// Monster database file
// The line above **must** be the first line of the monsters file!!!
//
//	Total validation is performed when reading this data. Nothing you do can cause the program to crash.  It may spit error messages and quit for lack of something decent to do but it will not crash or do unexpected things. It shouldn't anyway. If it does, please let us know.
//
//	The first item has the name "template" and will be ignored.  You can use it as a 'template'.  Copy it to the bottom of the file and edit the copy to add your item to the database.
//
//	Each line is of the form    name = value (value may be omitted)
//	eg:   
//		Special Ability = 
//	This line will be interpreted as setting 'Special Ability' to the empty string.  This is commonly the default so in many cases it is the same as omitting the line entirely.
//
//	White space is a bit important.  Because names and values can contain blanks.  So the rule is....leading and trailing whitespace are ignored.  So, for example:
//		attack bonus         =     3         <cr>
//		attack bonus=3<cr>
//	are equivalent.  But
//		attack    bonus = 3
//		attack bonus = 3
//	are different.
//
//	Lines starting with two slashes are comment lines.  Like this one.
//
//	Attribute names are case-insensitive.  
//		Name = Wimpy Axe
//		namE = Wimpy Axe
//		NAME = Wimpy Axe
//	are equivalent.
//	Text values retain their case.  Values with enumerated possibilities are case-insensitive.  Example  cLaSs = PaLaDiN     + FiGhTeR+ThIeF
//
//	File names can use the UNIX syntax with slashes because the backslash is used to escape special characters and it gets ugly to put double backslashes everywhere.  If you like to use backslashes you may. We will accept either.  Even mixed in a single filename.
//	Example:    C:/UAF\\src\\guild of ravens/release1/beta\\art/barkeep.bmp
//
//	Item definitions are delimited by \(BEGIN) ........ \(END) which must start in column 1.  This ain't free format. You get what you pay for.  
//
//  ************ Now for the interesting part  ***********
//	Each monster is defined by the following fields:
//
//	Name (text, required - monster record ignored if missing or blank).
//	Each monster must have a uniue name.  You may add a qualifier to a name to make it unique.  For example:
//		Kobald
//		Kobald|Mean
//		Kobald|Kind
//	The qualifier is only used when editing a design.  The qualifier is discarded when the binary files for the design are created.  But the unique name is necessary during the design stage to allow unambiguous references to the monsters.  During gameplay they are identified by a binary integer 'key' so there is no confusion between the three Kobalds.
//	Default - none.  Missing name will cause entire monster to be skipped.
//	eg:
//		name = Blue legged pussycat
//
//	Icon  (icon image file used during combat, or "default",  or "none")
//	A typical combat icon is 1x1 with 2 48x48 pixel frames. Both frames should face to the right and be on the same row. The left frame will be the 'ready' pose, and the right will be the 'attack' pose.
//	comma-separated text format: 
//		filename,delay,num frames, frame width, frame height, style
//			filename can be blank to use DEFAULT or "none"
//			delay in millisecs where 1 sec=1000 ms (should be 0 for monsters)
//			num frames is total frames in image
//			width is pixel width of single frame in image, should be 48 for monsters
//			height is pixel height, should be 48 for monsters
//			style is animation style, should be 0 for monsters
//	The only values that actually change should be filename and num frames.
//	Default - "DEFAULT"
//	eg: 
//		icon = c:\sprites\kobold.bmp,0,2,48,48,0
//
//	Hit Sound File (text, WAV file played when monster hits opponent, or Deault, or None)
//	Default - DEFAULT
//	eg:
//		hit sound = sound_Hit.wav
//
//	Miss Sound File (text, WAV file played when monster misses opponent, or default, or None)
//	Default - DEFAULT
//	eg:
//		miss sound = DEFAULT
//
//	Move Sound File (text, WAV file played when monster moves, or default, or None)
//	Default - DEFAULT
//	eg:
//		move sound = DEFAULT
//
//	Death Sound File (text, WAV file played when monster dies, or default, or None)
//	Default - DEFAULT
//	eg:
//		death sound = DEFAULT
//
//	Intelligence (integer)
//	Default - 0
//	eg:
//		intelligence = 10
//
//	Armor class (integer)
//	Default - 0
//	eg:
//		armor class = -1
//
//	Movement rate (int, max character move rate is 12)
//	Default - 1
//	eg:
//		movement rate = 3
//
//	Hit dice (real number of dice)
//	Default - 2.71828
//	eg:
//		hit dice = 2
//
//	Hit dice bonus (integer)
//	Default - 0
//	eg:
//		hit dice bonus = 2
//
//	Treat HD as hit points
//	If true, the 'Hit Dice' value is treated as actual hitpoints value instead of how many dice to roll to determine hitpoints.
//	Default - false
//	eg:
//		treat HD as hit points = true
//
//	THACO (integer)
//	Default - 10
//	eg:
//		THAC0 = 14
//
//	Magic Resistance (integer)
//	Default - 0
//	eg:
//		magic resistance = 3
//
//	Size (small, medium, large)
//	Default - small
//	eg:
//	size = medium
//
//	Morale (integer)
//	Default - 0
//	eg:
//		morale = 3
//
//	Experience point value (integer)
//	Default - 0
//	eg:
//		experience point value = 20
//
//	Special Ability - names of Special Abilities (consult the special ability database in specialAbilties.txt)
//	Note that these are cumulative and should be listed one to a line.
//	Default - none
//	eg:
//		Special Ability = SA_Bless
//		Special Ability = monsterPoisonousBite
// 
//	Class (compared to classes permitted for each item to determine if an item can be readied by this monster, compared to legal classes from Class database
//	Default - none
//	eg:
//		Class = Fighter
//
//	Form (combinable - none, mammal, animal, snake, giant, large (even if icon is 1x1)
//	Default - mammal
//	eg:
//		form = animal + giant + snake
//
//	Penalty (combinable - none, DwarfAC, GnomeAC, DwarfTHACO, GnomeTHACO, RangerDmg
//	Default - none
//	eg:
//		penalty = dwarfac + rangerdmg
//
//	Immunity (combinable - none, poison, death magic, confusion, vorpal wpn)
//	Default - none
//	eg:
//		immunity = confusion + poison
//
//	Misc Options (combinable - none, can be held/charmed, affected by dispel evil)
//	Default = none
//	eg:
//		misc options = affected by dispel evil
//
//	Item (text, name of item that is added to monster's inventory
//	Default - none
//	Add multiple items by using multiple 'item = <name>' lines
//	eg:
//		item = Long Sword
//
//	Attack (text, attack dice)
//	Attack dice formatted as: dice sides,nbr dice,bonus per roll, message the attack message is limited to 20 characters
//	Default - none
//	Add multiple attacks by using multiple 'attack = <data>' lines
//	eg:
//		Attack = 4,1,0,attacks
//
//	Undead (text, the undead type)
//	Default - none
//	Choose one of: none, Skeleton, Zombie, Ghoul, Shadow, Wight, Ghast, Wraith, Mummy, Spectre, Vampire, Ghost, Lich, Special
//	eg:
//		Undead = Skeleton
//

\(BEGIN)
name = template
icon file = DEFAULT
miss sound = DEFAULT
hit sound = DEFAULT
move sound = DEFAULT
death sound = DEFAULT
intelligence = 0
armor class = 0
movement rate = 0
hit dice = 0.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 0
experience point value = 0
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = none
Undead = none
\(END)

\(BEGIN)
name = Air Elemental
icon file = icon_AirElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 36
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 10,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Ancient Fighter
icon file = icon_AncientFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 9
movement rate = 12
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 14
magic resistance = 0
size = medium
morale = 37
experience point value = 1111
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Human
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 2,1,0,hits,
Undead = none
\(END)

