Dungeon Name: Dungeon Master 2 - Legend of Skullkeep
Platform: PC Dungen Master 1
Author: Toni
Ylisirniö <tylisirn@multi.fi>
Date:
27/12/99
Programs used: DMute 1.3
Story: Same as
Dungeon Master 2
Aim:
Get rid of Lord Chaos. You'll be given firestaff to do so when you
enter the zo-link gate.
Notes: This is as
close as possible to the original Dungeon Master 2.
I wasn't able to recreate some
puzzles, but they are mostly
replaced with my own versions. I
didn't have maps for the cellars
and caves so I have made them as
I remembered (not well). Also
items are mostly from memory.
The outside area is mapped
closely, but it is not entirely accurate.
I had to make some areas smaller
and if you try to map it on paper,
well, good luck. Some areas won't
mach properly. Skulkeep itself is
nearly 1:1. I had to fiddle a bit
with stairs and such.
Shops work very different from
DM2. When you enter you'll see the
shop guard (stone golem in The
Town, knights in the village) and
a coin slot. Put a gold coin in
slot and door opens. You can then
browse the shop. To buy simply
step into the same square as the
item. You'll figure it out. (Oh,
yes. The shop in the second village
needs a blue gem).
The Town, clockwise: your house,
the teleport room, armor shop, tavern,
and weapon shop.
The 2nd Village: Tavern and
equipment shop.
The Armorer sells a full plate
set (two pieces per purchase), chain set
and two full sets of clothes
(elven and wizard).
Tavern sells torches and food
(and water).
Weapon Shop has Axe, Sword, Mace
of Order, Crossbow (& arrows). Put
a coin in second slot and you can
buy delta and diamond edge.
The equipment shop has The
Inquisitor, The Hardcleave and full Armor
of Lyf on sale for one blue gem a
piece.
You use the Mirror of Dawn to
teleport at some tech eyes. Stairs work
as usual. Ladders are substitued
with teleporters. If wall behind
the teleporter is marked with a
dent then the teleporter is ladder.
Upper dent means up and lower
means down.
Ok, thats about it. If there's
still something, I'm sure you'll figure
it out :-)
Have fun!
Dungeon Master II (haven't completed this yet, buuuuuut):
Gameplay - 7
Originality - 8 - ok, so it's DM 2 - the ways this was achieved, and
the fact it was done tried on DM at all, is quite remarkable
Difficulty - don't know, so far found it hard due to the creatures you
first encounter
Puzzles - 7 - some nice interpretations
Size - 8/9? - quite large from when i cehcked through DMute
Replayability - lol, no clue!
Craft - 8/9 - getting round the DM limits to build up the dungeon - so
impressive!
Game Ending - dunno! : )
Atmosphere - 4 - oddly, in aping DM 2, which i know the look of, and
ith havign the monster out of context to represent others, i didn't
feel much DM atmosphere, which is why i've nevr got round to playing it
Overall - dunno! need to play it more
Best part - so far - realising the tricks in lay out
Worst part - comparing the look to DM 2 and not connecting with it