Monster
Types
enum MONSTERTYPE
{
mon_Scorpion = 0, //0
mon_SlimeDevil = 1, //1
mon_Giggler = 2, //2
mon_FlyingEye = 3,//3
mon_Hellhound = 4,//4
mon_5
= 5,//5
mon_Screamer = 6,//6
mon_RockPile = 7,//7
mon_Rive =
8,//8
mon_StoneGolem = 9,//9
mon_Mummy =
0x0a,//10
mon_BlackFlame = 0x0b,//11
mon_Skeleton = 0x0c,//12
mon_Couatl = 0x0d,//13
mon_Vexirk = 0x0e,//14
mon_Worm =
0x0f,//15
mon_AntMan = 0x10,//16
mon_Muncher = 0x11,//17
mon_DethKnight = 0x12,//18
mon_Zytaz =
0x13,//19
mon_WaterElemental =
0x14,//20
mon_Oitu =
0x15,//21
mon_Demon =
0x16,//22
mon_LordChaos = 0x17,//23
mon_Dragon = 0x18,//24
mon_25
= 0x19,
mon_GreyLord = 0x1a,
mon_undefined = 0x63
};