\(BEGIN)
name = Azer
icon file = icon_Azer.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 9
armor class = 2
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 17
magic resistance = 0
size = medium
morale = 45
experience point value = 185
Special Ability = monsterLevel,4
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_ElementalVulnerability,cold
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Azer Mallet
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Badger
icon file = icon_Badger.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 4
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 35
Special Ability = monsterLevel,2
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 3,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Baluchitherium
icon file = icon_Baluchitherium.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 5
movement rate = 12
hit dice = 14.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 4256
Special Ability = monsterLevel,14
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,5,0,attacks,
attack = 4,5,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Basilisk
icon file = icon_Basilisk.png,0,2,96,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 4
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 13
magic resistance = 0
size = medium
morale = 35
experience point value = 1200
Special Ability = monsterLevel,6
Class = Fighter
Race = Monster
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = monsterMedusaFleshToStone
attack = 10,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Beholder
icon file = icon_Beholder.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 16
armor class = 0
movement rate = 3
hit dice = 65.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 7
magic resistance = 245
size = large
morale = 50
experience point value = 14200
Special Ability = monsterLevel,15
Special Ability = monster_BeholderAttacks,5
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = confusion + vorpal weapon + none
Misc Options = none
item = monsterBeholderCharm
item = monsterBeholderFear
item = monsterBeholderFleshToStone
item = monsterBeholderSleep
item = monsterBeholderSlow
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Black Dragon
icon file = icon_BlackDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 3
movement rate = 12
hit dice = 35.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 40
experience point value = 930
Special Ability = DragonFearAdj,5
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Special Ability = range,6
Special Ability = rangeDragon,Black Dragon
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathAcid
item = monsterDragonBreathAcid
item = monsterDragonBreathAcid
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 6,3,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Black Pudding
icon file = icon_BlackPudding.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveSuction.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 6
movement rate = 6
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = medium
morale = 50
experience point value = 1910
Special Ability = monsterLevel,10
Special Ability = monster_ElementalImmunity,electricity
Special Ability = monster_WeaponImmunity,999
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = vorpal weapon + none
Misc Options = none
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Blue Dragon
icon file = icon_BlueDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 2
movement rate = 9
hit dice = 45.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 8
magic resistance = 0
size = large
morale = 40
experience point value = 2140
Special Ability = DragonFearAdj,5
Special Ability = monsterLevel,11
Special Ability = monster_CombatantAlignment,evil
Special Ability = range,6
Special Ability = rangeDragon,Blue Dragon
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathLightning
item = monsterDragonBreathLightning
item = monsterDragonBreathLightning
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 8,3,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Boobrie
icon file = icon_Boobrie.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 5
movement rate = 15
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1400
Special Ability = IsImmunePoison
Special Ability = monsterLevel,9
Class = Fighter
Race = Monster
form = animal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Boring Beetle
icon file = icon_BoringBeetle.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 3
movement rate = 6
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 190
Special Ability = monsterLevel,5
Class = Fighter
Race = Monster
form = animal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,5,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Brass Dragon
icon file = icon_BrassDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 2
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 13
magic resistance = 0
size = large
morale = 45
experience point value = 2000
Special Ability = DragonFearAdj,5
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,good
Special Ability = range,6
Special Ability = rangeDragon,Brass Dragon
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathSleepGas
item = monsterDragonBreathSleepGas
item = monsterDragonBreathFearGas
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 4,4,0,bites,
Undead = none
\(END)
// A brass dragon has two breath weapons: a cone of sleep gas 70' long, 5' wide at the dragon's mouth, and 20' wide at its end; or a cloud of blistering desert heat 50' long, 40' wide, and 20' high. Creatures caught in the gas, regardless of Hit Dice or level, must save vs. breath weapon for half (12d4+6). A brass dragon casts its spells and uses its magical abilities at 6th level, plus its combat modifier. At birth, brass dragons can speak with animals freely, and are immune to fire and heat.

\(BEGIN)
name = Bronze Dragon
icon file = icon_BronzeDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 16
armor class = 0
movement rate = 9
hit dice = 10
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 11
magic resistance = 0
size = large
morale = 45
experience point value = 3000
Special Ability = DragonFearAdj,5
Special Ability = monsterLevel,10
Special Ability = monster_CombatantAlignment,good
Special Ability = range,6
Special Ability = rangeDragon,Bronze Dragon
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathLightning
item = monsterDragonBreathLightning
item = monsterDragonBreathLightning
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 6,4,0,bites,
Undead = none
\(END)
// The attack of a bronze dragon is either a claw/claw/bite or either of two breath weapons - a bolt of lightning 10" long' and \12" wide, or a repulsion gas cloud 2" long by 3" wide by 3" high which affects those within it just as a repulsion spell (move away from the dragon for 6 melee rounds unless a saving throw versus dragon breath is made).


\(BEGIN)
name = Brown Bear
icon file = icon_BrownBear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 425
Special Ability = monsterLevel,6
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,monsterBearHug1
attack = 6,1,0,attacks,monsterBearHug2
attack = 8,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Bugbear
icon file = icon_BugBear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 5
movement rate = 9
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 16
magic resistance = 0
size = large
morale = 30
experience point value = 185
Special Ability = monsterLevel,4
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = large + none
penalty = GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Battle Axe
item = Short Sword
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Bulette
icon file = icon_Bulette.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 1
armor class = -2
movement rate = 14
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 27
experience point value = 2732
Special Ability = monsterLevel,8
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 12,4,0,bites,
attack = 6,3,0,attacks,
attack = 6,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Carrion Crawler
icon file = icon_CarrionCrawler.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 3
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 16
magic resistance = 0
size = large
morale = 35
experience point value = 629
Special Ability = monsterLevel,3
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
Undead = none
\(END)

\(BEGIN)
name = Centaur
icon file = icon_Centaur.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 18
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 135
Special Ability = monsterLevel,4
Class = Fighter
Race = Monster
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Cloud Giant
icon file = icon_CloudGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 0
movement rate = 15
hit dice = 12.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 9
magic resistance = 0
size = large
morale = 45
experience point value = 5274
Special Ability = monsterLevel,14
Class = Fighter
Race = Monster
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 10,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Cockatrice
icon file = icon_Cockatrice.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 6
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = small
morale = 35
experience point value = 435
Special Ability = monsterLevel,6
Class = Fighter
Race = Monster
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,bites,Flesh to Stone
Undead = none
\(END)

\(BEGIN)
name = Copper Dragon
icon file = icon_CopperDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 1
movement rate = 9
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 15
size = large
morale = 45
experience point value = 2500
Special Ability = DragonFearAdj,5
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,good
Special Ability = range,6
Special Ability = rangeDragon,Copper Dragon
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathSlowGas
item = monsterDragonBreathSlowGas
item = monsterDragonBreathAcid
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 4,5,0,bites,
Undead = none
\(END)
// A copper dragon's breath is either a cloud of slow gas 30' long, 20' wide, and 20' high or a spurt of acid 70' long and 5' wide. Creatures caught in the gas must save vs. breath weapon or be slowed for three minutes per age level of the dragon. Creatures caught in the acid take damage, save vs. breath weapon for half (12d6+6).

\(BEGIN)
name = Dire Wolf
icon file = icon_DireWolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 18
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 17
magic resistance = 0
size = medium
morale = 35
experience point value = 135
Special Ability = monsterLevel,4
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Displacer Beast
icon file = icon_DisplacerBeast.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 4
movement rate = 15
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 50
experience point value = 975
Special Ability = monsterLevel,12
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Displacement,monster
Class = Fighter
Race = Monster
form = animal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Dracolich
icon file = icon_Dracolich.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 18
armor class = -2
movement rate = 12
hit dice = 10
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 9
magic resistance = 0
size = large
morale = 30
experience point value = 2000
Special Ability = monsterLevel,10
Special Ability = monster_CombatantAlignment,evil
Special Ability = DragonFearAdj,5
Special Ability = range,6
Special Ability = rangeDragon,Black Dragon
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathAcid
item = monsterDragonBreathAcid
item = monsterDragonBreathAcid
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 6,3,0,bites,
Undead = Lich
\(END)

\(BEGIN)
name = Dracolisk
icon file = icon_Dracolisk.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 3
movement rate = 9
hit dice = 7
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 13
magic resistance = 0
size = large
morale = 30
experience point value = 2620
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 4,3,0,bites,
Undead = none
\(END)
// This 6-legged horror can attack with its taloned forelegs and deliver vicious bites. In addition, it can spit a 1 /2" wide stream of acid up to 3"distance. hits causing 4-24 (4d6)p oints of damage, half-damage if save vs. breath weapon issuccessful.
// Chances of meeting the gaze of a dracolisk or any large creature using a gaze weapon are as follows (add 1 if the creature is man-sized, such as a medusa, and 2 if the creature is small): Character is -
// Completely surprised 9in 10
// Surprised 7in 10
// Viewing monster 5 in 10
// Attacking normally 3 i n 10
// Avoiding gaze 1 in 10

\(BEGIN)
name = Drider
icon file = icon_Drider.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 3
movement rate = 12
hit dice = 6
treat HD as hit points = yes
hit dice bonus = 6
THAC0 = 14
magic resistance = 15
size = large
morale = 30
experience point value = 1150
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,0,attacks,
Undead = none
\(END)
// A drider appears to be a cross between a giant spider and a drow. The torso, head, and arms of a pale, bloated drow sprout 8 spider legs. Due to the bloated form. it is impossible to distinguish the sex of a drider, but 60% of those encountered will be female.
// A drider retains whatever drow abilities it possessed before the transformation; therefore, all driders have magical or clerical ability, the type depending on whether they are male or female. Female driders have clerical abilities equal to a 6th or 7th level cleric; male driders have the magic abilityof a 6th, 7th. or 8th level magic-user. In addition, a drider has the natural spell ability of a drow and is thus able to cast the following spells once per day: dancing lights, darkness, detect magic, faerie fire, know alignment. and levitate. Female driders can also cast clairvoyance, detect lie. dispel magic, and suggestion spells once per day.
// In combat, all dridersfight as 7 hit dice monsters, typically using swords or axes, though many carry bows strapped to their backs. A drider may also attack with its bite (for 1-4 points of damage). Those bitten must save vs. poison at -2 or be paralyzed by the drider's spittle for 1-2 turns. Driders are outcasts from drow communities and thus bear them no great love. They are seldom found in numbers, preferring to work alone. Driders will be accompanied by 2-12 huge spiders 10% of the time. Generally living underground, theywill often stalktheir victims until the right opportunity for a kill presents itself. Their diet consists mainly of the blood of their victims, as they have acquired a spider's tastes.

