Attack Types

enum ATTACKTYPE

{
  atk_N           = 0,
  atk_BLOCK       = 1,
  atk_CHOP        = 2,
  atk_X           = 3,
  atk_BLOWHORN    = 4,
  atk_FLIP        = 5,
  atk_PUNCH       = 6,
  atk_KICK        = 7,
  atk_WARCRY      = 8,
  atk_STAB1       = 9,
  atk_CLIMBDOWN   = 10,
  atk_FREEZELIFE  = 11,
  atk_HIT         = 12,
  atk_SWING       = 13,
  atk_STAB2       = 14,
  atk_THRUST      = 15,
  atk_JAB         = 16,
  atk_PARRY       = 17,
  atk_HACK        = 18,
  atk_BERZERK     = 19,
  atk_FIREBALL    = 20,
  atk_DISPELL     = 21,
  atk_CONFUSE     = 22,
  atk_LIGHTNING   = 23,
  atk_DISRUPT     = 24,
  atk_MELEE       = 25,
  atk_Y           = 26,
  atk_INVOKE      = 27,
  atk_SLASH       = 28,
  atk_CLEAVE      = 29,
  atk_BASH        = 30,
  atk_STUN        = 31,
  atk_SHOOT       = 32,
  atk_SPELLSHIELD = 33,
  atk_FIRESHIELD  = 34,
  atk_FLUXCAGE    = 35,
  atk_HEAL        = 36,
  atk_CALM        = 37,
  atk_LIGHT       = 38,
  atk_WINDOW      = 39,
  atk_SPIT        = 40,
  atk_BRANDISH    = 41,
  atk_THROW       = 42,
  atk_FUSE        = 43
};