Flesh
spell level = 6
spell class = MU
\(END)

\(BEGIN)
name = Scroll|6
Key = 
id name = Scroll of Delayed Blast Fireball
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 140
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Delayed Blast Fireball
spell level = 7
spell class = MU
\(END)

\(BEGIN)
name = Scroll|7
Key = 
id name = Scroll of Monster Summoning
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 180
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Monster Summoning VII
spell level = 9
spell class = MU
\(END)

\(BEGIN)
name = Scroll|8
Key = 
id name = Scroll of Power Word, Kill
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 180
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Power Word, Kill
spell level = 9
spell class = MU
\(END)

\(BEGIN)
name = Scroll|9
Key = 
id name = Scroll of Restoration
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 140
hands to carry = 1
class = Cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Restoration
spell level = 7
spell class = Cleric
\(END)

\(BEGIN)
name = Scroll|10
Key = 
id name = Scroll of Resurrection
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 140
hands to carry = 1
class = Cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Resurrection
spell level = 7
spell class = Cleric
\(END)

\(BEGIN)
name = Scroll|11
Key = 
id name = Scroll of Destruction
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 140
hands to carry = 1
class = Cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Destruction
spell level = 7
spell class = Cleric
\(END)

\(BEGIN)
name = Scroll|12
Key = 
id name = Scroll of Energy Drain
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 140
hands to carry = 1
class = Cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Energy Drain
spell level = 7
spell class = Cleric
\(END)

\(BEGIN)
name = Scroll|13
Key = 
id name = Scroll of Blade Barrier
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 120
hands to carry = 1
class = Cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Blade Barrier
spell level = 6
spell class = Cleric
\(END)

\(BEGIN)
name = Scroll|14
Key = 
id name = Scroll of Magic Missile
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 20
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Magic Missile
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Scroll|15
Key = 
id name = Scroll of Mirror Image
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 40
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Mirror Image
spell level = 2
spell class = MU
\(END)

\(BEGIN)
name = Scroll|16
Key = 
id name = Scroll of Stinking Cloud
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 40
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Stinking Cloud
spell level = 2
spell class = MU
\(END)

\(BEGIN)
name = Scroll|17
Key = 
id name = Scroll of Haste
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 60
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Haste
spell level = 3
spell class = MU
\(END)

\(BEGIN)
name = Scroll|18
Key = 
id name = Scroll of Lightning Bolt
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 60
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = Lightning Bolt
spell level = 3
spell class = MU
\(END)

\(BEGIN)
name = Scroll|19
Key = 
id name = Scroll of Protection From Dragon Breath
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 60
hands to carry = 1
class = thief + MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
scribtable = yes
can drop = yes
number of charges = 1
recharge rate = never
spell effect = itemScrollImmuneDragonBreath
spell level = 1
spell class = MU
\(END)

// wands: key 1301 - 1400

\(BEGIN)
name = Wand
Key = 
id name = Wand of Fireballs
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 640
hands to carry = 1
class = MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 20
recharge rate = never
spell effect = Fireball
spell level = 3
spell class = MU
\(END)

\(BEGIN)
name = Wand|1
Key = 
id name = Wand of Ice Storm
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 800
hands to carry = 1
class = MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 20
recharge rate = never
spell effect = Ice Storm
spell level = 4
spell class = MU
\(END)

\(BEGIN)
name = Wand|2
Key = 
id name = Wand of Lightning
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 640
hands to carry = 1
class = MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 20
recharge rate = never
spell effect = Lightning Bolt
spell level = 3
spell class = MU
\(END)

\(BEGIN)
name = Wand|3
Key = 
id name = Wand of Magic Missiles
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1400
hands to carry = 1
class = MU + Cleric + Druid + fighter + ranger + paladin + thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 25
recharge rate = never
spell effect = Magic Missile
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Wand|4
Key = 
id name = Wand of Paralysis
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1000
hands to carry = 1
class = MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 20
recharge rate = never
spell effect = Hold Monster
spell level = 5
spell class = MU
\(END)