\(BEGIN)
name = Drow Champion
icon file = icon_DrowChampion.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 68
size = medium
morale = 40
experience point value = 450
Special Ability = IsPerson,drow
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
Class = Fighter
Race = Drow
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Drow Buckler|2
item = Drow Chain|2
item = Drow Long Sword|2
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Drow Cleric
icon file = icon_DrowCleric.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 15
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 58
size = medium
morale = 40
experience point value = 250
Special Ability = IsPerson,drow
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
Class = Cleric
Race = Drow
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Drow Buckler|1
item = Drow Chain|1
item = Drow Mace|1
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericProtectionFromGood
item = monsterClericHoldPerson
item = monsterClericSilence
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Drow Fighter
icon file = icon_DrowFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 52
size = medium
morale = 40
experience point value = 100
Special Ability = IsPerson,drow
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
Class = Fighter
Race = Drow
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Drow Buckler
item = Drow Chain
item = Drow Long Sword
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Drow Priestess
icon file = icon_DrowPriestess.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 15
hit dice = 11.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 72
size = medium
morale = 40
experience point value = 250
Special Ability = IsPerson,drow
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
Class = Cleric
Race = Drow
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Drow Buckler|2
item = Drow Chain|2
item = Drow Whip|2
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericProtectionFromGood
item = monsterClericProtectionFromGood
item = monsterClericHoldPerson
item = monsterClericHoldPerson
item = monsterClericSilence
item = monsterClericSilence
item = monsterClericCauseBlindness
item = monsterClericCauseBlindness
item = monsterClericCauseDisease
item = monsterClericCauseDisease
item = monsterClericCauseSeriousWounds
item = monsterClericCauseSeriousWounds
item = monsterClericSticksToSnakes
item = monsterClericFlameStrike
item = monsterClericSlayLiving
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Drow Warrior
icon file = icon_DrowWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 15
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 60
size = medium
morale = 40
experience point value = 250
Special Ability = IsPerson,drow
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
Class = Fighter
Race = Drow
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Drow Buckler|1
item = Drow Chain|1
item = Drow Long Sword|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Duergar Fighter
icon file = icon_DuergarFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 19
magic resistance = 0
size = small
morale = 35
experience point value = 80
Special Ability = IsImmunePoison,duergar
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_SpellImmunity
Special Ability = race_ShortSaveBonus,duergar
Class = Fighter
Race = Duergar
form = mammal + none
penalty = none
immunity = poison + none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield
item = Military Pick
item = Hammer
item = Spear
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Duergar Veteran
icon file = icon_DuergarVeteran.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 17
magic resistance = 0
size = small
morale = 35
experience point value = 160
Special Ability = IsImmunePoison,duergar
Special Ability = IsPerson,monster
Special Ability = monsterLevel,4
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_SpellImmunity
Special Ability = race_ShortSaveBonus,duergar
Class = Fighter
Race = Duergar
form = mammal + none
penalty = none
immunity = poison + none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield|1
item = Short Sword
item = Light Crossbow
item = Bolt
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Duergar Warrior
icon file = icon_DuergarWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 18
magic resistance = 0
size = small
morale = 35
experience point value = 120
Special Ability = IsImmunePoison,duergar
Special Ability = IsPerson,monster
Special Ability = monsterLevel,3
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_SpellImmunity
Special Ability = race_ShortSaveBonus,duergar
Class = Fighter
Race = Duergar
form = mammal + none
penalty = none
immunity = poison + none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield
item = Military Pick
item = Light Crossbow
item = Bolt
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Dwarf Fighter
icon file = icon_DwarfFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = small
morale = 40
experience point value = 80
Special Ability = IsPerson,dwarf
Special Ability = monsterLevel,2
Special Ability = race_ShortSaveBonus,dwarf
Class = Fighter
Race = Dwarf
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield
item = Hand Axe
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Dwarf Warrior
icon file = icon_DwarfWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = small
morale = 40
experience point value = 200
Special Ability = IsPerson,dwarf
Special Ability = monsterLevel,5
Special Ability = race_ShortSaveBonus,dwarf
Class = Fighter
Race = Dwarf
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield|1
item = Hammer|1
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Earth Elemental
icon file = icon_EarthElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 8,4,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Efreet
icon file = icon_Efreet.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 2
movement rate = 9
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 11
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,10
Special Ability = monster_ElementalImmunity,fire
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Elephant
icon file = icon_Elephant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 35
experience point value = 2060
Special Ability = monsterLevel,10
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
attack = 6,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Elf Fighter
icon file = icon_ElfFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 80
Special Ability = IsPerson,elf
Special Ability = monsterLevel,2
Special Ability = race_CharmResistant,elf
Special Ability = race_ElvenAttackBonus,elf
Special Ability = race_SleepResistant,elf
Class = Fighter
Race = Elf
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield
item = Elfin Chain
item = Long Sword
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Elf Magic-user
icon file = icon_ElfMagicUser.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 17
magic resistance = 0
size = medium
morale = 40
experience point value = 360
Special Ability = IsPerson,elf
Special Ability = monsterLevel,9
Special Ability = race_CharmResistant,elf
Special Ability = race_ElvenAttackBonus,elf
Special Ability = race_SleepResistant,elf
Class = Magic User
Race = Elf
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Ring|3
item = monsterMageMagicMissile
item = monsterMageMagicMissile
item = monsterMageSleep
item = monsterMageSleep
item = monsterMageMirrorImage
item = monsterMageStinkingCloud
item = monsterMageStinkingCloud
item = monsterMageFireball
item = monsterMageFireball
item = monsterMageHoldPerson
item = monsterMageCharmMonster
item = monsterMageIceStorm
item = monsterMageHoldMonster
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Elf Ranger
icon file = icon_ElfRanger.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 200
Special Ability = IsPerson,elf
Special Ability = monsterLevel,5
Special Ability = race_CharmResistant,elf
Special Ability = race_ElvenAttackBonus,elf
Special Ability = race_SleepResistant,elf
Class = Ranger
Race = Elf
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Studded Leather Armor|1
item = Long Sword|1
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Elf Warrior
icon file = icon_ElfWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 10
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 200
Special Ability = IsPerson,elf
Special Ability = monsterLevel,5
Special Ability = race_CharmResistant,elf
Special Ability = race_ElvenAttackBonus,elf
Special Ability = race_SleepResistant,elf
Class = Fighter
Race = Elf
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Elfin Chain|1
item = Long Sword|1
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Enormous Spider
icon file = icon_EnormousSpider.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 1
movement rate = 15
hit dice = 8
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 11
magic resistance = 0
size = large
morale = 30
experience point value = 2000
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 8,2,0,bites,monsterPoison
Undead = none
\(END)

\(BEGIN)
name = Ettin
icon file = icon_Ettin.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 3
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = medium
morale = 35
experience point value = 2510
Special Ability = monsterLevel,10
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = giant + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = vorpal weapon + none
Misc Options = can be held/charmed + none
item = none
attack = 10,1,0,attacks,
attack = 10,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Fire Bat
icon file = icon_FireBat.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 8
movement rate = 30
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 35
experience point value = 45
Special Ability = monsterLevel,2
Special Ability = monster_ElementalImmunity,fire
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,bites,monsterFireBatAttack
Undead = none
\(END)

