After shuffling my items some more at the Junction and armed with empty
chests I marched onwards. I decided to finnish Ros since I had almost
completed the part beneath DDD. So went to kill some dragons amongst
illusionary walls. Went pretty smoothly. The dragons succumbed to
poison clouds fast since the poor bastards didn't know how to navigate
(well) through the illusionary walls. Got a important looking key and
marched on to DDD. (after shopping for some armor which was useless
since I already had better on anyone who could carry plate)
DDD. Whacked the stonepile and some demons. Then proceeded to look
around. Here's the Ku-pit. Hmm. There's a pit blocking a short corridor
with teleport in the same area. I have a vague recollection that I need
to close that pit somehow. Throw a poison dart at the teleported.
Interesting, but not quite the effect I was after.
I keep staring at the pit some more and decide to look into alternative
areas.
Des Ew'd the flames and got a key. Visited downstairs to stare at a
sturdy door. Des Ew'd some more to the upstairs. Danced with wolves, I
mean Cerberuses (Cerberi?). Tried to feed the lock picks to the lock
behind which was a wand and magic box, but it just clicked. Oh well.
The other door opened just fine and released a stone golem onto me...
Well, this was more or less a dead end, so back down.
Returned to downstairs, generated another demon to try the route to the
right from the start of DDD. Dropped down a pit. Had to kill the demon
and couldn't generate another until boredom struck. Decided to screw
with the pits and retraced my path to the Ku corbum. (Killing another
dragon in the Ku Dragon Den again in the process)
I had observed the pits earlier and I knew there was a fake pit from
which I could step down to the Ros part of Corbum pillar. (Well, I
found the fake pit myself. I knew where it took me because I had read
the CSB speedrunning threads on this BBS )
At Ros pit-maze, I took carefull observation of the pit patterns and
made my way to the Ros corbum and claimed it for myself. I wanted to go
back to the Ros start at DDD, but I didn't find a way back over the pit
maze from this side with quick look, so decided to drop down to the
start worm room and head back to the Junction. Need to finish mopping
that place later.
War is typically boosted to comparable strength values as is shown in
the pic. The others get boosts whenever needed (when they go
yellow-emcumbered).
Plague is pulling double duty of the second lead fighter and the
party's lead magickian. Only problem with that is whenever she flings
Mon Ful Irs she can't swing her axe for a while.
I should probably give Death some more fighter training so I could move
Plague to full-time magic user in back row so I can keep on flinging
spells left and right and not hurt the overall melee capability.
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