This filter is activated whenever the
contents of the cursor is changed. The cursor represents the hand
of the lead character and is used to pick things up, put them down,
throw them, place them in the character's backpack, etc
The DSA receives six integers as parameters:
- The objectID of the object being put into the cursor or taken
from the cursor
- A code telling what sort of transaction is taking place (see enum
CURSORFILTER_TYPE below)
- P1
- P2
- P3
- P4