\(BEGIN)
name = Fire Elemental
icon file = icon_FireElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 12
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Fire Giant
icon file = icon_FireGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 3
movement rate = 12
hit dice = 11.500000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 9
magic resistance = 0
size = large
morale = 40
experience point value = 3468
Special Ability = monsterLevel,13
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,fire
Class = Fighter
Race = Monster
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Flesh Golem
icon file = icon_FleshGolem.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 9
movement rate = 8
hit dice = 40.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 50
experience point value = 2380
Special Ability = monsterLevel,9
Special Ability = monster_ElementalGrowth,electricity
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_ElementalSlowing,fire
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 8,2,0,attacks,
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Frost Giant
icon file = icon_FrostGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 4
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 10
magic resistance = 0
size = large
morale = 35
experience point value = 2908
Special Ability = monsterLevel,11
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
Class = Fighter
Race = Monster
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Galeb Duhr
icon file = icon_GalebDuhr.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 13
armor class = -2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 20
size = large
morale = 45
experience point value = 2450
Special Ability = monsterLevel,8
Special Ability = monster_ElementalImmunity,electricity
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,2,0,attacks,
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gargoyle
icon file = icon_Gargoyle.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 250
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,attacks,
attack = 4,1,0,attacks,
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gelatinous Cube
icon file = icon_GelatinousCube.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveSuction.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 25
experience point value = 214
Special Ability = monsterLevel,4
Special Ability = monster_ElementalImmunity,electricity
Special Ability = monster_ElementalSlowing,cold
Special Ability = monster_ImmuneFear,monster
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = vorpal weapon + none
Misc Options = none
item = none
attack = 4,2,0,attacks,monsterParalysis
Undead = none
\(END)

\(BEGIN)
name = Ghast
icon file = icon_Ghoul.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 4
movement rate = 15
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 50
experience point value = 262
Special Ability = monsterLevel,4
Special Ability = monster_CombatantAlignment,evil
Special Ability = range,1
Special Ability = rangeGhast,Ghast
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion + none
Misc Options = none
item = none
attack = 4,1,0,attacks,monsterParalysis
attack = 4,1,0,attacks,monsterParalysis
attack = 8,1,0,bites,
Undead = Ghast
\(END)

\(BEGIN)
name = Ghoul
icon file = icon_Ghoul.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 6
movement rate = 9
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 100
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,bites,
attack = 3,1,0,attacks,monsterParalysis
attack = 3,1,0,attacks,monsterParalysis
Undead = Ghoul
\(END)

\(BEGIN)
name = Giant Badger
icon file = icon_GiantBadger.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 4
movement rate = 6
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 71
Special Ability = monsterLevel,3
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
attack = 6,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Giant Black Squirrel
icon file = icon_GiantBlackSquirrel.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 20
magic resistance = 0
size = small
morale = 0
experience point value = 30
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 3,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Giant Centipede
icon file = icon_GiantCentipede.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 9
movement rate = 15
hit dice = 0.250000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 45
experience point value = 32
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
Class = Fighter
Race = Monster
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 1,1,0,bites,monsterPoisonCentipede
Undead = none
\(END)

\(BEGIN)
name = Giant Crocodile
icon file = icon_GiantCrocodile.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 1
armor class = 4
movement rate = 6
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 594
Special Ability = monsterLevel,7
Class = Fighter
Race = Monster
form = animal + large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,3,0,attacks,
attack = 10,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Giant Lynx
icon file = icon_GiantLynx.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 11
armor class = 6
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 156
Special Ability = monsterLevel,3
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 2,1,0,claws,monsterRearClawRake1
attack = 2,1,0,claws,monsterRearClawRake2
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Giant Rat
icon file = icon_GiantRat.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 12
hit dice = 0.500000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 15
experience point value = 15
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 3,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Giant Scorpion
icon file = icon_GiantScorpion.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 3
movement rate = 15
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 13
magic resistance = 0
size = medium
morale = 40
experience point value = 800
Special Ability = monsterLevel,7
Class = Fighter
Race = Monster
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 10,1,0,attacks,
attack = 10,1,0,attacks,
attack = 4,1,0,stings,monsterPoison
Undead = none
\(END)

\(BEGIN)
name = Giant Skeleton
icon file = icon_GiantSkeleton.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 7
movement rate = 12
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 17
magic resistance = 0
size = large
morale = 50
experience point value = 40
Special Ability = monsterLevel,4
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponResistanceType,slashing
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + none
Misc Options = none
item = none
attack = 10,1,0,attacks,
Undead = Skeleton
\(END)

\(BEGIN)
name = Giant Slug
icon file = icon_GiantSlug.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 12.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 9
magic resistance = 0
size = large
morale = 40
experience point value = 2678
Special Ability = monsterLevel,12
Special Ability = monster_WeaponImmunityType,blunt
Class = Fighter
Race = Monster
form = animal + large + none
penalty = none
immunity = none
Misc Options = none
item = monsterGiantSlugSpit
attack = 1,1,0,spits,
Undead = none
\(END)

\(BEGIN)
name = Giant Spider
icon file = icon_GiantSpider.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 4
movement rate = 3
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = large
morale = 32
experience point value = 415
Special Ability = monsterLevel,5
Class = Fighter
Race = Monster
form = animal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,0,bites,monsterPoison
Undead = none
\(END)

\(BEGIN)
name = Giant Weasel
icon file = icon_GiantWeasel.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 1
armor class = 6
movement rate = 15
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 17
magic resistance = 0
size = medium
morale = 40
experience point value = 189
Special Ability = monsterLevel,4
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,2,0,bites,monsterGiantWeaselAttack
Undead = none
\(END)

\(BEGIN)
name = Gnoll
icon file = icon_Gnoll.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 9
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = large
morale = 27
experience point value = 50
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + large + none
penalty = GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Halberd
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gnoll Leader
icon file = icon_GnollLeader.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 9
hit dice = 16.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = large
morale = 27
experience point value = 75
Special Ability = IsPerson,monster
Special Ability = monsterLevel,3
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + large + none
penalty = GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Battle Axe
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gnome Fighter
icon file = icon_GnomeFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 250
Special Ability = IsPerson,gnome
Special Ability = monsterLevel,1
Special Ability = race_ShortSaveBonus,gnome
Class = Fighter
Race = Gnome
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield
item = Short Sword
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gnome Warrior
icon file = icon_GnomeWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 6
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = small
morale = 40
experience point value = 400
Special Ability = IsPerson,gnome
Special Ability = monsterLevel,4
Special Ability = race_ShortSaveBonus,gnome
Class = Fighter
Race = Gnome
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Shield|1
item = Short Sword|1
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Goblin
icon file = icon_Goblin.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 7
armor class = 10
movement rate = 6
hit dice = 0.900000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 25
experience point value = 15
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Swept,1
Class = Fighter
Race = Monster
form = none
penalty = DwarfTHAC0 + GnomeTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Mace
item = Buckler
item = Leather Armor
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Goblin Leader
icon file = icon_GoblinLeader.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 7
armor class = 10
movement rate = 6
hit dice = 7.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 25
experience point value = 25
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = DwarfTHAC0 + GnomeTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Spear
item = Buckler
item = Leather Armor
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gold Dragon
icon file = icon_GoldDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 16
armor class = -2
movement rate = 12
hit dice = 55.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 9
magic resistance = 0
size = large
morale = 40
experience point value = 5980
Special Ability = DragonFearAdj,5
Special Ability = monsterLevel,14
Special Ability = monster_CombatantAlignment,good
Special Ability = range,6
Special Ability = rangeDragon,Gold Dragon
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathFire
item = monsterDragonBreathFire
item = monsterDragonBreathPoison
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
attack = 6,6,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Gorbel
icon file = icon_Gorbel.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 0
armor class = 3
movement rate = 18
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 40
Special Ability = monsterLevel,2
Class = Fighter
Race = Monster
form = animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Gorgon
icon file = icon_Gorgon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 1
armor class = 2
movement rate = 12
hit dice = 8
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 30
experience point value = 2200
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = monsterGorgonBreath
item = monsterGorgonBreath
item = monsterGorgonBreath
item = monsterGorgonBreath
attack = 6,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Green Dragon
icon file = icon_GreenDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 11
armor class = 2
movement rate = 9
hit dice = 40.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 40
experience point value = 1400
Special Ability = DragonFearAdj,5
Special Ability = monsterLevel,10
Special Ability = monster_CombatantAlignment,evil
Special Ability = range,6
Special Ability = rangeDragon,Green Dragon
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathPoison
item = monsterDragonBreathPoison
item = monsterDragonBreathPoison
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 10,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Green Slime
icon file = icon_GreenSlime.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveSuction.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 9
movement rate = 0
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 630
Special Ability = monsterLevel,2
Special Ability = monster_ImmuneSpellsGreenSlime,monster
Special Ability = monster_SlimeWeakness,monster
Special Ability = monster_WeaponImmunity,999
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,*NoAttack*,
Undead = none
\(END)