// miscellaneous: key 1401 - 1500

\(BEGIN)
name = Belt
Key = 
id name = Belt
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 3
cursed = no
non lethal = no
readied location = WAIST
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Belt|1
Key = 
id name = Belt of Prot +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 6000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 3
cursed = no
non lethal = no
readied location = WAIST
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Boots
Key = 
id name = Boots
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = FEET
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Boots|1
Key = 
id name = Boots of Speed
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 800
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = FEET
bundle quantity = 1
Special Ability = item_BootsOfSpeed,1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bracers
Key = 
id name = Bracers AC 6
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2400
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = ARMS
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bracers|1
Key = 
id name = Bracers AC 4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3600
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -6
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = ARMS
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Bracers|2
Key = 
id name = Bracers AC 2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4800
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -8
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = ARMS
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Cloak
Key = 
id name = Cloak
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Cloak|1
Key = 
id name = Cloak of Displacement
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3500
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK
bundle quantity = 1
Special Ability = item_CloakOfDisplacement,1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Cloak|2
Key = 
id name = Cloak of Prot +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Cloak|3
Key = 
id name = Cloak of Prot +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 4000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Cloak|4
Key = 
id name = Cloak of Prot +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 6000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Cloak|5
Key = 
id name = Cloak of Prot +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 8000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Cloak|6
Key = 
id name = Cloak of Prot +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 10000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Empty Bottle
Key = 
id name = Empty Bottle
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1
hands to carry = 1
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Gauntlets
Key = 
id name = Gauntlets of Ogre Power
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 3000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = HANDS
bundle quantity = 1
Special Ability = item_GauntletsOgrePower,1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Girdle
Key = 
id name = Girdle
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 25
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Girdle|1
Key = 
id name = Girdle of Hill Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 500
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,19
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Girdle|2
Key = 
id name = Girdle of Stone Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,20
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Girdle|3
Key = 
id name = Girdle of Frost Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 2000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,21
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Girdle|4
Key = 
id name = Girdle of Fire Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 4000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,22
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Girdle|5
Key = 
id name = Girdle of Cloud Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 8000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,23
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Girdle|6
Key = 
id name = Girdle of Storm Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 16000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,24
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Girdle|7
Key = 
id name = Girdle of Titan Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 32000
hands to carry = 0
class = Cleric + thief + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,25
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Glasses
Key = 
id name = Eyes of Charming
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 960
hands to carry = 0
class = MU
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = FACE
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 0
recharge rate = daily
spell effect = itemEyesCharming
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Mirror
Key = 
id name = Mirror
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4
hands to carry = 1
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_Reflect,1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Necklace
Key = 
id name = Necklace of Missiles
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 7
cost = 120
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = NECK
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 7
recharge rate = never
spell effect = itemNecklaceMissiles
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Parchment
Key = 
id name = Parchment
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1
hands to carry = 1
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Periapt
Key = 
id name = Periapt of Health
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 400
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = NECK
bundle quantity = 1
Special Ability = item_Periapt
weapon type = not weapon
ammo type = 
usable = yes
scribtable = no
can drop = yes
number of charges = 1
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Robe
Key = 
id name = Robe
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BODY
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Stone
Key = 
id name = Stone of Good Luck
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1000
hands to carry = 0
class = MU + Cleric + thief + fighter + Paladin + ranger + Druid
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = PACK
bundle quantity = 1
Special Ability = item_StoneOfGoodLuck,1
Special Ability = itemSlot_Pack, stone
weapon type = not weapon
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = Vial
Key = 
id name = Vial of Holy Water
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 5
hands to carry = 1
class = any
small/medium damage dice = 1D0 + 0
large damage dice = 1D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HolyWater,1
weapon type = thrown only
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

// monster items: key 1501 - 1600

\(BEGIN)
name = Azer Mallet
Key = 
id name = Azer Mallet
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 1
class = Cleric + fighter + Paladin + ranger
small/medium damage dice = 1D6 + 2
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
scribtable = no
can drop = yes
number of charges = 0
recharge rate = never
spell effect = none
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterBeholderCharm
Key = 
id name = monsterBeholderCharm
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|BeholderCharm
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterBeholderSleep
Key = 
id name = monsterBeholderSleep
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|BeholderSleep
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterBeholderFleshToStone
Key = 
id name = monsterBeholderFleshToStone
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|BeholderFleshtoStone
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterBeholderFear
Key = 
id name = monsterBeholderFear
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|BeholderFear
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterBeholderSlow
Key = 
id name = monsterBeholderSlow
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|BeholderSlow
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterClericCauseBlindness
Key = 
id name = monsterClericCauseBlindness
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterClericCauseBlindness
spell level = 1
spell class = Cleric
\(END)

\(BEGIN)
name = monsterClericCauseDisease
Key = 
id name = monsterClericCauseDisease
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterClericCauseDisease
spell level = 1
spell class = Cleric
\(END)

\(BEGIN)
name = monsterClericCauseLightWounds
Key = 
id name = monsterClericCauseLightWounds
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterClericCauseLightWounds
spell level = 1
spell class = Cleric
\(END)

\(BEGIN)
name = monsterClericCauseSeriousWounds
Key = 
id name = monsterClericCauseSeriousWounds
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterClericCauseSeriousWounds
spell level = 1
spell class = Cleric
\(END)

\(BEGIN)
name = monsterClericFlameStrike
Key = 
id name = monsterClericFlameStrike
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterClericFlameStrike
spell level = 1
spell class = Cleric
\(END)

\(BEGIN)
name = monsterClericHoldPerson
Key = 
id name = monsterClericHoldPerson
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterClericHoldPerson
spell level = 1
spell class = Cleric
\(END)