\(BEGIN)
name = Griffon
icon file = icon_Griffon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 3
movement rate = 21
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 655
Special Ability = monsterLevel,7
Class = Fighter
Race = Monster
form = animal + large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 8,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Grippli
icon file = icon_Grippli.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 14
armor class = 9
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 19
magic resistance = 0
size = medium
morale = 40
experience point value = 50
Special Ability = monsterLevel,2
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Grizzly Bear
icon file = icon_GrizzlyBear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 14
magic resistance = 0
size = large
morale = 45
experience point value = 425
Special Ability = monsterLevel,7
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,monsterBearHug1
attack = 6,1,0,attacks,monsterBearHug2
attack = 8,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Halfling Fighter
icon file = icon_HalflingFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 250
Special Ability = IsPerson,halfling
Special Ability = monsterLevel,1
Special Ability = race_ShortSaveBonus,halfling
Class = Fighter
Race = Halfling
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Leather Armor
item = Short Sword
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Halfling Thief
icon file = icon_HalflingThief.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = small
morale = 40
experience point value = 400
Special Ability = IsPerson,halfling
Special Ability = monsterLevel,5
Special Ability = race_ShortSaveBonus,halfling
Class = Thief
Race = Halfling
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Leather Armor|1
item = Short Sword|1
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Hell Hound
icon file = icon_HellHound.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 5
armor class = 4
movement rate = 12
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = medium
morale = 40
experience point value = 642
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Special Ability = spell_SeeInvisible,monster
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = monsterHellHoundBreath
attack = 10,1,0,bites,
attack = 10,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Hill Giant
icon file = icon_HillGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 4
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 12
magic resistance = 0
size = medium
morale = 50
experience point value = 2202
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = giant + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Hill Giant Shaman
icon file = icon_HillGiantShaman.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 4
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 12
magic resistance = 0
size = large
morale = 30
experience point value = 2216
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Cleric
Race = Monster
form = giant + large + none
penalty = none
immunity = none
Misc Options = none
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericHoldPerson
item = monsterClericHoldPerson
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Hippopotamus
icon file = icon_Hippopotamus.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 1
armor class = 6
movement rate = 9
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 567
Special Ability = monsterLevel,8
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,3,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Hobgoblin
icon file = icon_Hobgoblin.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = medium
morale = 30
experience point value = 30
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + none
penalty = DwarfTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Helm
item = Short Sword
item = Leather Armor
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Hobgoblin Leader
icon file = icon_HobgoblinChief.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 18
magic resistance = 0
size = medium
morale = 30
experience point value = 60
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + none
penalty = DwarfTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Arrow
item = Short Bow
item = Broad Sword
item = Chain Mail
item = Shield
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Cleric
icon file = icon_HumanCleric.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 120
Special Ability = IsPerson,human
Special Ability = monsterLevel,3
Class = Cleric
Race = Human
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield
item = Chain Mail
item = Mace
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericHoldPerson
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Fighter
icon file = icon_HumanFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 9
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 80
Special Ability = IsPerson,human
Special Ability = monsterLevel,2
Class = Fighter
Race = Human
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield
item = Chain Mail
item = Long Sword
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Magic-user
icon file = icon_HumanMagicUser.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 16
armor class = 10
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 80
Special Ability = IsPerson,human
Special Ability = monsterLevel,4
Class = Magic User
Race = Human
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Dagger|1
item = Ring|2
item = monsterMageMagicMissile
item = monsterMageMagicMissile
item = monsterMageSleep
item = monsterMageMirrorImage
item = monsterMageStinkingCloud
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Paladin
icon file = icon_HumanPaladin.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 14
armor class = 9
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 200
Special Ability = IsPerson,human
Special Ability = monsterLevel,5
Class = Paladin
Race = Human
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Chain Mail|1
item = Long Sword|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Priest
icon file = icon_HumanPriest.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 12
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 240
Special Ability = IsPerson,human
Special Ability = monsterLevel,6
Class = Cleric
Race = Human
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Chain Mail|1
item = Mace|1
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericHoldPerson
item = monsterClericHoldPerson
item = monsterClericHoldPerson
item = monsterClericCauseBlindness
item = monsterClericCauseBlindness
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Ranger
icon file = icon_HumanRanger.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 14
armor class = 8
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = medium
morale = 40
experience point value = 320
Special Ability = IsPerson,human
Special Ability = monsterLevel,7
Class = Ranger
Race = Human
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Chain Mail|2
item = Long Sword|1
item = Composite Long Bow|1
item = Arrow|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Rogue
icon file = icon_HumanRogue.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 6
movement rate = 12
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 40
experience point value = 200
Special Ability = IsPerson,human
Special Ability = monsterLevel,5
Class = Thief
Race = Human
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Leather Armor|3
item = Short Sword|2
item = Dagger|2
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Thief
icon file = icon_HumanThief.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 6
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 200
Special Ability = IsPerson,human
Special Ability = monsterLevel,5
Class = Thief
Race = Human
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Leather Armor|2
item = Short Sword|1
item = Dagger|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Warrior
icon file = icon_HumanWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 9
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 200
Special Ability = IsPerson,human
Special Ability = monsterLevel,5
Class = Fighter
Race = Human
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Shield|1
item = Chain Mail|1
item = Long Sword|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Human Wizardess
icon file = icon_HumanWizardess.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 18
armor class = 10
movement rate = 12
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 17
magic resistance = 0
size = medium
morale = 40
experience point value = 280
Special Ability = IsPerson,human
Special Ability = monsterLevel,7
Class = Magic User
Race = Human
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Ring|3
item = Dagger|2
item = monsterMageMagicMissile
item = monsterMageMagicMissile
item = monsterMageSleep
item = monsterMageSleep
item = monsterMageMirrorImage
item = monsterMageStinkingCloud
item = monsterMageStinkingCloud
item = monsterMageFireball
item = monsterMageHoldPerson
item = monsterMageIceStorm
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Hydra
icon file = icon_Hydra.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 5
movement rate = 9
hit dice = 
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 
magic resistance = 0
size = large
morale = 25
experience point value = 
Special Ability = monsterLevel,
Special Ability = monster_CombatantAlignment,
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 
Undead = none
\(END)
// 5 to 12 HD - 1 per each head
// thac0, # of attacks and XP depend on # of heads
// damage per attack: 5-7 = 1d6, 8-10 = 1d8, 11 12 = 1d10

\(BEGIN)
name = Ice Troll
icon file = icon_IceTroll.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 8
movement rate = 9
hit dice = 2.000000
treat HD as hit points = no
hit dice bonus = 6
THAC0 = 19
magic resistance = 0
size = large
morale = 35
experience point value = 60
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ElementalVulnerabity,fire
Special Ability = monster_ImmuneLessPlus2Weapons
Special Ability = monster_TrollGetUp,monster
Special Ability = monster_TrollRegeneration,2
Class = Fighter
Race = Monster
form = large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Imp
icon file = icon_Imp.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 2
movement rate = 18
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 16
magic resistance = 0
size = small
morale = 35
experience point value = 375
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_Regeneration,1
Special Ability = monster_WeaponImmunity,normal
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = confusion + none
Misc Options = none
item = none
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Intellect Devourer
icon file = icon_IntellectDevourer.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 4
movement rate = 15
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 6
THAC0 = 13
magic resistance = 0
size = medium
morale = 35
experience point value = 1734
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_WeaponDamageOnlyOne,monster
Special Ability = monster_WeaponImmunity,3
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Invisible Stalker
icon file = icon_InvisibleStalker.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 3
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 30
size = large
morale = 35
experience point value = 1500
Special Ability = monsterLevel,8
Special Ability = monster_PlayerControl,yes
Special Ability = IsInvisibleStalker,yes
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 4,4,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Iron Golem
icon file = icon_IronGolem.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 3
movement rate = 6
hit dice = 80.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = medium
morale = 50
experience point value = 14550
Special Ability = monsterLevel,18
Special Ability = monster_ElementalGrowth,fire
Special Ability = monster_ElementalSlowing,electricity
Special Ability = monster_ImmuneSpellsIronGolem,monster
Special Ability = monster_WeaponImmunity,3
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion + vorpal weapon + none
Misc Options = none
item = monsterPoisonCloud
attack = 10,4,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Juju Zombie
icon file = icon_JujuZombie.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 6
movement rate = 9
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 12
THAC0 = 15
magic resistance = 0
size = medium
morale = 50
experience point value = 36
Special Ability = monsterLevel,6
Special Ability = monster_ElementalImmunity,electricity
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_SpellImmunity,$Magic Missile$Death Spell$Cone of Cold$Ice Storm$Lightning Bolt
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,1
Special Ability = monster_WeaponResistanceType,blunt
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion + none
Misc Options = none
item = none
attack = 8,1,0,attacks,
Undead = Zombie
\(END)

\(BEGIN)
name = Killer Frog
icon file = icon_KillerFrog.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 19
magic resistance = 0
size = small
morale = 35
experience point value = 52
Special Ability = monsterLevel,2
Class = Fighter
Race = Monster
form = animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 4,1,1,bites,monsterPoisonFrog
Undead = none
\(END)

\(BEGIN)
name = Kobold
icon file = icon_Kobold.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 6
hit dice = 0.500000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 25
experience point value = 7
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Swept,1
Class = Fighter
Race = Monster
form = none
penalty = GnomeTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Dagger
item = Shield
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Kuo-toa
icon file = icon_KuoToa.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 4
movement rate = 9
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 40
experience point value = 100
Special Ability = IsImmunePoison,monster
Special Ability = monsterLevel,3
Special Ability = monster_ElementalResistance,electricity
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = poison + none
Misc Options = none
item = none
attack = 4,1,1,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lamia
icon file = icon_Lamia.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 13
armor class = 3
movement rate = 24
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 9
THAC0 = 12
magic resistance = 0
size = medium
morale = 40
experience point value = 2132
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Dagger
item = Dagger
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lesser Air Elemental
icon file = icon_LesserAirElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 36
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 1500
Special Ability = monsterLevel,8
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 10,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lesser Earth Elemental
icon file = icon_LesserEarthElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 1500
Special Ability = monsterLevel,8
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 8,4,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lesser Fire Elemental
icon file = icon_LesserFireElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 1500
Special Ability = monsterLevel,8
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lesser Water Elemental
icon file = icon_LesserWaterElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 1500
Special Ability = monsterLevel,8
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 6,5,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lich
icon file = icon_Lich.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 19
armor class = 0
movement rate = 6
hit dice = 11
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = medium
morale = 40
experience point value = 10676
Special Ability = monsterLevel,11
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,1
Special Ability = rangeUndead,Lich
Class = Magic User
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,attacks
Undead = Lich
\(END)

\(BEGIN)
name = Lion
icon file = icon_Lion.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 5
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 444
Special Ability = monsterLevel,6
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,0,claws,monsterRearClawRake1
attack = 4,1,0,claws,monsterRearClawRake2
attack = 10,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Lizard Man
icon file = icon_LizardMan.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 6
movement rate = 6
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 65
Special Ability = IsPerson,monster
Special Ability = monsterLevel,3
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Javelin
item = Shield
item = Trident
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Lizard Man King
icon file = icon_LizardManKing.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 6
movement rate = 9
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 40
experience point value = 870
Special Ability = IsPerson,monster
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,3,2,attacks,
Undead = none
\(END)

\(BEGIN)
name = Manes
icon file = icon_Manes.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 3
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 30
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = death magic + confusion + none
Misc Options = none
item = none
attack = 2,1,0,hits,
attack = 2,1,0,hits,
attack = 4,1,0,bites,
Undead = Special
\(END)

\(BEGIN)
name = Margoyle
icon file = icon_Margoyle.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 5
armor class = 2
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 494
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Medusa
icon file = icon_Medusa.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 5
movement rate = 9
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = medium
morale = 35
experience point value = 869
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = monsterMedusaFleshToStone
attack = 4,1,0,attacks,monsterPoison
attack = 1,1,0,gazes,
Undead = none
\(END)

\(BEGIN)
name = Mind Flayer
icon file = icon_MindFlayer.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 18
armor class = 5
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 12
magic resistance = 0
size = medium
morale = 45
experience point value = 2232
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = monsterMindBlast
item = monsterMindBlast
attack = 1,2,0,attacks,
attack = 1,2,0,attacks,
attack = 1,2,0,attacks,
attack = 1,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Minotaur
icon file = icon_Minotaur.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 6
movement rate = 12
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 13
magic resistance = 0
size = large
morale = 32
experience point value = 616
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = Chain Mail
item = Bastard Sword
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Mobat
icon file = icon_Mobat.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 7
movement rate = 15
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 30
experience point value = 270
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + animal + large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Modron Duodrone
icon file = icon_ModronDuodrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 6
movement rate = 9
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 19
magic resistance = 0
size = medium
morale = 50
experience point value = 80
Special Ability = monsterLevel,3
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = confusion + none
Misc Options = none
item = none
attack = 4,1,1,hits,
attack = 4,1,1,hits,
Undead = none
\(END)

\(BEGIN)
name = Modron Monodrone
icon file = icon_ModronMonodrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 19
magic resistance = 0
size = medium
morale = 40
experience point value = 38
Special Ability = monsterLevel,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = confusion + none
Misc Options = none
item = none
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Modron Quadrone
icon file = icon_ModronQuadrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 11
armor class = 6
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 17
magic resistance = 0
size = medium
morale = 50
experience point value = 275
Special Ability = monsterLevel,4
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = confusion + none
Misc Options = none
item = none
attack = 4,1,3,hits,
attack = 4,1,3,hits,
attack = 4,1,3,hits,
attack = 4,1,3,hits,
Undead = none
\(END)

\(BEGIN)
name = Modron Tridrone
icon file = icon_ModronTridrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 5
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 18
magic resistance = 0
size = medium
morale = 50
experience point value = 200
Special Ability = monsterLevel,3
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = confusion + none
Misc Options = none
item = none
attack = 4,1,2,hits,
attack = 4,1,2,hits,
attack = 4,1,2,hits,
Undead = none
\(END)

\(BEGIN)
name = Mummy
icon file = icon_Mummy.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 3
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 13
magic resistance = 0
size = medium
morale = 37
experience point value = 1366
Special Ability = IsImmuneDisease,mummy
Special Ability = monsterLevel,7
Special Ability = monster_ColdImmunity,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalVulnerability,fire
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,normal
Special Ability = monster_WeaponResistance,magical
Special Ability = rangeUndead,Mummy
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + none
Misc Options = none
item = none
attack = 12,1,0,attacks,monsterMummyRot
Undead = Mummy
\(END)

\(BEGIN)
name = Myconid
icon file = icon_Myconid.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 9
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 35
experience point value = 86
Special Ability = IsPlant,1
Special Ability = monsterLevel,3
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Neo-Otyugh
icon file = icon_NeoOtyugh.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 0
movement rate = 6
hit dice = 11.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 45
experience point value = 2160
Special Ability = monsterLevel,11
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,bites,Cause Disease
attack = 6,2,0,attacks,
attack = 6,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Norker
icon file = icon_Norker.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 3
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = medium
morale = 30
experience point value = 30
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + none
penalty = DwarfTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Club
attack = 8,1,0,attacks,
attack = 2,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Northern Bear
icon file = icon_NorthernBear.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 0
armor class = 6
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 8
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1400
Special Ability = monsterLevel,10
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,2,0,bites,
attack = 10,1,0,claws,monsterBearHug1
attack = 10,1,0,claws,monsterBearHug2
Undead = none
\(END)

\(BEGIN)
name = Nupperibo
icon file = icon_Nupperibo.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 9
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 40
experience point value = 22
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Regeneration,1
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = death magic + confusion + none
Misc Options = none
item = none
attack = 2,1,0,hits,
attack = 2,1,0,hits,
Undead = Special
\(END)

\(BEGIN)
name = Ogre
icon file = icon_Ogre.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 8
armor class = 5
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 15
magic resistance = 0
size = large
morale = 50
experience point value = 175
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 10,1,2,attacks,
Undead = none
\(END)

\(BEGIN)
name = Ogre Mage
icon file = icon_OgreMage.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 12
armor class = 4
movement rate = 9
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 15
magic resistance = 0
size = large
morale = 40
experience point value = 1044
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Regeneration1,OgreMage
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 12,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Ogre Shaman
icon file = icon_OgreShaman.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 2
movement rate = 9
hit dice = 9
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1000
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericHoldPerson
item = monsterClericSilence
attack = 10,1,2,attacks,
Undead = none
\(END)

\(BEGIN)
name = Orc
icon file = icon_Orc.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 12
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 30
experience point value = 15
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + none
penalty = DwarfTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Spear
item = Ring Mail
item = Helm
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Orc Chieftain
icon file = icon_OrcChieftain.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 16.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 18
magic resistance = 0
size = medium
morale = 30
experience point value = 65
Special Ability = IsPerson,monster
Special Ability = monsterLevel,3
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + none
penalty = DwarfTHAC0 + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = Scale Mail
item = Broad Sword
item = Short Bow
item = Arrow
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Otyugh
icon file = icon_Otyugh.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 8
armor class = 3
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 45
experience point value = 892
Special Ability = monsterLevel,6
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,1,bites,Cause Disease
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Owl
icon file = icon_Owl.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 5
movement rate = 27
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 35
experience point value = 34
Special Ability = monsterLevel,1
Class = Fighter
Race = Monster
form = animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 1,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Owlbear
icon file = icon_Owlbear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 4
armor class = 5
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 417
Special Ability = monsterLevel,6
Class = Fighter
Race = Monster
form = mammal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,monsterBearHug1
attack = 6,1,0,attacks,monsterBearHug2
attack = 6,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Phase Spider
icon file = icon_PhaseSpider.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 7
movement rate = 6
hit dice = 5
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 15
magic resistance = 0
size = large
morale = 25
experience point value = 980
Special Ability = monsterLevel,6
Special Ability = IsBlinking,monster
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,bites,monsterPoison
Undead = none
\(END)