\(BEGIN)
name = monsterClericProtectionFromGood
Key = 
id name = monsterClericProtectionFromGood
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterClericProtectionFromGood
spell level = 1
spell class = Cleric
\(END)

\(BEGIN)
name = monsterClericSilence
Key = 
id name = monsterClericSilence
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterClericSilence
spell level = 1
spell class = Cleric
\(END)

\(BEGIN)
name = monsterClericSlayLiving
Key = 
id name = monsterClericSlayLiving
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterClericSlayLiving
spell level = 1
spell class = Cleric
\(END)

\(BEGIN)
name = monsterClericSticksToSnakes
Key = 
id name = monsterClericSticksToSnakes
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterClericSticksToSnakes
spell level = 1
spell class = Cleric
\(END)

\(BEGIN)
name = monsterDragonBreathAcid
Key = 
id name = monsterDragonBreathAcid
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,acid
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = its breath|monsterDragonBreathAcid
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterDragonBreathCold
Key = 
id name = monsterDragonBreathCold
launch sound = none
hit sound = none
miss sound = none
missile sprite = spell_missile_ConeOfCold.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 7
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,cold
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = its breath|monsterDragonBreathCold
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterDragonBreathColdSilver
Key = 
id name = monsterDragonBreathColdSilver
launch sound = none
hit sound = none
miss sound = none
missile sprite = spell_missile_ConeOfCold.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 7
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,coldsilver
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = its breath|monsterDragonBreathColdSilver
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterDragonBreathFire
Key = 
id name = monsterDragonBreathFire
launch sound = none
hit sound = none
miss sound = none
missile sprite = spell_missile_Fireball.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 9
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,fire
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = its breath|monsterDragonBreathFire
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterDragonBreathLightning
Key = 
id name = monsterDragonBreathLightning
launch sound = none
hit sound = none
miss sound = none
missile sprite = spell_missile_LightningBolt.png,0,8,48,48,1,1,4
hit sprite = none
ROF per round = 1.000000
combat range = 10
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,lightning
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = its breath|monsterDragonBreathLightning
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterDragonBreathPoison
Key = 
id name = monsterDragonBreathPoison
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 4
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,poison
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = its breath|monsterDragonBreathPoison
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterGiantSlugSpit
Key = 
id name = monsterGiantSlugSpit
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 99
recharge rate = never
spell effect = monsterGiantSlugSpit
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterHellHoundBreath
Key = 
id name = monsterHellHoundBreath
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = its breath|monsterHellHoundBreath
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterMageCharmMonster
Key = 
id name = monsterMageCharmMonster
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterMageCharmMonster
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterMageFireball
Key = 
id name = monsterMageFireball
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterMageFireball
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterMageHoldMonster
Key = 
id name = monsterMageHoldMonster
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterMageHoldMonster
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterMageHoldPerson
Key = 
id name = monsterMageHoldPerson
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterMageHoldPerson
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterMageIceStorm
Key = 
id name = monsterMageIceStorm
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterMageIceStorm
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterMageMagicMissile
Key = 
id name = monsterMageMagicMissile
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterMageMagicMissile
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterMageMirrorImage
Key = 
id name = monsterMageMirrorImage
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterMageMirrorImage
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterMageSleep
Key = 
id name = monsterMageSleep
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterMageSleep
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterMageStinkingCloud
Key = 
id name = monsterMageStinkingCloud
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = a spell|monsterMageStinkingCloud
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterMedusaFleshToStone
Key = 
id name = monsterMedusaFleshToStone
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 5
recharge rate = never
spell effect = its gaze|monsterMedusaFleshToStone
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterMindBlast
Key = 
id name = monsterMindBlast
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
class = any
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
scribtable = no
can drop = no
number of charges = 1
recharge rate = never
spell effect = monsterMindBlast
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = monsterPoisonCloud
Key = 
id name = monsterPoisonCloud
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
class = fighter
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = no
scribtable = no
can drop = no
number of charges = 0
recharge rate = never
spell effect = monsterPoisonCloud
spell level = 1
spell class = MU
\(END)

\(BEGIN)
name = $$Help
Key = -2
Special Ability = Date,"June 22, 2012"
Special Ability = Version, ".9882"
Special Ability = Updates9763, "added SAs to Drow Whips, corrected Spiritual Hammer, corrected MU scrolls so thieves can use"
Special Ability = Updates9851, "updated spell name change for monsterCleric and monsterMage items, fixed beholder and hell hound items"
Special Ability = Updates9855, "added Antidote & Poison Dart"
Special Ability = Updates9871, "implemented new slots scheme; added periapt of health, ring of cold resistance, ring of electrical immunity, ring of fire resistance, ring of blinking, elixir of health, scroll of prot. from dragon breath"
Special Ability = Updates9882, "location carried changed to readied location, formatted layout""
\(END)