\(BEGIN)
name = Poisonous Snake
icon file = icon_PoisonousSnake.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 5
movement rate = 9
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 425
Special Ability = IsSnake,1
Special Ability = monsterLevel,7
Class = Fighter
Race = Monster
form = animal + snake + large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,0,attacks,
attack = 4,2,0,bites,monsterPoisonSnake
Undead = none
\(END)

\(BEGIN)
name = Purple Worm
icon file = icon_PurpleWorm.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 6
movement rate = 9
hit dice = 15.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 5
magic resistance = 0
size = large
morale = 30
experience point value = 5560
Special Ability = monsterLevel,15
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 12,2,0,bites,monsterPurpleWormBite
attack = 4,2,0,stings,monsterPoison
Undead = none
\(END)

\(BEGIN)
name = Pyrolisk
icon file = icon_Pyrolisk.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 6
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = small
morale = 35
experience point value = 435
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,fire
Class = Fighter
Race = Monster
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,bites,Flesh to Stone
Undead = none
\(END)

\(BEGIN)
name = Rakshasa
icon file = icon_Rakshasa.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = -4
movement rate = 15
hit dice = 7
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 14
magic resistance = 0
size = medium
morale = 25
experience point value = 1250
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,hits,
attack = 3,1,0,hits,
attack = 4,1,1,bites,
Undead = none
\(END)
// immune to spells under 8th level
// immune to normal weapons
// magic weapons +1 to +3 do half damage
// blessed bolts slay instantly if fired by cleric

\(BEGIN)
name = Rakshasa Rukh
icon file = icon_RakshasaRukh.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 16
armor class = -5
movement rate = 15
hit dice = 9
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = medium
morale = 25
experience point value = 2250
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,hits,
attack = 3,1,0,hits,
attack = 4,1,1,bites,
Undead = none
\(END)
// immune to spells under 8th level
// immune to +1 or less weapons
// magic weapons +2 to +4 do half damage
// blessed bolts slay instantly if fired by cleric

\(BEGIN)
name = Raven
icon file = icon_Raven.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 1
armor class = 7
movement rate = 36
hit dice = 0.250000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 0
experience point value = 1
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
Class = Fighter
Race = Monster
form = animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 1,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Red Dragon
icon file = icon_RedDragon.png,0,2,384,192,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = -1
movement rate = 9
hit dice = 50.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 6
magic resistance = 0
size = large
morale = 40
experience point value = 4150
Special Ability = DragonFearAdj,5
Special Ability = monsterLevel,13
Special Ability = monster_CombatantAlignment,evil
Special Ability = range,6
Special Ability = rangeDragon,Red Dragon
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathFire
item = monsterDragonBreathFire
item = monsterDragonBreathFire
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
attack = 10,3,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Red Slaad
icon file = icon_RedSlaad.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 6
movement rate = 6
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 14
magic resistance = 0
size = large
morale = 40
experience point value = 1099
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Regeneration,3
Special Ability = monster_SummonSlaad,1
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,0,hits,
attack = 4,1,0,hits,
attack = 8,2,0,bites,
Undead = Special
\(END)

\(BEGIN)
name = Remorhaz
icon file = icon_Remorhaz.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 1
armor class = 0
movement rate = 12
hit dice = 11.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 75
size = large
morale = 35
experience point value = 2340
Special Ability = monsterLevel,11
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,6,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Rhinoceros
icon file = icon_Rhinoceros.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1336
Special Ability = monsterLevel,9
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Salamander
icon file = icon_Salamander.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 3
movement rate = 9
hit dice = 7
treat HD as hit points = yes
hit dice bonus = 7
THAC0 = 13
magic resistance = 0
size = medium
morale = 30
experience point value = 
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_WeaponImmunity,1
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,2,0,attacks,
attack = 6,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Satyr
icon file = icon_Satyr.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 5
movement rate = 18
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 50
size = medium
morale = 35
experience point value = 380
Special Ability = monsterLevel,5
Class = Fighter
Race = Monster
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Shadow
icon file = icon_Shadow.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 7
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 16
magic resistance = 0
size = medium
morale = 50
experience point value = 319
Special Ability = monsterLevel,4
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion + none
Misc Options = none
item = none
attack = 4,1,1,hits,monsterDrainStrength
Undead = Shadow
\(END)

\(BEGIN)
name = Shambling Mound
icon file = icon_ShamblingMound.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 0
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 45
experience point value = 2200
Special Ability = IsPlant,1
Special Ability = monsterLevel,8
Special Ability = monster_ElementalGrowth,electricity
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_Engulf,monster
Special Ability = monster_WeaponResistance,normal
Special Ability = spell_ColdResistant,monster
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,2,0,attacks,monsterEngulf1
attack = 4,2,0,attacks,monsterEngulf2
Undead = none
\(END)

\(BEGIN)
name = Silver Dragon
icon file = icon_SilverDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = -1
movement rate = 9
hit dice = 50.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 6
magic resistance = 0
size = large
morale = 40
experience point value = 4150
Special Ability = DragonFearAdj,5
Special Ability = monsterLevel,13
Special Ability = monster_CombatantAlignment,good
Special Ability = range,6
Special Ability = rangeDragon,Silver Dragon
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = monsterDragonBreathColdSilver
item = monsterDragonBreathColdSilver
item = monsterDragonBreathColdSilver
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 6,5,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Skeletal Dog
icon file = icon_SkeletalDog.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 0.800000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 50
experience point value = 15
Special Ability = monsterLevel,1
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_Swept,1
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponResistanceType,slashing
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + none
Misc Options = none
item = none
attack = 4,1,0,attacks,
Undead = Skeleton
\(END)

\(BEGIN)
name = Skeleton
icon file = icon_Skeleton.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 7
movement rate = 12
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 50
experience point value = 18
Special Ability = monsterLevel,1
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponResistanceType,slashing
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + none
Misc Options = none
item = none
attack = 6,1,0,attacks,
Undead = Skeleton
\(END)

\(BEGIN)
name = Smilodon
icon file = icon_Smilodon.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 5
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 790
Special Ability = monsterLevel,6
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,1,claws,monsterRearClawRake1
attack = 4,1,1,claws,monsterRearClawRake2
attack = 6,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Spectre
icon file = icon_Spectre.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 2
movement rate = 15
hit dice = 7
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 13
magic resistance = 0
size = medium
morale = 45
experience point value = 
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_WeaponImmunity,1
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 8,1,0,attacks,monsterDrainLevel
Undead = Spectre
\(END)

\(BEGIN)
name = Stirge
icon file = icon_Stirge.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 8
movement rate = 18
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = small
morale = 35
experience point value = 46
Special Ability = monsterLevel,4
Class = Fighter
Race = Monster
form = animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,attacks,monsterStirgeAttack
Undead = none
\(END)

\(BEGIN)
name = Stone Giant
icon file = icon_StoneGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 0
movement rate = 12
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 12
magic resistance = 0
size = large
morale = 40
experience point value = 2332
Special Ability = monsterLevel,10
Class = Fighter
Race = Monster
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Stone Golem
icon file = icon_StoneGolem.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 5
movement rate = 6
hit dice = 60.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 9
magic resistance = 0
size = large
morale = 50
experience point value = 8950
Special Ability = monsterLevel,14
Special Ability = monster_WeaponImmunity,2
Special Ability = spell_ImmuneSpells,monster
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = poison + death magic + confusion + vorpal weapon + none
Misc Options = none
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Storm Giant
icon file = icon_StormGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 16
armor class = 1
movement rate = 15
hit dice = 15.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 5
magic resistance = 0
size = large
morale = 40
experience point value = 7130
Special Ability = monsterLevel,16
Special Ability = monster_ElementalImmunity,electricity
Class = Fighter
Race = Monster
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,7,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Svirfneblin Fighter
icon file = icon_SvirfneblinFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 15
armor class = 10
movement rate = 9
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 6
THAC0 = 17
magic resistance = 20
size = small
morale = 35
experience point value = 315
Special Ability = IsPerson,monster
Special Ability = monsterLevel,4
Special Ability = monster_SpellImmunity
Special Ability = race_ShortSaveBonus,svirfneblin
Class = Fighter
Race = Svirfneblin
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Chain Mail
item = Dagger|1
item = Military Pick|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Svirfneblin Warrior
icon file = icon_SvirfneblinWarrior.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 15
armor class = 10
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 6
THAC0 = 16
magic resistance = 20
size = small
morale = 35
experience point value = 365
Special Ability = IsPerson,monster
Special Ability = monsterLevel,5
Special Ability = monster_SpellImmunity
Special Ability = race_ShortSaveBonus,svirfneblin
Class = Fighter
Race = Svirfneblin
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = Chain Mail|1
item = Dagger|1
item = Short Sword|1
attack = 4,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Tiger
icon file = icon_Tiger.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 5
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 169
Special Ability = monsterLevel,6
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,1,claws,monsterRearClawRake1
attack = 4,1,1,claws,monsterRearClawRake2
attack = 10,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Titan
icon file = icon_Titan.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 21
armor class = -3
movement rate = 21
hit dice = 22.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 1
magic resistance = 60
size = large
morale = 40
experience point value = 9200
Special Ability = monsterLevel,22
Class = Fighter
Race = Monster
form = giant + large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,8,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Treant
icon file = icon_Treant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 13
armor class = 0
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 40
experience point value = 2510
Special Ability = IsPlant,1
Special Ability = monsterLevel,10
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,3,0,hits,
attack = 6,3,0,hits,
Undead = none
\(END)

\(BEGIN)
name = Troglodyte
icon file = icon_Troglodyte.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 52
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Revulsion,6
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
attack = 4,1,1,bites,
Undead = none
\(END)

\(BEGIN)
name = Troll
icon file = icon_Troll.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 4
movement rate = 12
hit dice = 6.000000
treat HD as hit points = no
hit dice bonus = 6
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 861
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_TrollGetUp,monster
Special Ability = monster_TrollRegeneration,3
Class = Fighter
Race = Monster
form = large + none
penalty = DwarfAC + GnomeAC + RangerDmg + none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,4,attacks,
attack = 4,1,4,attacks,
attack = 8,1,4,attacks,
Undead = none
\(END)

\(BEGIN)
name = Umber Hulk
icon file = icon_UmberHulk.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 8
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1780
Special Ability = monsterLevel,10
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,3,0,attacks,
attack = 4,3,0,attacks,
attack = 5,2,0,attacks,
attack = 1,1,0,gazes,monsterConfusionGaze
Undead = none
\(END)

\(BEGIN)
name = Unicorn
icon file = icon_Unicorn.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 9
armor class = 3
movement rate = 24
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 16
magic resistance = 0
size = large
morale = 40
experience point value = 500
Special Ability = monsterLevel,5
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = death magic + none
Misc Options = none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 6,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Vampire
icon file = icon_Vampire.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 16
armor class = 1
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 11
magic resistance = 0
size = medium
morale = 40
experience point value = 4132
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalResistance,electricity
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion + none
Misc Options = none
item = none
attack = 6,1,4,attacks,monsterDrainLevelVamp
attack = 1,1,0,gazes,monsterCharmGaze
Undead = Vampire
\(END)

\(BEGIN)
name = Vampiress
icon file = icon_Vampiress.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 18
armor class = 1
movement rate = 15
hit dice = 12
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 8
magic resistance = 0
size = medium
morale = 40
experience point value = 6200
Special Ability = monsterLevel,13
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalResistance,electricity
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion + none
Misc Options = none
item = none
attack = 6,1,4,attacks,monsterDrainLevelVamp
attack = 1,1,0,gazes,monsterCharmGaze
Undead = Vampire
\(END)

\(BEGIN)
name = Water Elemental
icon file = icon_WaterElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 6,5,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Wererat
icon file = icon_Wererat.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 6
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 250
Special Ability = monsterLevel,3
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 8,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Werewolf
icon file = icon_Werewolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 5
movement rate = 15
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 290
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = mammal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = White Dragon
icon file = icon_WhiteDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 7
armor class = 3
movement rate = 12
hit dice = 30.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 40
experience point value = 605
Special Ability = DragonFearAdj,5
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = range,6
Special Ability = rangeDragon,White Dragon
Class = Fighter
Race = Monster
form = large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 8,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Wight
icon file = icon_Wight.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 5
movement rate = 12
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 535
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 4,1,0,attacks,monsterDrainLevel
Undead = Wight
\(END)

\(BEGIN)
name = Wild Boar
icon file = icon_WildBoar.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 3
armor class = 7
movement rate = 15
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 17
magic resistance = 0
size = medium
morale = 35
experience point value = 149
Special Ability = monsterLevel,4
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,3,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Wild Dog
icon file = icon_WildDog.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 15
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = small
morale = 35
experience point value = 30
Special Ability = monsterLevel,2
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Winter Wolf
icon file = icon_WinterWolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 5
movement rate = 18
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 275
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Wolf
icon file = icon_Wolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 18
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 18
magic resistance = 0
size = medium
morale = 35
experience point value = 95
Special Ability = monsterLevel,3
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,1,bites,
Undead = none
\(END)

\(BEGIN)
name = Woolly Mammoth
icon file = icon_WoollyMammoth.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_CharMove.wav
death sound = sound_CharDeath.wav
intelligence = 0
armor class = 5
movement rate = 12
hit dice = 13.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 8
magic resistance = 0
size = large
morale = 35
experience point value = 3936
Special Ability = monsterLevel,13
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,3,0,attacks,
attack = 6,3,0,attacks,
attack = 6,2,0,attacks,
attack = 6,2,0,attacks,
attack = 8,2,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Worg
icon file = icon_Worg.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 7
armor class = 6
movement rate = 18
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 190
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Wraith
icon file = icon_Wraith.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 4
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 15
magic resistance = 0
size = medium
morale = 37
experience point value = 713
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + vorpal weapon + none
Misc Options = none
item = none
attack = 6,1,0,attacks,monsterDrainLevel
Undead = Wraith
\(END)

\(BEGIN)
name = Wyvern
icon file = icon_Wyvern.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 3
movement rate = 6
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 7
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1275
Special Ability = monsterLevel,9
Class = Fighter
Race = Monster
form = animal + large + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,stings,monsterPoisonWyvern
attack = 8,2,0,bites,
Undead = none
\(END)

\(BEGIN)
name = Xorn
icon file = icon_Xorn.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = -2
movement rate = 9
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 7
THAC0 = 12
magic resistance = 0
size = medium
morale = 35
experience point value = 1625
Special Ability = monsterLevel,9
Special Ability = monster_ElementalImmunity,fire
Special Ability = monster_ElementalResistance,electricity
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,4,0,attacks,
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Xvart
icon file = icon_Xvart.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 6
hit dice = 0.900000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 35
experience point value = 10
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 4,1,1,attacks,
Undead = none
\(END)

\(BEGIN)
name = Yeti
icon file = icon_Yeti.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 6
movement rate = 15
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 535
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ElementalImmunity,cold
Class = Fighter
Race = Monster
form = mammal + animal + none
penalty = none
immunity = none
Misc Options = none
item = none
attack = 6,1,0,claws,
attack = 6,1,0,claws,
Undead = none
\(END)

\(BEGIN)
name = Yuan Ti
icon file = icon_YuanTi.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 17
armor class = 0
movement rate = 9
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 11
magic resistance = 0
size = medium
morale = 35
experience point value = 150
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = snake + none
penalty = none
immunity = none
Misc Options = can be held/charmed + none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
Undead = none
\(END)

\(BEGIN)
name = Zombie
icon file = icon_Zombie.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 50
experience point value = 36
Special Ability = monsterLevel,2
Special Ability = monster_ElementalImmunity,cold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion + none
Misc Options = none
item = none
attack = 8,1,0,attacks,
Undead = Zombie
\(END)

\(BEGIN)
name = $$Help
Special Ability = Date,"August 8, 2013"
Special Ability = Version, ".999103"
Special Ability = Update9717,"added Summon,plane to all extra-planar monsters"
Special Ability = Update974,"added monster_Race, monster_Class to drow, duergar, dwarf, elf, gnome and svirneblin monsters"
Special Ability = Update9763,"changed monster_Race to drow on all drow monsters"
Special Ability = Updates9851,"fixed beholder and hell hound"
Special Ability = Updates9854,"fixed poison"
Special Ability = Updates9855,"fixed AC for humanoids that use armor"
Special Ability = Updates9932,"updated Mummy"
Special Ability = Updates9936,"added Invisible Stalker"
Special Ability = Updates9939,"updated Shadow"
Special Ability = Updates9951,"updated Ghast"
Special Ability = Updates9956,"updated Mummy"
Special Ability = Updates9958,"updated Black Dragon, Blue Dragon, Green Dragon, Red Dragon, Silver Dragon, White Dragon"
Special Ability = Updates99802,"removed Key"
Special Ability = Updates998120,"implemented Class keyword"
Special Ability = Updates9987,"added Giant Skeleton and Smilodon"
Special Ability = Updates998703,"added missing XP values; added brass dragon, copper dragon, margoyle, storm giant, titan"
Special Ability = Updates998905,"added Lich"
Special Ability = Updates998929,"added Efreet, Giant Snake renamed Poisonous Snake"
Special Ability = Updates998953,"added Race keyword, removed monster_Class, monater_Race and monster_Ranger SAs, updated all dragons"
Special Ability = Updates999103,"updated all dragons, lich and mummy"
\(END)
